互斥量的使用

#include <iostream>
#include <windows.h>
using namespace std;

int g_nIndex = 0;
const int MAX_TIMES = 20;
DWORD g_dwTimes[MAX_TIMES];
HANDLE g_hMutex = NULL;

DWORD WINAPI FirstThread(LPVOID lpvThreadParm);
DWORD WINAPI SecondThread(LPVOID lpvThreadParm);

int main(int argc, char *argv[])
{
	HANDLE hThreads[2];
	g_hMutex = CreateMutex(NULL,FALSE,NULL);
	hThreads[0] = CreateThread(0,0,FirstThread,0,0,0);
	hThreads[1] =  CreateThread(0,0,SecondThread,0,0,0);
	// 这里等待两个线程被触发,即两个线程都执行完毕了
	WaitForMultipleObjects(2,hThreads,TRUE,INFINITE);
	CloseHandle(hThreads[0]);
	CloseHandle(hThreads[1]);
	CloseHandle(g_hMutex);

	for (int i = 0 ; i < g_nIndex ; ++i)
	{
		if (i % 8 == 0 && i != 0)
			cout << endl;
		cout << g_dwTimes[i] << " ";
	}
	cout << endl;

	return 0;
}

DWORD WINAPI FirstThread(LPVOID lpvThreadParm)
{
	BOOL fDone = FALSE;
	DWORD dw;
	while(!fDone)
	{
		dw = WaitForSingleObject(g_hMutex,INFINITE);
		if (dw == WAIT_OBJECT_0)
		{
			//WaitForSingleObject返回值为WAIT_OBJECT_0表示当前线程可以访问互斥量保护的数据。
			//在执行完WaitForSingleObject后,如果返回值为WAIT_OBJECT_0说明在执行该函数前,
			//互斥量是有信号的,同时在执行完该函数后互斥量被设置成为无信号的了。
			if (g_nIndex >= MAX_TIMES)
			{
				fDone = TRUE;
			}
			else
			{
				g_dwTimes[g_nIndex++] = GetTickCount();
			}
			//使用完互斥量保护的数据后,使用ReleaseMutex来使用互斥量内核对象变成有信号状态,
			//这样其它的线程就可以访问这个互斥量保护的数据了。
			ReleaseMutex(g_hMutex);
		}
		else
		{
			break;
		}
	}
	return 0;
}

DWORD WINAPI SecondThread(LPVOID lpvThreadParm)
{
	BOOL fDone = FALSE;
	DWORD dw;
	while(!fDone)
	{
		dw = WaitForSingleObject(g_hMutex,INFINITE);
		if(dw == WAIT_OBJECT_0)
		{
			if (g_nIndex >= MAX_TIMES)
			{
				 fDone = TRUE;
			}
			else
			{
				g_dwTimes[g_nIndex++] = GetTickCount();
			}
			ReleaseMutex(g_hMutex);
		}
		else
		{
			break;
		}
	}
	return 0;
}

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