socketserver服务端多线程服务

import java.io.*;
import java.net.Socket;
import java.util.Scanner;

public class ServerThread extends Thread{
    private Socket socket = null;

    public ServerThread(Socket socket) {
        this.socket = socket;
    }

    @Override
    public void run() {
        System.out.println("服务端--------接");
        InputStream is = null;
        InputStreamReader isr = null;
        BufferedReader br = null;
        OutputStream os = null;
        PrintWriter pw = null;
        try {

            /获得客户端说的话
            is = socket.getInputStream();
            isr = new InputStreamReader(is);
            br = new BufferedReader(isr);

            String info = null;

            while ((info = br.readLine()) != null) {
                System.out.println("服务端--------客户端说:" + info);
            }
            socket.shutdownInput();

            os = socket.getOutputStream();
            pw = new PrintWriter(os);
            pw.write("服务端------>>客户端--服务器欢迎你");

            pw.flush();
        } catch (Exception e) {
            // TODO: handle exception
        } finally {
            //关闭资源
            try {
                if (null != pw)
                    pw.close();
                if (null !=os )
                    os.close();
                if (null!= br )
                    br.close();
                if ( null!= isr)
                    isr.close();
                if (null != is)
                    is.close();
                if (null != socket)
                    socket.close();
            } catch (IOException e) {
                e.printStackTrace();
            }

        }
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
以下是一个支持多线程的C# Socket服务器封装类的示例: ```csharp using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; public class SocketServer { private readonly List<Socket> _clients = new List<Socket>(); private readonly Socket _listener; private readonly Thread _listenerThread; public SocketServer(int port) { _listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _listener.Bind(new IPEndPoint(IPAddress.Any, port)); _listener.Listen(10); _listenerThread = new Thread(ListenForClients); _listenerThread.Start(); Console.WriteLine($"Server started on port {port}"); } private void ListenForClients() { while (true) { var client = _listener.Accept(); _clients.Add(client); Console.WriteLine($"Client connected: {client.RemoteEndPoint}"); var thread = new Thread(HandleClient); thread.Start(client); } } private void HandleClient(object clientObj) { var client = (Socket)clientObj; var buffer = new byte[1024]; while (true) { try { var bytesRead = client.Receive(buffer); if (bytesRead > 0) { var message = Encoding.ASCII.GetString(buffer, 0, bytesRead); Console.WriteLine($"Received message from {client.RemoteEndPoint}: {message}"); // Echo the message back to the client var responseBuffer = Encoding.ASCII.GetBytes(message); client.Send(responseBuffer); } else { Console.WriteLine($"Client disconnected: {client.RemoteEndPoint}"); _clients.Remove(client); client.Close(); return; } } catch (SocketException) { Console.WriteLine($"Client disconnected: {client.RemoteEndPoint}"); _clients.Remove(client); client.Close(); return; } } } public void Close() { _listener.Close(); foreach (var client in _clients) { client.Shutdown(SocketShutdown.Both); client.Close(); } } } ``` 使用示例: ```csharp var server = new SocketServer(1234); Console.ReadLine(); server.Close(); ``` 这个封装类与之前的封装类非常相似,但它在接受客户端连接时创建了一个新的线程来处理每个客户端。这允许服务器同时处理多个客户端,而不必等待一个客户端的操作完成后才能处理另一个客户端。当客户端断开连接时,对应的线程也会退出。可以通过调用Close()方法来关闭服务器。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值