cmake_minimum_required(VERSION 3.5)
project(FabricCut VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
#set(PROJECT_SOURCES
# main.cpp
# widget.cpp
# widget.h
#)
FILE(GLOB INC "include/main/*.h")
aux_source_directory(src/main SRC)
list(APPEND CMAKE_AUTOUIC_SEARCH_PATHS "ui")
#set(CMAKE_AUTOUIC_SEARCH_PATHS "ui")
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(FabricCut
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET FabricCut APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(FabricCut SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(FabricCut
${INC}
${SRC}
${UI}
)
endif()
endif()
target_link_libraries(FabricCut PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
set_target_properties(FabricCut PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
install(TARGETS FabricCut
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(FabricCut)
endif()
其中需要注意的有两句:
(1)set(CMAKE_INCLUDE_CURRENT_DIR ON)
使用其可以使用相对路径
(2)FILE(GLOB INC "include/main/*.h")
list(APPEND CMAKE_AUTOUIC_SEARCH_PATHS "ui")
其中由于.h文件与.ui文件不在一个文件夹下,所以我们要使用list,将其加入到CMAKE_AUTOUIC_SEARCH_PATHS中