AudioManager是一个空对象
using UnityEngine;
[System .Serializable ]
public class Sound
{
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume;
[Range(-3f, 3f)]
public float pitch;
public bool loop = false;
[HideInInspector]//在检查器窗口中隐藏
public AudioSource source;
}
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
public static AudioManager Instance;
public Sound[] sounds;
void S