网络技术
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网络物理(2004)- 如何网络化物理模拟
Networked Physics(2004)How to network a physics simulationPosted by Glenn Fiedler on Saturday,September 4,2004IntroductionHi, I’m Glenn Fiedler and welcome to Game Physics.在前文中,我们讨论了,如何使用类似弹簧的力来建...翻译 2019-07-14 23:56:59 · 389 阅读 · 0 评论 -
UDP vs. TCP
UDP vs. TCPWhich protocol is best for games?Posted by Glenn Fiedler on Wednesday,October 1,2008IntroductionHi, I’m Glenn Fiedler and welcome to Networking for Game Programmers.在这篇文章中,我们从最基础的网络编程开...翻译 2019-07-20 00:11:30 · 1963 阅读 · 0 评论 -
Sending and Receiving Packets
Sending and Receiving PacketsHow to send and receive packets over UDP with BSD socketsPosted by Glenn Fiedler on Friday,October 3,2008IntroductionHi, I’m Glenn Fiedler and welcome to Networking fo...翻译 2019-07-20 00:13:07 · 370 阅读 · 0 评论 -
Virtual Connection over UDP
Virtual Connection over UDPHow to create a virtual connection over connectionless UDPPosted by Glenn Fiedler on Wednesday,October 8,2008IntroductionHi, I’m Glenn Fiedler and welcome to Networking ...翻译 2019-07-20 00:14:18 · 183 阅读 · 0 评论 -
Reliability and Congestion Avoidance over UDP
Reliability and Congestion Avoidance over UDPHow to implement reliability and congestion avoidance in a completely different way to TCPPosted by Glenn Fiedler on Monday,October 20,2008Introduction...翻译 2019-07-20 00:14:59 · 179 阅读 · 0 评论 -
What Every Programmer Needs To Know About Game Networking
What Every Programmer Needs To Know About Game NetworkingA short history of game networking techniquesPosted by Glenn Fiedler on Wednesday,February 24,2010IntroductionHi, I’m Glenn Fiedler and wel...翻译 2019-07-20 00:15:37 · 2702 阅读 · 0 评论 -
Floating Point Determinism
Floating Point DeterminismIs it possible to make floating point caculations completely deterministic?Posted by Glenn Fiedler on Wednesday,February 24,2010IntroductionHi, I’m Glenn Fiedler and welc...翻译 2019-07-20 00:16:40 · 2761 阅读 · 0 评论