MathUtil.js 2

var MAX_ANGLE = Math.PI * .88;

function getRandom(min, max) {
    var d = max - min;
    return min + Math.random() * d;
}

function getDistance(v1, v2) {
    return Math.sqrt(getDistanceSquare(v1, v2));
}

function getDistanceSquare(v1, v2) {
    var dx = v2.x - v1.x;
    var dy = v2.y - v1.y;
    return dx * dx + dy * dy;
}

function getAngleWithX_axis(v1, v2) {
    var distance = getDistance(v1, v2);
    var dx = v2.x - v1.x;
    var cosA = dx / distance;
    if (v2.y >= v1.y) {
        return Math.acos(cosA);
    } else {
        return 2 * Math.PI - Math.acos(cosA);
    }
}

function getMiddleSlope(a, b, c) {
    var a1 = getAngleWithX_axis(b, a);
    var a2 = getAngleWithX_axis(b, c);
    var a3 = (a1 + a2) / 2;
    return Math.tan(a3);
}

function getAngle(a, b, c) {
    var a1 = getAngleWithX_axis(b, a);
    var a2 = getAngleWithX_axis(b, c);
    var ret = Math.abs(a1 - a2);
    if (ret > Math.PI) {
        return Math.PI * 2 - ret;
    } else {
        return ret;
    }
}

var ON_LEFT_SIDE = 1;
var ON_RIGHT_SIDE = 2;
var ON_LINE_IN = 3;
var ON_LINE_OUT = 4;
//return point p's position regards vector v1 to v2
function getPointOnVectorSide2(v1, v2, p) {
    var a1 = getAngleWithX_axis(v1, v2);
    var a2 = getAngleWithX_axis(v1, p);
    if (Math.abs(a1 - a2) < 0.001 || Math.abs(a1 - a2 - Math.PI) < 0.001) {
        if (isBetween(p.x, v1.x, v2.x) && isBetween(p.y, v1.y, v2.y)) {
            return ON_LINE_IN;
        }
        return ON_LINE_OUT;
    }
    if (a1 <= Math.PI) {
        if (a2 < a1 || a2 - a1 > Math.PI) {
            return ON_LEFT_SIDE;
        } else {
            return ON_RIGHT_SIDE;
        }
    } else {
        if (a2 > a1 || a1 - a2 > Math.PI) {
            return ON_RIGHT_SIDE;
        } else {
            return ON_LEFT_SIDE;
        }
    }
}

//return point p's position regards vector v1 to v2, use computer's coordinate not math coordinate
function getPointOnVectorSide(v1, v2, p) {
    var v1_v2 = new Vertex(v2.x - v1.x, v2.y - v1.y);   //vector v1 to v2
    var v1_p = new Vertex(p.x - v1.x, p.y - v1.y);      //vector v1 to p
    var cross_product = v1_v2.x * v1_p.y - v1_p.x * v1_v2.y;
    if (cross_product > 0) {
        return ON_RIGHT_SIDE;
    } else if (cross_product < 0) {
        return ON_LEFT_SIDE;
    } else {
        if (isBetween(p.x, v1.x, v2.x)) {
            return ON_LINE_IN;
        }
        return ON_LINE_OUT;
    }
}

function getPointOnVectorSide2(v1, v2, v3) {
    var cross_product = (v2.x - v1.x) * (v3.y - v2.y) - (v2.y - v1.y) * (v3.x - v2.x);

}

function threePointInOneLine(v1, v2, v3) {
    if (v1.x == v2.x) {
        return v3.x == v2.x;
    }
    if (v2.x == v3.x) {
        return v1.x == v2.x;
    }
    var k12 = (v1.y - v2.y)/(v1.x - v2.x);
    var k23 = (v3.y - v2.y)/(v3.x - v2.x);
    return Math.abs(k12 - k23) < 0.001;
}

function pointInTriangle2(p, triangle) {
    var side1 = getPointOnVectorSide(p, triangle.v1, triangle.v2);
    if (side1 == ON_LINE_IN) {
        return true;
    } else if (side1 == ON_LINE_OUT) {
        return false;
    }
    var side2 = getPointOnVectorSide(p, triangle.v2, triangle.v3);
    if (side2 == ON_LINE_IN) {
        return true;
    } else if (side2 == ON_LINE_OUT) {
        return false;
    }
    var side3 = getPointOnVectorSide(p, triangle.v3, triangle.v1);
    if (side3 == ON_LINE_IN) {
        return true;
    } else if (side3 == ON_LINE_OUT) {
        return false;
    }

    if (side1 == side2 && side2 == side3) {
        return true;
    }
    return false;
}

//return true if number m is between a and b
function isBetween(m, a, b) {
    if (m >= a && m <= b) {
        return true;
    }
    if (m >= b && m <= a) {
        return true;
    }
    return false;
}

function pointInTriangle(p, triangle) {
    var v1 = triangle.v1;
    var v2 = triangle.v2;
    var v3 = triangle.v3;
    var y1 = getXaxisCross(p.x, v1, v2);
    var y2 = getXaxisCross(p.x, v1, v3);
    var y3 = getXaxisCross(p.x, v2, v3);
    if (y1 == p.y || y2 == p.y) {
        return true;
    }
    if (isBetween(y1, v1.y, v2.y)) {
        if (isBetween(y2, v1.y, v3.y)) {
            if (isBetween(p.y, y1, y2)){
                return true;
            }
            return false;
        } else {
            if (isBetween(p.y, y1, y3)) {
                return true;
            }
            return false;
        }
    } else {
        if (isBetween(y2, v1.y, v3.y)) {
            if (isBetween(p.y, y2, y3)) {
                return true;
            } else {
                return false;
            }
        }
        return false;
    }
}

function getXaxisCross(x, v1, v2) {
    var y = (v1.x * v2.y - v2.x * v1.y - x * v2.y + x * v1.y) / (v1.x - v2.x);
    return y;
}

function getCrossPoint(k1, v1, k2, v2) {
    var cross_x = (v2.y - k2 * v2.x - v1.y + k1 * v1.x) / (k1 - k2);
    var cross_y = (k1 * v2.y - k2 * v1.y - k1 * k2 * (v2.x - v1.x)) / (k1 - k2);
    return new Vertex(cross_x, cross_y);
}

function getPointToLineDistance(p, start, end) {
    var a = end.y - start.y;
    var b = start.x - end.x;
    var c = end.x * start.y - start.x * end.y;
    var d = Math.abs(a * p.x + b * p.y + c) / Math.sqrt(a*a + b*b);
    return d;
}

function getCrossPoint2(start1, end1, start2, end2) {
    var a1 = end1.y - start1.y;
    var b1 = start1.x - end1.x;
    var c1 = end1.x * start1.y - start1.x * end1.y;
    var a2 = end2.y - start2.y;
    var b2 = start2.x - end2.x;
    var c2 = end2.x * start2.y - start2.x * end2.y;
    var denominator = (a2 * b1 - a1 * b2);
    if (denominator == 0) {
        return null;
    }
    var x = (b2 * c1 - b1 * c2) / denominator;
    var y = (a1 * c2 - a2 * c1) / denominator;
    return new Vertex(x, y);
}

function lineSegmentCross(p1, p2, q1, q2) {
    if (p1.equals(q1) || p1.equals(q2) || p2.equals(q1) || p2.equals(q2)) {
        return true;
    }
    var cross = getCrossPoint2(p1, p2, q1, q2);
    if (cross == null) {
        //the two line is parallel
        if (getPointOnVectorSide(p1, p2, q1) == ON_LINE_IN || getPointOnVectorSide(p1, p2, q2) == ON_LINE_IN) {
            return true;
        }
        return false;
    }
    if (isBetween(cross.x, p1.x, p2.x) && isBetween(cross.x, q1.x, q2.x) &&
        isBetween(cross.y, p1.y, p2.y) && isBetween(cross.y, q1.y, q2.y)) {
        return true;
    }
    return false;
}
//do not count the endpoint of segment
function lineSegmentCross2(p1, p2, q1, q2) {
    if (p1.equals(q1) || p1.equals(q2) || p2.equals(q1) || p2.equals(q2)) {
        return false;
    }
    return lineSegmentCross(p1, p2, q1, q2);
}

function Vertex(x, y) {
    this.x = x;
    this.y = y;
    this.id = "unknown";
    this.equals = function(other) {
        if (other == null) {
            return false;
        }
        if (other.x == this.x && other.y == this.y) {
            return true;
        }
        return false;
    }

    this.toString = function() {
        return "(" + this.x + " | " + this.y + ")";
    }

    this.init = function(str) {
        var str1 = str.substring(1, str.length-1);
        var arr = str1.split("|");
        this.x = parseInt(arr[0]);
        this.y = parseInt(arr[1]);
    }

    this.emphasizeDraw = function(ctx) {
        ctx.beginPath();
        ctx.arc(this.x, this.y, 8, 0, Math.PI * 2, true);
        ctx.closePath();
        ctx.strokeStyle = "#00aa00";
        ctx.stroke();
    }

    this.draw = function(ctx) {
        ctx.beginPath();
        ctx.arc(this.x, this.y, 5, 0, Math.PI * 2, true);
        ctx.closePath();
        ctx.fillStyle = "#0000ff";
        ctx.fill();
    }

    this.drawWith = function(ctx, color) {
        ctx.beginPath();
        ctx.arc(this.x, this.y, 8, 0, Math.PI * 2, true);
        ctx.closePath();
        ctx.strokeStyle = color;
        ctx.stroke();
    }

    this.drawId = function(ctx) {
        ctx.font = "24px Courier New";
        ctx.fillStyle = "orange";
        ctx.fillText(this.id, this.x, this.y);
    }
}

function Triangle(v1, v2, v3) {
    this.index = "t";
    this.isObstacle = false;
    this.v1 = v1;
    this.v2 = v2;
    this.v3 = v3;
    this.max = v1;
    this.min = v1;
    var boundX = Math.min(v1.x, v2.x, v3.x);
    var upperX = Math.max(v1.x, v2.x, v3.x);
    var boundY = Math.min(v1.y, v2.y, v3.y);
    var upperY = Math.max(v1.y, v2.y, v3.y);
    this.a1 = getAngle(v2, v1, v3);
    this.a2 = getAngle(v3, v2, v1);
    // var a3 = getAngle(v1, v3, v2);
    this.a3 = Math.PI - this.a1 - this.a2;
    this.maxAngle = Math.max(this.a1, this.a2, this.a3);
    this.isValid = this.maxAngle < MAX_ANGLE ? true : false;
    var innerPoint = new Vertex(1, 1);
    innerPoint.x = (this.v1.x/2 + this.v2.x/2 + this.v3.x) / 2;
    innerPoint.y = (this.v1.y/2 + this.v2.y/2 + this.v3.y) / 2;
    this.circumcircle = null;

    this.drawCircumcircleWith = function(ctx, color) {
        ctx.beginPath();
        ctx.arc(this.circumcircle.x, this.circumcircle.y, this.circumcircle.r2, 0, Math.PI * 2, true);
        ctx.closePath();
        ctx.strokeStyle = color;
        ctx.stroke();
    }

    this.circumcircleContains = function(point) {
        if (this.circumcircle == null) {
            return false;
        }
        var dx = point.x - this.circumcircle.x;
        var dy = point.y - this.circumcircle.y;
        if (dx * dx + dy * dy >= this.circumcircle.r) {
            return false;
        }
        return true;
    }

    this.closeToAnglePoint = function(p) {
        var arr = [this.v1, this.v2, this.v3];
        for (var i = 0; i < arr.length; i++) {
            var d1 = getDistanceSquare(p, arr[i]);
            if (d1 <= 225) {
                return arr[i];
            }
        }
        return null;
    }

    this.isAnglePoint = function(p) {
        return this.v1.id == p.id || this.v2.id == p.id || this.v3.id == p.id;
    }

    this.edgeCount = function(border, p) {
        var count = 0;
        for (var i = 0; i < border.length; i++) {
            if (border[i].id == p.id) {
                var pre = getValidIndex(i-1, border.length);
                var nxt = getValidIndex(i+1, border.length);
                if (this.isAnglePoint(border[pre])) {
                    count++;
                }
                if (this.isAnglePoint(border[nxt])) {
                    count++;
                }
                break;
            }
        }
        return count;
    }

    this.drawIndex = function(ctx) {
        ctx.font = "12px Courier New";
        ctx.fillStyle = "red";
        ctx.fillText(this.index, innerPoint.x, innerPoint.y);
    }

    this.draw = function(ctx) {
        ctx.beginPath();
        ctx.moveTo(v1.x, v1.y);
        ctx.lineTo(v2.x, v2.y);
        ctx.lineTo(v3.x, v3.y);
        ctx.lineTo(v1.x, v1.y);
        ctx.closePath();
        ctx.strokeStyle = "#ff0000";
        ctx.stroke();
        // this.drawId(ctx);
    }

    this.drawWith = function(ctx, color) {
        ctx.beginPath();
        ctx.moveTo(v1.x, v1.y);
        ctx.lineTo(v2.x, v2.y);
        ctx.lineTo(v3.x, v3.y);
        ctx.lineTo(v1.x, v1.y);
        ctx.closePath();
        ctx.strokeStyle = color;
        ctx.stroke();
    }

    this.contains = function(p) {
        if (!isBetween(p.x, boundX, upperX) || !isBetween(p.y, boundY, upperY)) {
            return false;
        }
        return pointInTriangle2(p, this);
    }

    // this.toString = function() {
    //     return "[" + v1.toString() + ", " + v2.toString() + ", " + v3.toString() + "]";
    // }

    this.toString = function () {
        return "(" + v1.id + ", " + v2.id + ", " + v3.id + ")";
    }

    this.equals = function(other) {
        if (other == null) {
            return false;
        }
        if (this.toString() == other.toString()) {
            return true;
        }
        return false;
    }

    this.isSame = function(other) {
        if (other == null) {
            return false;
        }
        var arr1 = [this.v1.id, this.v2.id, this.v3.id];
        var arr2 = [other.v1.id, other.v2.id, other.v3.id];
        var arr3 = subtract(arr1, arr2);
        return arr3.length == 0;
    }

    this.crossWith = function(other) {
        var arr1 = [[this.v1, this.v2], [this.v2, this.v3], [this.v3, this.v1]];
        var arr2 = [[other.v1, other.v2], [other.v2, other.v3], [other.v3, other.v1]];
        for (var i = 0; i < arr1.length; i++) {
            var e1 = arr1[i];
            for (var j = 0; j < arr2.length; j++) {
                var e2 = arr2[j];
                if (edgeEquals(e1, e2)) {
                    continue;
                }
                if (lineSegmentCross2(e1[0], e1[1], e2[0], e2[1])) {
                    return true;
                }
            }
        }
        return false;
    }

    this.shareEdgeWith = function(other) {
        var arr1 = [[this.v1, this.v2], [this.v2, this.v3], [this.v3, this.v1]];
        var arr2 = [[other.v1, other.v2], [other.v2, other.v3], [other.v3, other.v1]];
        for (var i = 0; i < arr1.length; i++) {
            var e1 = arr1[i];
            for (var j = 0; j < arr2.length; j++) {
                var e2 = arr2[j];
                if (edgeEquals(e1, e2)) {
                    return true;
                }
            }
        }
        return false;
    }
}

function edgeEquals(e1, e2) {
    if ((e1[0].toString() == e2[0].toString() && e1[1].toString() == e2[1].toString()) ||
        (e1[0].toString() == e2[1].toString() && e1[1].toString() == e2[0].toString())) {
        return true;
    }
    return false;
}
function Circle(center, radius) {
    this.center = center;
    this.radius = radius;

    this.draw = function(ctx) {
        ctx.beginPath();
        ctx.arc(this.center.x, this.center.y, 5, 0, Math.PI * 2, true);
        ctx.closePath();
        ctx.fillStyle = "#ffaa00";
        ctx.fill();
        ctx.beginPath();
        ctx.arc(this.center.x, this.center.y, this.radius, 0, Math.PI * 2, true);
        ctx.closePath();
        ctx.strokeStyle = "#ff0000";
        ctx.stroke();
    }
}

function getCircumcircle(triangle) {
    var v1 = triangle.v1;
    var v2 = triangle.v2;
    var v3 = triangle.v3;
    var circumcircleCenter;
    var circumcircleRadius;
    var m12 = new Vertex((v1.x + v2.x)/2, (v1.y + v2.y)/2);
    var m23 = new Vertex((v2.x + v3.x)/2, (v2.y + v3.y)/2);
    var k12 = (v2.x - v1.x) / (v1.y - v2.y);
    var k23 = (v3.x - v2.x) / (v2.y - v3.y);
    if (k12 == k23) {
        return null;
    }
    if (v1.y == v2.y) {
        var x = (v1.x + v2.x) / 2;
        var y = k23 * (x - m23.x) + m23.y;
        circumcircleCenter = new Vertex(x, y);
    } else if (v2.y == v3.y) {
        var x = (v3.x + v2.x) / 2;
        var y = k12 * (x - m12.x) + m12.y;
        circumcircleCenter = new Vertex(x, y);
    } else {
        circumcircleCenter = getCrossPoint(k12, m12, k23, m23);
    }
    circumcircleRadius = getDistance(circumcircleCenter, v1);

    return new Circle(circumcircleCenter, circumcircleRadius);
}

//return arr1 - arr2;
function subtract(arr1, arr2) {
    if (arr2 == null || arr2.length == 0) {
        return arr1;
    }
    var ret = [];
    for (var i = 0; i < arr1.length; i++) {
        var has = false;
        for (var j = 0; j < arr2.length; j++) {
            if (arr1[i].toString() == arr2[j].toString()) {
                has = true;
                break;
            }
        }
        if (!has) {
            ret.push(arr1[i]);
        }
    }
    return ret;
}

function getValidIndex(index, total) {
    if (index >= total) {
        return index % total;
    }
    if (index < 0) {
        return total + index % total;
    }
    return index;
}

function addLeftPoints(points, begin, leftPoint, rightPoint, i, end, edges) {
    var angle = getAngle(rightPoint, begin, leftPoint);
    if (angle < .3) {
        points.push(rightPoint);
        points.push(leftPoint);
        return true;
    }
    return false;
}

function addRightPoints(points, begin, leftPoint, rightPoint, i, end, edges) {
    var angle = getAngle(rightPoint, begin, leftPoint);
    if (angle < .3) {
        points.push(leftPoint);
        points.push(rightPoint);
        return true;
    }
    return false;
}

function crossWithAllEdges(start, end, allEdges, offset) {
    for (var i=offset; i<allEdges.length; i++) {
        if (!lineSegmentCross(start, end, allEdges[i][0], allEdges[i][1])) {
            return false;
        }
    }
    return true;
}

function isClockwiseSquence(vertices) {
    var leftAngleSum = 0;
    var rightAngleSum = 0;
    for (var i = 0; i < vertices.length; i++) {
        var v2Index = getValidIndex(i + 1, vertices.length);
        var pIndex = getValidIndex(i + 2, vertices.length);
        var curSide = getPointOnVectorSide(vertices[i], vertices[v2Index], vertices[pIndex]);
        var angle = Math.PI - getAngle(vertices[i], vertices[v2Index], vertices[pIndex]);
        if (curSide == ON_LEFT_SIDE) {
            vertices[v2Index].mark = "left";
            leftAngleSum += angle;
        } else if (curSide == ON_RIGHT_SIDE) {
            vertices[v2Index].mark = "right";
            rightAngleSum += angle;
        }
    }
    //Math.abs(rightAngleSum - leftAngleSum)/2 equal with Math.PI
    if (rightAngleSum > leftAngleSum) {
        return true;
    }
    return false;
}

function splitArray(vertices, index1, index2) {
    var small = Math.min(index1, index2);
    var big = Math.max(index1, index2);
    var total = vertices.length;
    var v1 = vertices[small];
    var v2 = vertices[big];
    var start = small + 1;
    var numbersBetween = Math.abs(index1 - index2) - 1;
    var newSeries;
    newSeries = vertices.splice(start, numbersBetween);
    newSeries.push(v2, v1);
    return [newSeries, vertices];
}

function isCrossWithEdges(vertices, p1, index, p2, checkingIndex) {
    var q1 = getValidIndex(checkingIndex - 1, vertices.length);
    var q2 = getValidIndex(checkingIndex + 1, vertices.length);
    var needSkip1 = [p1, index, p2];
    var needSkip2 = [q1, checkingIndex, q2];
    for (var i = 0; i < vertices.length; i++) {
        var edgeIndex = (i+1) % vertices.length;
        if (needSkip1.indexOf(i) >= 0 && needSkip1.indexOf(edgeIndex) >= 0) {
            continue;
        }
        if (needSkip2.indexOf(i) >= 0 && needSkip2.indexOf(edgeIndex) >= 0) {
            continue;
        }
        if (lineSegmentCross(vertices[i], vertices[edgeIndex], vertices[index], vertices[checkingIndex])) {
            return true;
        }
    }
    return false;
}

function copyArr(arr2) {
    var arr1 = [];
    for (var i = 0; i < arr2.length; i++) {
        arr1.push(arr2[i]);
    }
    return arr1;
}

function concavToConvex(vertices, output) {
    var points = vertices;
    var total = points.length;
    var isClockwise = isClockwiseSquence(points);
    var concavPoint = null;
    var concavIndex = -1;
    for (var i = 0; i < total; i++) {
        var v1 = points[i];
        var v2 = getValidIndex(i+1, total);
        var p = getValidIndex(i+2, total);
        var curSide = getPointOnVectorSide(v1, points[v2], points[p]);
        if (isClockwise && curSide == ON_LEFT_SIDE) {
            concavPoint = points[v2];
            concavIndex = v2;
            break;
        } else if (!isClockwise && curSide == ON_RIGHT_SIDE) {
            concavPoint = points[v2];
            concavIndex = v2;
            break;
        }
    }
    if (concavPoint != null) {
        var index = concavIndex;
        var p2 = getValidIndex(index + 1, total);
        var p1 = getValidIndex(index - 1, total);
        var angle = getAngle(points[p1], points[index], points[p2]);
        var halfAngle = (Math.PI * 2 - angle) / 2;
        var minAngle = 100;
        var divideIndex;
        for (var i = 0; i < total; i++) {
            if (i == index || i == p1 || i == p2) {
                continue;
            }
            var side = getPointOnVectorSide(points[p1], points[index], points[i]);
            if ((isClockwise && side == ON_RIGHT_SIDE) ||
                (!isClockwise && side == ON_LEFT_SIDE) ||
                side == ON_LINE_OUT) {
                if (!isCrossWithEdges(points, p1, index, p2, i)) {
                    var curAngle = getAngle(points[p1], points[index], points[i]);
                    var delta = Math.abs(curAngle - halfAngle);
                    if (delta < minAngle) {
                        minAngle = delta;
                        divideIndex = i;
                    }
                }
            }
        }
        var arr = splitArray(points, index, divideIndex);
        concavToConvex(arr[0], output);
        concavToConvex(arr[1], output);
    } else {
        output.push(points);
    }
}

function filterOutInnerPoints(verts, points) {
    var ret = [];
    for (var i = 0; i < points.length; i++) {
        var s = points[i];
        for (var j = 0; j < verts.length; j++) {
            var p0 = verts[j];
            var p1 = j + 1 >= verts.length ? verts[0] : verts[j+1];
            if (threePointInOneLine(p0, s, p1) &&
                (isBetween(s.x, p0.x, p1.x) || isBetween(s.y, p0.y, p1.y)) ) {
                ret.push(s);
            }
        }
    }
    return ret;
}

function sliceConcavPolygon(verts, slicingPoints, cursor, output) {
    console.log("slicingPoints len:" + slicingPoints.length);
    var s1 = slicingPoints[cursor];
    var s2 = slicingPoints[cursor + 1];
    var index1 = -1, index2 = -1;
    var verts2 = [];
    for (var i = 0; i < verts.length; i++) {
        var p0 = verts[i];
        verts2.push(p0);
        var p1 = i + 1 >= verts.length ? verts[0] : verts[i+1];
        if (index1 < 0 && threePointInOneLine(p0, s1, p1) && 
            (isBetween(s1.x, p0.x, p1.x) || isBetween(s1.y, p0.y, p1.y) ) ) {
            index1 = i;
            verts2.push(s1);
        }
        if (index2 < 0 && threePointInOneLine(p0, s2, p1) && 
            (isBetween(s2.x, p0.x, p1.x) || isBetween(s2.y, p0.y, p1.y) ) ) {
            index2 = i;
            verts2.push(s2);
        }
    }
    if (index1 < 0 || index1 == index2) {
        output.push(verts);
        return;
    }
    var max, min;
    if (index1 < index2) {
        max = index2, min = index1;
    } else {
        max = index1, min = index2;
    }
    var sets = splitArray(verts2, min + 1, max + 2 );
    if (slicingPoints.length <= cursor+2) {
        // output.concat(sets);
        output.push.apply( output, sets );
    } else {
        sliceConcavPolygon(sets[0], slicingPoints, cursor+2, output);
        sliceConcavPolygon(sets[1], slicingPoints, cursor+2, output);
    }
}
function sliceConcavPolygon(verts, slicingPoints) {
    var ret, ret2;
    for (var i = 0; i < slicingPoints.length; i += 2) {
        var s1 = slicingPoints[i];
        var s2 = slicingPoints[i+1];
        if (ret == null) {
            ret = slicePolygon(verts, s1, s2);
        } else {
            ret2 = [];
            for (var j = 0; j < ret.length; j++) {
                ret2.concat(slicePolygon(ret[j], s1, s2));
            }
            ret = ret2;
        }
    }
    return ret;
}

function slicePolygon(verts, s1, s2) {
    var index1 = -1, index2 = -1;
    var verts2 = [];
    for (var i = 0; i < verts.length; i++) {
        var p0 = verts[i];
        verts2.push(p0);
        var p1 = i + 1 >= verts.length ? verts[0] : verts[i+1];
        if (index1 < 0 && threePointInOneLine(p0, s1, p1)) {
            index1 = i;
            verts2.push(s1);
        }
        if (index2 < 0 && threePointInOneLine(p0, s2, p1)) {
            index2 = i;
            verts2.push(s2);
        }
    }
    if (index1 < 0) {
        return [verts];
    }
    var max, min;
    if (index1 < index2) {
        max = index2, min = index1;
    } else {
        max = index1, min = index2;
    }
    return splitArray(verts2, min + 1, max + 2 );
}
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