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原创 我的Unity(20)
编辑器模式下 新的资源都是唯一的GUID 调用的方法using System.Collections;using System.Collections.Generic;using UnityEngine;using System.IO;using System;using UnityEditor;public class ScriptsCreateInit : UnityEdito...
2019-07-10 08:57:12 179 2
原创 我的Unity(19)查找替换字体工具
新学到的东西EditorUtility.DisplayProgressBar (“Hold on”, go.name, (float)(game_list.IndexOf(go)+ 1) / game_list.Count);EditorUtility.ClearProgressBar ();出现Unity 进度条using System.Collections.Generic;usin...
2019-07-09 19:52:39 412
原创 我的unity(18)
继承EditorWindow 写的工具类递归遍历模型 创建预制体using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.IO;public class ToolDirectory : EditorWindow{ [...
2019-07-05 17:44:11 122
原创 Unity设置闪烁
using UnityEngine;using System.Collections;using System.Collections.Generic;public class ModelFlash : MonoBehaviour { private Renderer selfRenderer; private Renderer[] renderers; floa...
2019-07-02 20:16:45 788
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