树和二叉树5——树型查找II——AVL

(保留版权,欢迎转载。请注明原始链接:http://blog.csdn.net/markcnsc/article/details/8570233)

1. 图解4种分形

1.1 LL


1.2. RR


1.3. LR


1.4. RL



2. 插入和删除算法

#include <stdio.h>
#include <stdlib.h>

typedef struct _BBST {
  struct _BBST *lc, *rc;
  int k, bf;
}BBST;

void R_Rotate (BBST** p)
{
  BBST* q;

  q = (*p)->lc;
  (*p)->lc = q->rc;
  q->rc = *p;
  *p = q;
}

void L_Rotate (BBST** p)
{
  BBST* q;
  
  q = (*p)->rc;
  (*p)->rc = q->lc;
  q->lc = *p;
  *p = q;
}

void LeftBalance (BBST** p)
{
  BBST *q, *s;
  
  q = (*p)->lc;
  switch (q->bf) {
    case  1:
      q->bf = (*p)->bf = 0;
      R_Rotate (p);
      break;
    case -1:
      s = q->rc;
      switch (s->bf) {
        case  1: q->bf = 0; (*p)->bf = -1; break;
        case -1: q->bf = 1; (*p)->bf = 0; break;
        case  0: q->bf = (*p)->bf = 0; break;
      }
      s->bf = 0;
      L_Rotate (&(*p)->lc);//Here, &(*p)->lc != &q
      R_Rotate (p);
      break;
  }
}

void RightBalance (BBST** p)
{
  BBST *q, *s;
  
  q = (*p)->rc;
  switch (q->bf) {
    case -1:
      q->bf = (*p)->bf = 0;
      L_Rotate (p);
      break;
    case 1:
      s = q->lc;
      switch (s->bf) {
        case -1: (*p)->bf = 1; q->bf = 0; break;
        case  1: (*p)->bf = 0; q->bf = -1; break;
        case  0: (*p)->bf = q->bf = 0; break;
      }
      s->bf = 0;
      R_Rotate (&(*p)->rc);//Here, &(*p)->rc != &q
      L_Rotate (p);
      break;
  }
}
  
int InsertAVL (BBST** t, int v)
{
  BBST* p = *t;
  int c = 1; //-1:Found, 0:Inserted (Height +0), 1: Inserted (Height +1)
  
  if (!p) {
    if(!(p = *t = malloc (sizeof(BBST)))) exit (-1);
    p->lc = p->rc = 0; p->k = v; p->bf = 0; 
    return c;
  }
  
  if (p->k > v) {
    if ((c = InsertAVL (&p->lc, v)) <= 0) return c;
    switch (p->bf) {
      case -1: p->bf = 0; c = 0; break;
      case  0: p->bf = 1; c = 1; break;
      case  1: LeftBalance (t); c = 0; break;
    }
  }
  else if (p->k < v) {
    if ((c = InsertAVL (&p->rc, v)) <= 0) return c;
    switch (p->bf) {
      case  1: p->bf = 0; c = 0; break;
      case  0: p->bf = -1;  c = 1; break;
      case -1: RightBalance (t); c = 0; break;
    }
  }
  else { c = -1; }
  
  return c;
}

int DeleteAVL (BBST** t, int v)
{
  BBST* p = *t;
  int c = 1; //1: Not Found, 0: Removed (Height -0), -1: Removed (Height -1)

  if (!p) return c;
  if (p->k > v) {
    if ((c = DeleteAVL (&p->lc, v)) >= 0) return c;
    switch (p->bf) {
      case  1: p->bf = 0; c = -1; break;
      case  0: p->bf = -1; c = 0; break;
      case -1: RightBalance (t); c = 0; break;
    }
  }
  else if (p->k < v) {
    if ((c = DeleteAVL (&p->rc, v)) >= 0) return c;
    switch (p->bf) {
      case -1: p->bf = 0; c = -1; break;
      case  0: p->bf = 1; c = 0; break;
      case  1: LeftBalance (t); c = 0; break; 
    }
  }
  else {
    if (!p->lc && !p->rc) {
      *t = 0;  c = -1;  
      free (p);
    }
    else {
      if (p->lc)
        for (p = p->lc; p->rc; p = p->rc);
      else
        for (p = p->rc; p->lc; p = p->lc);
      v = p->k;
      c = DeleteAVL (t, p->k);
      (*t)->k = v;
    }
  }
  
  return c;
}
      
    

BBST* Search (BBST *p, int v)
{
  while (p && p->k != v) {
    printf ("%d =>", p->k);
    p = p->k > v ? p->lc : p->rc;
  }
  printf ("\n");
  return p;
}

void Dump (BBST *p)
{
  if (!p) return;
  Dump (p->lc);
  printf ("%d ", p->k);
  Dump (p->rc);
  return;
}

int main (int argc, char** argv)
{
  BBST* t = NULL;
  int d[] = {10, 88, 55, 32, 97, 33, 62, 19};
  int i, c, n;
  
  for (i = 0; i < sizeof (d)/sizeof(d[0]); i ++) {
    InsertAVL (&t, d[i]);
    //Search (t, d[i]);
  }
  
  for (i = 0, c = 0; i != 101; i = 0, c = 0) {
    printf ("input opercode(-1,0,1) and operand:\n");
    scanf ("%d,%d", &i, &n);
    if (i == 0)  c = !!Search (t, n);
    else if (i == 1)  c = InsertAVL (&t, n);
    else if (i == -1) c = DeleteAVL (&t, n);
    else if (i == 2)  Dump (t);
    printf ("i=%d,n=%d: Result=%d\n", i, n, c);
  }
  
  return 0;
}
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