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积分基础-如何积分运动方程
#Integration Basics##How to integrate the equations of motion###Posted by Glenn Fiedler on Thursday,June 1,2004###IntroductionHi, I’m Glenn Fiedler and welcome to Game Physics.如果你曾经想知道pc游戏的物理模拟是如...翻译 2019-07-14 23:36:41 · 1631 阅读 · 0 评论 -
What Every Programmer Needs To Know About Game Networking
What Every Programmer Needs To Know About Game NetworkingA short history of game networking techniquesPosted by Glenn Fiedler on Wednesday,February 24,2010IntroductionHi, I’m Glenn Fiedler and wel...翻译 2019-07-20 00:15:37 · 2641 阅读 · 0 评论 -
Reliability and Congestion Avoidance over UDP
Reliability and Congestion Avoidance over UDPHow to implement reliability and congestion avoidance in a completely different way to TCPPosted by Glenn Fiedler on Monday,October 20,2008Introduction...翻译 2019-07-20 00:14:59 · 160 阅读 · 0 评论 -
Virtual Connection over UDP
Virtual Connection over UDPHow to create a virtual connection over connectionless UDPPosted by Glenn Fiedler on Wednesday,October 8,2008IntroductionHi, I’m Glenn Fiedler and welcome to Networking ...翻译 2019-07-20 00:14:18 · 156 阅读 · 0 评论 -
Sending and Receiving Packets
Sending and Receiving PacketsHow to send and receive packets over UDP with BSD socketsPosted by Glenn Fiedler on Friday,October 3,2008IntroductionHi, I’m Glenn Fiedler and welcome to Networking fo...翻译 2019-07-20 00:13:07 · 346 阅读 · 0 评论 -
UDP vs. TCP
UDP vs. TCPWhich protocol is best for games?Posted by Glenn Fiedler on Wednesday,October 1,2008IntroductionHi, I’m Glenn Fiedler and welcome to Networking for Game Programmers.在这篇文章中,我们从最基础的网络编程开...翻译 2019-07-20 00:11:30 · 1925 阅读 · 0 评论 -
网络物理(2004)- 如何网络化物理模拟
Networked Physics(2004)How to network a physics simulationPosted by Glenn Fiedler on Saturday,September 4,2004IntroductionHi, I’m Glenn Fiedler and welcome to Game Physics.在前文中,我们讨论了,如何使用类似弹簧的力来建...翻译 2019-07-14 23:56:59 · 346 阅读 · 0 评论 -
弹簧物理-如何模拟弹簧和阻尼
Spring PhysicsHow to simulate springs and dampersPosted by Glenn Fiedler on Friday,September 3,2004IntroductionHi, I’m Glenn Fiedler and welcome to Game Physics.在前文中,我们讨论了,如何模拟刚体在3D中的运动。现在我们来讨论如何...翻译 2019-07-14 23:54:35 · 6483 阅读 · 0 评论 -
3D物理-如何模拟刚体运动
Physics in 3DHow to simulate the motion of rigid bodiesPosted by Glenn Fiedler on Thursday,September 2,2004IntroductionHi, I’m Glenn Fiedler and welcome to Game Physics.在前文中,我们讨论了,如何用固定的delta tim...翻译 2019-07-14 23:51:55 · 4831 阅读 · 1 评论 -
固定你的步长!-如何向前推进你的物理模拟
Fix Your Timestep!How to step your physics simulation forwardPosted by Glenn Fiedler on Thursday,June 10,2004IntroductionHi, I’m Glenn Fiedler and welcome to Game Physics.在前文中,我们讨论了如何用数值化积分器来积分运动...翻译 2019-07-14 23:45:03 · 654 阅读 · 0 评论 -
Floating Point Determinism
Floating Point DeterminismIs it possible to make floating point caculations completely deterministic?Posted by Glenn Fiedler on Wednesday,February 24,2010IntroductionHi, I’m Glenn Fiedler and welc...翻译 2019-07-20 00:16:40 · 2720 阅读 · 0 评论