Unity渲染管线细节(Rendering Pipeline Details)
本节解释Unity渲染引擎的各个方面的技术细节。
于2017-8-30完成翻译
目录:
- Deferred shading rendering path(延迟着色渲染路径)
- Forward Rendering Path Details(前向渲染路径细节)
- Legacy Deferred Lighting Rendering Path(传统延迟光照渲染路径)
- Vertex Lit Rendering Path Details(顶点光照渲染路径细节)
- Hardware Requirements for Unity’s Graphics Features(Unity图形特性的硬件要求)
Unity手册索引:
- Deferred shading rendering path(延迟着色渲染路径)
- Forward Rendering Path Details(前向渲染路径细节)
- Legacy Deferred Lighting Rendering Path(传统延迟光照渲染路径)
- Vertex Lit Rendering Path Details(顶点光照渲染路径细节)
- Hardware Requirements for Unity’s Graphics Features(Unity图形特性的硬件要求)