144791@TOC
1.``电子宠物小游戏
本游戏python3.7编写
玩法:
1.屏幕上的图标对应键盘按键1,2,3,4,分别是玩耍、看病、吃饭、散步。
2.如果宠物感到饿了和生病,过一会会死掉。
3.运动后有时会饿。
import pygame,sys,random
pygame.init()
screen = pygame.display.set_mode([800,500])
screen.fill([255,255,255])
pet_images = ['D:Pet正常.png','D:Pet睡觉.png','D:Pet高兴.png','D:Pet死.png','D:Pet生病.png','D:Pet生气.png']
玩_image = ['D:玩.png']
看病_image = ['D:看病.png']
食物_image = ['D:食物.png']
散步_image = ['D:散步.png']
class PetClass (pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('D:Pet正常.png')
self.rect = self.image.get_rect()
self.rect.center = [400,350]
self.angle = 0
def animate():
screen.fill([255,255,255])
screen.blit(pet.image,pet.rect)
screen.blit(玩.image,玩.rect)
screen.blit(看病.image,看病.rect)
screen.blit(食物.image,食物.rect)
screen.blit(散步.image,散步.rect)
pygame.display.flip()
class Do1Class (pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('D:玩.png')
self.rect = self.image.get_rect()
self.rect.center = [270,40]
self.angle = 0
def animate1():
screen.blit(玩.image,玩.rect)
pygame.display.flip()
class Do2Class (pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.ima