STM32笔记之八:来跟PC打个招呼,基本串口通讯
目的:在基础实验成功的基础上,对串口的调试方法进行实践。硬件代码顺利完成之后,对日后调试需要用到的printf重定义进行调试,固定在自己的库函数中。
(1) 初始化函数定义:
void USART_Configuration(void); //定义串口初始化函数
初始化代码:
void USART_Configuration(void) //串口初始化函数
{
//串口参数初始化
USART_InitTypeDef USART_InitStructure; //串口设置恢复默认参数
//初始化参数设置
USART_InitStructure.USART_BaudRate = 9600; //波特率9600
USART_InitStructure.USART_WordLength = USART_WordLength_8b; //字长8位
USART_InitStructure.USART_StopBits = USART_StopBits_1; //1位停止字节
USART_InitStructure.USART_Parity = USART_Parity_No; //无奇偶校验
USART_InitStructure.USART_HardwareFlowControl = USART_HardwareFlowControl_None;//无流控制
USART_InitStructure.USART_Mode = USART_Mode_Rx | USART_Mode_Tx;//打开Rx接收和Tx发送功能
USART_Init(USART1, &USART_InitStructure); //初始化
USART_Cmd(USART1, ENABLE); //启动串口
}
(2)RCC中打开相应串口(串口功能的时钟打开,很重要)
RCC_APB2PeriphClockCmd(RCC_APB2Periph_USART1 , ENABLE);
(3)GPIO里面设定相应串口管脚模式
//串口1的管脚初始化
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_9; //PA9-TX1 引脚
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP; //复用推挽输出
GPIO_Init(GPIOA, &GPIO_InitStructure);
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_10; //PA10-RX1引脚
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IN_FLOATING; //浮空输入
GPIO_Init(GPIOA, &GPIO_InitStructure);
查询方式操作串口:
while(USART_GetFlagStatus(USART1,USART_FLAG_RXNE) == RESET);
TxBuffer1[0] = USART_ReceiveData(USART1);
USART_SendData(USART1, TxBuffer1[0]);
while(USART_GetFlagStatus(USART1, USART_FLAG_TC) == RESET);
(4)如果需要用到串口中断
则需要
USART_ITConfig(USART1, USART_IT_RXNE, ENABLE); //串口接收中断使能
USART_ITConfig(USART1, USART_IT_TXE, ENABLE); //串口发送中断使能
void NVIC_Configuration(void) // 中断及优先级设置
{
/* Enable the USART1 Interrupt */
NVIC_InitStructure.NVIC_IRQChannel = USART1_IRQChannel;
NVIC_InitStructure.NVIC_IRQChannelPreemptionPriority = 0;
NVIC_InitStructure.NVIC_IRQChannelSubPriority = 0;
NVIC_InitStructure.NVIC_IRQChannelCmd = ENABLE;
NVIC_Init(&NVIC_InitStructure);
}
串口的接受中断程序
void USART1_IRQHandler(void)
{
if(USART_GetITStatus(USART1, USART_IT_RXNE) != RESET)
{
USART_ClearITPendingBit(USART1, USART_IT_RXNE);
data_temp = USART_ReceiveData(USART1);
}
}