[b]定义ICON渲染器[/b]
[b]ICON Tree渲染器[/b]
读取XML里配置的icon图标路径,然后加载到树上面,隐藏树本身的ICON图标。
<mx:Tree id="nodesTree" width="100%" height="100%"
showRoot="false" labelField="@label"
itemRenderer="common.IconTreeRenderer" />
<root label="A">
<node label="模型" icon="a.png" >
</root>
[b]ICON Tree渲染器[/b]
读取XML里配置的icon图标路径,然后加载到树上面,隐藏树本身的ICON图标。
package common
{
import flash.xml.*;
import mx.collections.*;
import mx.controls.Alert;
import mx.controls.Image;
import mx.controls.listClasses.*;
import mx.controls.treeClasses.*;
/*
* ICON Tree的渲染器
*/
public class IconTreeRenderer extends TreeItemRenderer
{
protected var myImage:Image;
private var imageWidth:Number = 16;
private var imageHeight:Number = 16;
private static var defaultImg:String = "leaf.png";
public function IconTreeRenderer ()
{
super();
}
override protected function createChildren():void
{
super.createChildren();
myImage = new Image();
myImage.source = defaultImg;
myImage.width=imageWidth;
myImage.height=imageHeight;
myImage.setStyle( "verticalAlign", "middle" );
addChild(myImage);
}
//通过覆盖data方法来动态设置tree的节点图标
override public function set data(value:Object):void
{
super.data = value;
var imageSource:String=value.@icon;
if(imageSource!="")
{
myImage.source=imageSource;
}else{
myImage.source=defaultImg;
}
}
//隐藏原有图标,并设置它的坐标
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
if(super.data !=null)
{
if (super.icon != null)
{
myImage.x = super.icon.x;
myImage.y = 2;
super.icon.visible=false;
}
else
{
myImage.x = super.label.x;
myImage.y = 2;
super.label.x = myImage.x + myImage.width + 17;
}
}
}
}
}