Team MUYU : Fifth assignment - Prototype design

The course of FIFTH assignment         https://bbs.csdn.net/forums/ssynkqtd-04
Requirement of this assignment          https://bbs.csdn.net/topics/617468304
Team NameMUYU
The goal of this assignmentTasks related to prototyping
Other reference materialsNO reference

PROTOTYPE_PPT

CATALOGUE

1. Project Division of Labor

Implementation status of the team plan during execution

2. Analysis of key points and challenges

Key Points in Prototype Design

Challenges

3. Prototype Design

Rrototype Design Tools

Process and results of prototype design

4. Results Reporting

Introduction of our prototype

Difficulties and Solutions

5. The team's feelings and evaluations of teammates


1. Project Division of Labor

Student IDWork DescriptionContribution
832101107 邱淳彦UI interface design and BLOG writing13%
832101130 魏灵菲UI interface design and BLOG writing13%
832101110 陈怡萱UI interface design and BLOG writing13%
832101103 吕辉煌Front-end Development and Information Search4.125%
832101111 陈奕晖Front-end Development and Information Search4.125%
832101118 郑宇翔Front-end Development and Information Search4.125%
832101114 林泽煌Front-end Development and Rport7%
832101101 王文锐Front-end Development and PPT production7%
832101113 林佳柽Front-end Development and PPT production7%
832101102 化少巍Back-end Development and PPT production7%
832101106 吴新宇Back-end Development and PPT content improvement4.125%
832101119 郑培炎Back-end Development and PPT content improvement4.125%
832101115 林崇正Back-end Development and PPT content improvement4.125%
832101122 徐抒杰Back-end Development and PPT content modification4.125%
832101129 傅安Back-end Development and PPT content modification4.125%

Implementation status of the team plan during execution

  • 化少巍,林佳柽,王文锐
    Clarified the structure and outline of the PPT, including the title page, table of contents, main content sections, and summary, and proceeded with PPT creation.
  • 郑培炎,傅安,林崇正,徐抒杰
    Reviewed the PPT content and worked on enhancing the PPT content.
  • 林泽煌
    Presented and summarized the PPT.
  • 吕辉煌,陈奕辉,郑宇翔
    Conducted data collection, and organized and filtered the collected information.
  • 邱淳彦
    Wrote a blog, designed the UI, and implemented user registration and login, product browsing, product search, product detail pages, and product filtering interfaces.
  • 陈怡萱
    Wrote a blog, designed the UI, and implemented features related to the shopping cart, payment, chat, personal information and privacy management, and product transactions.
  • 魏灵菲
    Wrote a blog, designed the UI, and implemented functions for classifying and posting products, editing product content, draft pop-ups, buyer/seller comment writing, anonymous reviews, order detail pages (including after-sales functions), and order filtering.

2. Analysis of key points and challenges

Key Points in Prototype Design

(a) User Experience Design

  • User-Friendliness: Ensure the platform is easy to navigate and use, attracting a wide range of users, including sellers and buyers.
  • Information Architecture: Design an effective information structure to enable users to easily find and browse items.

(b) Security and Privacy

  • Data Privacy: Ensure the security and protection of user's personal information and transaction data, complying with relevant privacy regulations.
  • Transaction Security: Develop payment and messaging features to ensure the safety of transactions, including fraud prevention.

(c) Search and Filtering Features

  • Efficient Search: Implement a search feature that allows users to quickly find items of interest.
  • Filtering Options: Provide filtering options to help users narrow down search results, such as price range, item condition, and geographic location.

(d) User Interaction

  • Rating and Review System: Allow users to provide feedback and reviews for sellers and items.
  • Instant Messaging: Offer instant messaging functionality for users to communicate and facilitate transactions.

(e) Item Upload and Management

  • Image Upload: Enable users to upload item photos.
  • Item Descriptions: Create standardized fields for item descriptions to assist sellers in providing clear descriptions.

Challenges

(a) Data Quality: Ensure users provide accurate and detailed item information to avoid false or unclear descriptions.

(b) Security Concerns: Protect user privacy and transaction security by implementing robust security measures.

(c) Community Management: Manage user-generated content and disputes to ensure a positive and constructive environment on the platform.

(d) Mobile Development: Ensure the platform performs well and offers a good user experience on mobile applications.

(e) Regulatory Compliance: Adhere to local and national regulations and laws, including taxation and consumer protection regulations.

3. Prototype Design

Prototype Design Tools

     Jishi Design provides the ability to quickly build and edit interactive prototypes in prototyping. Users can use a rich library of elements and components to create interfaces and add interactive actions and page links. Jishi Design also supports user testing and feedback, as well as exporting and sharing prototypes. All in all, Jishi Design is a handy and practical tool for a variety of prototyping needs.

Process and Results of prototype design

     Prototyping is a step-by-step process. Our team first clearly defined the design objectives and requirements, then conducted user research and information sorting, created the preliminary interface design, considered the interaction design and function definition, and finally made the interface and completed the final verification, ensuring the comprehensive development of the MUYU product prototype. 

  • a. Determine design goals: Before starting prototyping, we gather to define the design objectives and requirements for the MUYU product. We familiarize ourselves with MUYU's positioning, target users, and core functions while also analyzing the issues that a similar app like "Xianyu" needs to address.
  • b. Collecting and sorting out information: Gather relevant information through conducting user research on campus, reviewing comments on similar apps, searching for online resources, etc., and then organize and summarize it. This information will help us better understand the user needs and design the interface of the software.
  • c. Creative sketching stage: During this phase, we creates an initial interface design by the design tool Jishi Design. While designing, we explore the resource community of Jishi Design to find inspiration. Additionally, we frequently browse shopping apps like "Taobao" and "Xianyu" to study their interface designs and widget layouts. This helps us quickly explore various design schemes and layouts while determining the main functions and element components.
  • d. Interaction design and functional definition: Based on the preliminary design in the sketch stage, we begin to consider how users will interact with the product. Define the interaction, page flow, and navigation structure to ensure that users can successfully use the product and complete their tasks. Here is the interaction flow chart:
  • e. Making the interface: Firstly, cut out visual elements such as icons, buttons, and text, and arrange them according to the design sketch. Secondly, select suitable color schemes and font styles, and adjust the size and spacing of interface elements to apply color and style to the UI interface. Then, create and process various icons and images based on the requirements of the sketch. This includes resizing and recoloring icons, cropping and optimizing image quality, as well as adding shadows and effects.
  • f. Final verification and confirmation: The UI designer will share all the final interfaces with the group members through links, and everyone will check for any missing functions, unattractive elements, or details that are not in place. After continuous refinement and improvement, we have finalized our interface prototype.

4. Results Reporting

Introduction of our prototype

       MUYU's prototype is based on a vivid and clear design concept. It presents a dynamic and creative on-campus second-hand trading platform designed to provide users with a convenient, fun and safe trading experience.

       In MUYU's prototype, the first three clear and concise initial images with a few comments quickly help users understand MUYU's functionality. Then there is the login and registration interface. The icon above the interface is the logo of our platform, which means that MUYU is a second-hand trading platform with security on campus.

       When you go to the home page, you will see a striking interface dominated by orange and white. Orange represents enthusiasm and liveliness, and psychology believes that orange plays a positive role in people's mood and can stimulate users' desire to buy. The simple and clear browsing interface meets the aesthetic requirements of most college students, and is also more in line with the design of the campus platform. In addition, through carefully designed ICONS and layouts, users can easily browse a wide range of second-hand goods, from fashion clothing to household items.

     

       MUYU's prototype, meanwhile, focuses on interactive experiences. Users can browse product images with simple and intuitive gestures. Users can also easily communicate with sellers, ask for product details or negotiate prices, making transactions smoother and more transparent.

     The wooden fish prototype also takes user convenience into account. Through intelligent search and personalized recommendations, users can quickly find the goods they are interested in or the right seller. When the user encounters the desired goods, he can click the heart-shaped icon to join the collection, or he can directly add to the shopping cart, which is convenient and fast.

     In order to improve the user's sense of security and trust, the wooden fish prototype has also added some innovative features. For example, users can view a seller's ratings and reviews to see how creditworthy the seller is. In addition, users can choose to use secure payment methods or offline face-to-face transactions to ensure capital safety and transaction security.

     Overall, MUYU's prototype is based on a vivid design concept that aims to provide a vibrant, convenient and safe on-campus second-hand trading platform. Through a simple and clear interface, excellent interactive experience and innovative functions, the prototype of wooden fish will bring users a pleasant shopping experience and sales experience.

Difficulties and Solutions

(1)  1st Difficulty: Unclear understanding of design requirements: Design requirements may be unclear or incomplete, making it difficult for the designer to accurately understand the client's requirements.

  • Solution: We succeeded in solving the difficulty. Team members are divided into sellers and buyers to fully communicate and feedback on MUYU's features and interface, ensuring a common understanding of design goals and requirements.
  • Gain: In the process of solving this difficulty, we consider whether the function of a product is perfect and whether the user's experience is good or not from multiple angles when we role-play. This process trained the members of the group to consider problems from multiple angles and tested our patience and carefulness.

(2) 2nd Difficulty: Design and development communication problems: there may be communication barriers between the designer and the development team, the technician is not sure whether the mailing function can be realized, and the mailing function is considered essential by the designers, so the design can not be fully realized.

  • Solution: We succeeded in solving the difficulty. To strengthen the communication and cooperation between the design and development teams, carry out their respective work with a sense of teamwork, communicate more in their respective work processes, and synchronize the progress. Ensure that both parties have a common understanding of the implementation and technical feasibility of the design.
  • Gain: Cultivate team members' sense of teamwork and cooperation, and lay a good foundation for handling interpersonal relations and communication skills during team projects in future employment.

(3) 3rd Difficulty: The designer is the first contact with UI design, lack of experience, in the design and beautification is relatively ordinary.

  • Solution: We succeeded in solving the difficulty. The designer began to learn UI design at the earliest, and had a preliminary understanding and mastery of UI design through three weeks of self-study. Able to beautify the interface and process details on the basis of the sketch. And continue to strengthen their own UI design learning.
  • Gain: It improves the self-learning ability of designers, and improves the creative thinking and design concept as well as the knowledge reserve and practical experience in prototype design for new students of basic UI design.

5. The team's feelings and evaluations of teammates

    In the process of UI design and PPT creation, our team has demonstrated excellent teamwork. Team members are willing to listen to and share their ideas, are proactive in offering suggestions, and collaborate closely when faced with challenges. This spirit of collaboration is crucial to the success of the project.

   Our team collaborates closely and has established a mutually supportive work environment. This collaborative spirit helps us swiftly resolve issues, and each member is willing to invest extra time and effort to ensure the perfection of every detail in the project.

   Furthermore, team members maintain a strong interest and curiosity for new technologies and design trends, continuously learning and enhancing their skills to adapt to the evolving design requirements. This commitment to ongoing learning and skill improvement contributes to raising the project's quality and maintaining competitiveness.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值