Android实现imageView在屏幕中缩放

1、要求


Android中实现图片的缩放,并且图片不能完全离开屏幕。(需求比较特殊)
(1)初始化自适应屏幕的宽和高;
(2)图片可以缩放,限制图片的最大和最小缩放值;
(3)图片可以移动,但不能完全移动屏幕,即在屏幕中移动;
(4)向下移动,图片距离顶部不能超过paddingScreenMin,向上移动,图片距离底部不能超过paddingScreenMin;
(5)向左移动,如果图片放大的宽度大于屏幕的宽度,图片距离右边不能超过paddingScreenMin,如果图片放大的宽度小于屏幕的宽度,图片距离右边不能超过paddingScreenMax;
(6)向右移动,如果图片放大的宽度大于屏幕的宽度,图片距离左边不能超过paddingScreenMin,如果图片放大的宽度小于屏幕的宽度,图片距离左边不能超过paddingScreenMax;

    

2 基础知识

实现缩放和移动必须要了解Matrix的属性和方法,缩放的属性是MSCALE_X、MSCALE_Y,移动的属性是MTRANS_X、MTRANS_Y,获得这些属性的方法是void getValues (float[] values),values是一个含有9个值的一维数组。

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3 源代码

 

3.1 xml文件

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:layout_gravity="center_horizontal"
    android:gravity="center_horizontal"
    android:background="@color/colorAccent"
    xmlns:android="http://schemas.android.com/apk/res/android">

    <ImageView
        android:id="@+id/report"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_gravity="center"
        android:gravity="center_horizontal"
        android:src="@drawable/report"/>
</LinearLayout>

3.2 java文件

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;

public class ImageScaleActivity extends AppCompatActivity{

    private ImageView imageViewECG = null;

    private Matrix matrix = null;
    private Matrix saveMatrix = null;

    private boolean isFirstTouch = true;
    private float maxScale = 2f;
    private float minScale = 0.1f;

    private float imageWidth = 1.0f;
    private float imageHeight = 1.0f;

    private float imageWidthInit = 1.0f;
    private float imageHeightInit = 1.0f;
    private float paddingScreenMin = 10.0f;
    private float paddingScreenMax = 10.0f;

    private PointF startPoint = null;
    private PointF middlePoint = null;

    private float oldDistance = 1f;

    private static final int NONE = 0;
    private static final int DRAG = 1;
    private static final int ZOOM = 2;
    private int mode = NONE;

    private float[] matrixValues = null;


    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_image_scale);

        this.matrix = new Matrix();
        this.saveMatrix = new Matrix();
        this.matrixValues = new float[9];

        this.startPoint = new PointF();

        this.imageViewECG = this.findViewById(R.id.report);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.report);
        this.imageWidth = bitmap.getWidth();
        this.imageHeight = bitmap.getHeight();

        this.imageViewECG.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                // Initial the image view
                ImageView imageView = (ImageView)v;
                imageView.setScaleType(ImageView.ScaleType.MATRIX);

                // Initial the matrix
                matrix.set(imageView.getImageMatrix());

                // Initial the
                if(isFirstTouch){
                    isFirstTouch = false;
                    // Get the values of matrix
                    matrix.getValues(matrixValues);
                    // Initial the width of screen, scaleX = matrixValues[0], scaleY = matrixValues[4]
                    minScale = matrixValues[0];

                    // Initial the width and height
                    imageWidthInit = imageWidth*minScale;
                    imageHeightInit = imageHeight*minScale;
                    paddingScreenMax = matrixValues[2];
                }

                // Set the gestures
                switch (event.getAction() & MotionEvent.ACTION_MASK){
                    // Single finger
                    case MotionEvent.ACTION_DOWN:
                        matrix.set(imageView.getImageMatrix());
                        saveMatrix.set(matrix);
                        startPoint.set(event.getX(), event.getY());
                        mode = DRAG;
                        break;

                    // Double fingers
                    case MotionEvent.ACTION_POINTER_DOWN:
                        oldDistance = distanceDoubleFinger(event);
                        if(distanceDoubleFinger(event)>10f){
                            middlePoint = middlePoint(event);
                            saveMatrix.set(matrix);
                            mode = ZOOM;
                        }
                        break;

                    // Finger slide
                    case MotionEvent.ACTION_MOVE:
                        if (mode == DRAG) {
                            // One finger slide
                            slideImage(event.getX() - startPoint.x, event.getY() - startPoint.y);
                        } else if (mode == ZOOM) {
                            // The double finger slide
                            float newDistance = distanceDoubleFinger(event);

                            // Get the values of matrix
                            matrix.getValues(matrixValues);
                            float newScale = newDistance/oldDistance;
                            float realNewScale = matrixValues[0] * newScale;

                            // Limit zooming
                            if (newDistance > 10f && (realNewScale>=minScale && realNewScale<=maxScale) ) {
                                matrix.set(saveMatrix);
                                matrix.postScale(newScale, newScale, middlePoint.x, middlePoint.y);
                            }
                        }
                        break;

                    // Reset the double finger
                    case MotionEvent.ACTION_UP:
                    case MotionEvent.ACTION_POINTER_UP:
                        mode = NONE;
                        break;
                }
                // Reset the image view
                imageView.setImageMatrix(matrix);

                return true;
            }
        });

    }


    /**
     * @param event The touch of event
     * @return The distance of two point
     */
    private float distanceDoubleFinger(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return Float.valueOf(String.valueOf(Math.sqrt(x * x + y * y))) ;
    }

    /*
     * @param event The touch of event
     * @return The PointF of middle
     */
    private PointF middlePoint(MotionEvent event) {
        float x = event.getX(0) + event.getX(1);
        float y = event.getY(0) + event.getY(1);
        return new PointF(x / 2, y / 2);
    }

    /**
     *  Slide the image
     * @param distanceX Horizontal sliding distance
     * @param distanceY Vertical sliding distance
     */
    private void slideImage(float distanceX, float distanceY){
        // Get the values
        float[] slideMatrixValue = new float[9];
        this.matrix.getValues(slideMatrixValue);
        float slideMatrixDX = slideMatrixValue[2];
        float slideMatrixDY = slideMatrixValue[5];

        float realWidth = this.imageWidth * slideMatrixValue[0];
        float realHeight = this.imageHeight * slideMatrixValue[0];

        // There are four cases for image sliding
        if(distanceY >= 0){// Slide bottom
            if(slideMatrixDY+distanceY < this.paddingScreenMin){
                slideLeftRight(distanceX, distanceY, realWidth, slideMatrixDX);
            }
        }else { // distanceY < 0, Slide top
            if(-(realHeight-this.imageHeightInit+slideMatrixDY+distanceY) < this.paddingScreenMin){
                slideLeftRight(distanceX, distanceY, realWidth, slideMatrixDX);
            }
        }
    }

    /**
     * Slide the image left and right
     * @param distanceX Horizontal slide distance
     * @param distanceY Vertical slide distance
     * @param realWidth The width of zoomed image
     * @param slideMatrixDX The horizontal slide distance recorded in matrix
     */
    private void slideLeftRight(float distanceX, float distanceY, float realWidth, float slideMatrixDX){
        // Get the width of screen
        float screenWidth = this.imageWidthInit+2*paddingScreenMax;

        if (distanceX >= 0) {// distanceX >= 0
            // Swipe to the right
            if(realWidth > screenWidth){
                // The size of the enlarged picture is larger than that of the screen.
                if((slideMatrixDX+distanceX) < this.paddingScreenMin) {
                    this.matrix.set(this.saveMatrix);
                    this.matrix.postTranslate(distanceX, distanceY);
                }
            }else {
                if((slideMatrixDX+distanceX) < this.paddingScreenMax) {
                    this.matrix.set(this.saveMatrix);
                    this.matrix.postTranslate(distanceX, distanceY);
                }
            }
        } else {// distanceX < 0
            // Swipe to the left
            if(realWidth > screenWidth){
                // The size of the enlarged picture is larger than that of the screen.
                if((screenWidth-realWidth-slideMatrixDX-distanceX) < this.paddingScreenMin) {
                    this.matrix.set(this.saveMatrix);
                    this.matrix.postTranslate(distanceX, distanceY);
                }
            }else {
                if((screenWidth-realWidth-slideMatrixDX-distanceX) < this.paddingScreenMax) {
                    this.matrix.set(this.saveMatrix);
                    this.matrix.postTranslate(distanceX, distanceY);
                }
            }
        }
    }

}

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