简单的socket UDP Client Server通信

头文件:

#include <winsock2.h>
#include <stdio.h>
#pragma comment(lib,"ws2_32.lib")

Server:

{
	WSADATA  wsadata;
	if(WSAStartup(0x101,&wsadata) != 0)
		this->Terminate();

	SOCKET socket1;
	struct sockaddr_in local;
	struct sockaddr_in from;
	int fromlen = sizeof(from);
	local.sin_family = AF_INET;
	local.sin_port = htons(1000);
	///监听端口
	local.sin_addr.s_addr = INADDR_ANY;
	///本机

	socket1 = socket(AF_INET, SOCK_DGRAM, 0);
	bind(socket1, (struct sockaddr*)&local, sizeof local);
	while (1) {
		char buffer[] = "123456";
		Memo->Lines->Add("waiting for message from others-------------\n");
		if (recvfrom(socket1, buffer, sizeof buffer, 0, (struct sockaddr*)&from,
			&fromlen) != SOCKET_ERROR) {
			Memo->Lines->Add("Received datagram from " +
				AnsiString(inet_ntoa(from.sin_addr)) + "--%s\n" +
				AnsiString(buffer));
			给cilent发信息
			sendto(socket1, "654321", sizeof buffer, 0, (struct sockaddr*)&from,
				fromlen);

		}
		Sleep(500);
	}
	closesocket(socket1);

	WSACleanup();
}


Client:

{
	WSADATA  wsadata;
	if(WSAStartup(0x101,&wsadata) != 0)
		this->Terminate();

	SOCKET socket1;

	struct sockaddr_in server;
	int len = sizeof(server);
	server.sin_family = AF_INET;
	server.sin_port = htons(1000);
	///server的监听端口
	server.sin_addr.s_addr = inet_addr("127.0.0.1");
	///server的地址

	socket1 = socket(AF_INET, SOCK_DGRAM, 0);
	while (1) {
		char buffer[] = "123465";
		Memo->Lines->Add("input message\n");
		if (strcmp(buffer, "bye") == 0)
			break;
		if (sendto(socket1, buffer, sizeof(buffer), 0, (struct sockaddr*)&server,
			len) != SOCKET_ERROR) {
			if (recvfrom(socket1, buffer, sizeof buffer, 0,
				(struct sockaddr*)&server, &len) != SOCKET_ERROR)
				Memo->Lines->Add("rece from server:" + AnsiString(buffer));
		}
	}
	closesocket(socket1);

	WSACleanup();
}


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