1. 使用creator项目的根目录,作为webstorm项目的根目录
2. 配置并启用node.js
File -> Settings -> Languages & Frameworks -> Node.js and NPM
2. 配置并启用node.js
File -> Settings -> Languages & Frameworks -> Node.js and NPM
![](http://forum.cocos.com/uploads/default/original/2X/4/4393be339f656f686b9e7977a7a1116a74c46449.png)
![](http://forum.cocos.com/uploads/default/original/2X/b/b27d29cf1c9e12c81484544dffc89c61f18c17f0.png)
3. 过滤.meta等文件 ( build目录也可以过滤掉 )
File -> Settings -> Editor -> File Types -> Ignore files and folders
![](http://forum.cocos.com/uploads/default/original/2X/f/ff7f73577fcf1710fd61c813863a9ce07835b536.png)
4 .把不需要的目录排除,避免太多不需要的提示
![](http://forum.cocos.com/uploads/default/original/2X/d/db8a34cca38010af76c0220955068dfbc1e8358a.png)
5.下载 engine源码 放到项目中,webStorm会主动分析项目中的API,这样就会有提示了(把engine中的bin目录和jsb目录删除这样就不会有过多的提示)
![](http://forum.cocos.com/uploads/default/original/2X/a/a51c0ae104ef8329b1633e35c18d7d53382bb798.png)
如何将 cocos2d 放入到 External Libraies的:
![](http://forum.cocos.com/uploads/default/original/2X/6/6f9bad9a891f7d9f8dad17c41b8eb8aeb545207c.png)