factory模式的两个功能
- 定义创建对象的接口,封装对象的创建
- 使得具体化类的工作延迟到子类中
上图的意思是product是基类,concreteProduct1和concreteProduct2是派生类,我们在使用时一般会以基类指针指向实际对象来初始化,但是当派生类过多时会记不住派生类的名字(即一般会需要new xxx,难记xxx)所以需要工厂模式,用concreteFactory来产生相应的product。以下的代码主要实现上图,
product
#ifndef _PRODUCT_H_
#define _PRODUCT_H_
class product {
public:
virtual ~product() = 0;
protected:
product();
private:
};
class concreteProduct1 : public product {
public:
~concreteProduct1();
concreteProduct1();
protected:
private:
};
class concreteProduct2 : public product {
public:
~concreteProduct2();
concreteProduct2();
protected:
private:
};
#endif
#include"product.h"
#include<iostream>
using namespace std;
product::product() {
}
product::~product() {
}
concreteProduct1::concreteProduct1() {
cout<<"concreteProduct...1"<<endl;
}
concreteProduct1::~concreteProduct1() {
}
concreteProduct2::concreteProduct2() {
cout<<"concreteProduct...2"<<endl;
}
concreteProduct2::~concreteProduct2() {
}
factory
#ifndef _FACTORY_H_
#define _FACTORY_H_
class product;
class factory {
public:
virtual ~factory() = 0;
virtual product* createProduct(int num) = 0;
protected:
factory();
private:
};
class concreteFactory : public factory {
public:
~concreteFactory();
concreteFactory();
product* createProduct(int num);
protected:
private:
};
#endif
#include"product.h"
#include"factory.h"
#include<iostream>
using namespace std;
factory::factory() {
}
factory::~factory() {
}
concreteFactory::concreteFactory() {
cout<<"concreteFactory..."<<endl;
}
concreteFactory::~concreteFactory() {
}
product* concreteFactory::createProduct(int num) {
if(num == 1) {
return new concreteProduct1();
}else if(num == 2) return new concreteProduct2();
//return createProduct();
}
根据传进去的参数具体实例化对象:
main
#include"product.h"
#include"factory.h"
#include<iostream>
using namespace std;
int main(int argc,char *argv[])
{
factory *fac = new concreteFactory();
product *p = fac->createProduct(1);
product *p2 = fac->createProduct(2);
return 0;
}
结果: