目录
1,typeid操作符
语法和sizeof很像,既可以用于变量,也可以用于类型,作用是指出他们的类型。
#include<iostream>
#include <c++/memory>
using namespace std;
class A
{
};
int main()
{
cout<<typeid(12).name()<<" ";
cout<<typeid(int).name()<<" ";
cout<<typeid(1.0).name()<<" ";
cout<<typeid(double).name()<<" ";
cout<<typeid('c').name()<<" ";
cout<<typeid(char).name()<<" ";
cout<<typeid("s").name()<<" ";
cout<<typeid(string).name()<<" ";
cout<<endl;
cout<<typeid(int*).name()<<" ";
cout<<typeid(char*).name()<<" ";
cout<<typeid(double*).name()<<" ";
cout<<endl;
cout<<typeid(A).name()<<" ";
cout<<typeid(A*).name()<<" ";
return 0;
}
输出:
i i d d c c A2_c NSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE
Pi Pc Pd
1A P1A
PS:
typeid().name()在不同的库中有不同的实现,在vs2019中,上面的代码输出:
int int double double char char char const [2] class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >
int * char * double *
class A class A *
2,RTTI
RTTI即Run-Time Type Identification,通过运行时类型识别,程序能够使用基类的指针或引用,来检查这些指针或引用所指的对象的实际派生类型。
#include<iostream>
#include <c++/memory>
using namespace std;
class C
{
public:
virtual string toString()
{
return "class C";
}
};
class B:public C
{
public:
string toString()
{
return "class B";
}
};
class A :public B
{
public:
string toString()
{
return "class A";
}
};
void display(C *p)
{
cout << p->toString() << " "<<typeid(*p).name()<<endl;
}
int main()
{
C* p= new A();
display(p);
p= new B();
display(p);
p= new C();
display(p);
return 0;
}
输出:
class A 1A
class B 1B
class C 1C
3,type_info
type_info类的作用就是提供typeid关键字
class type_info
{
public:
/** Destructor first. Being the first non-inline virtual function, this
* controls in which translation unit the vtable is emitted. The
* compiler makes use of that information to know where to emit
* the runtime-mandated type_info structures in the new-abi. */
virtual ~type_info();
/** Returns an @e implementation-defined byte string; this is not
* portable between compilers! */
const char* name() const _GLIBCXX_NOEXCEPT
{ return __name[0] == '*' ? __name + 1 : __name; }
#if !__GXX_TYPEINFO_EQUALITY_INLINE
// In old abi, or when weak symbols are not supported, there can
// be multiple instances of a type_info object for one
// type. Uniqueness must use the _name value, not object address.
bool before(const type_info& __arg) const _GLIBCXX_NOEXCEPT;
bool operator==(const type_info& __arg) const _GLIBCXX_NOEXCEPT;
#else
#if !__GXX_MERGED_TYPEINFO_NAMES
/** Returns true if @c *this precedes @c __arg in the implementation's
* collation order. */
// Even with the new abi, on systems that support dlopen
// we can run into cases where type_info names aren't merged,
// so we still need to do string comparison.
bool before(const type_info& __arg) const _GLIBCXX_NOEXCEPT
{ return (__name[0] == '*' && __arg.__name[0] == '*')
? __name < __arg.__name
: __builtin_strcmp (__name, __arg.__name) < 0; }
bool operator==(const type_info& __arg) const _GLIBCXX_NOEXCEPT
{
return ((__name == __arg.__name)
|| (__name[0] != '*' &&
__builtin_strcmp (__name, __arg.__name) == 0));
}
#else
// On some targets we can rely on type_info's NTBS being unique,
// and therefore address comparisons are sufficient.
bool before(const type_info& __arg) const _GLIBCXX_NOEXCEPT
{ return __name < __arg.__name; }
bool operator==(const type_info& __arg) const _GLIBCXX_NOEXCEPT
{ return __name == __arg.__name; }
#endif
#endif
bool operator!=(const type_info& __arg) const _GLIBCXX_NOEXCEPT
{ return !operator==(__arg); }
#if __cplusplus >= 201103L
size_t hash_code() const noexcept
{
# if !__GXX_MERGED_TYPEINFO_NAMES
return _Hash_bytes(name(), __builtin_strlen(name()),
static_cast<size_t>(0xc70f6907UL));
# else
return reinterpret_cast<size_t>(__name);
# endif
}
#endif // C++11
// Return true if this is a pointer type of some kind
virtual bool __is_pointer_p() const;
// Return true if this is a function type
virtual bool __is_function_p() const;
// Try and catch a thrown type. Store an adjusted pointer to the
// caught type in THR_OBJ. If THR_TYPE is not a pointer type, then
// THR_OBJ points to the thrown object. If THR_TYPE is a pointer
// type, then THR_OBJ is the pointer itself. OUTER indicates the
// number of outer pointers, and whether they were const
// qualified.
virtual bool __do_catch(const type_info *__thr_type, void **__thr_obj,
unsigned __outer) const;
// Internally used during catch matching
virtual bool __do_upcast(const __cxxabiv1::__class_type_info *__target,
void **__obj_ptr) const;
protected:
const char *__name;
explicit type_info(const char *__n): __name(__n) { }
private:
/// Assigning type_info is not supported.
type_info& operator=(const type_info&);
type_info(const type_info&);
};
4,decltype
decltype用于获取一个数据的类型。
template<typename T, typename T2>
T2 getSum(T pBegin,T pEnd)
{
auto it = pBegin;
T2 ans = *it++;
for (; it != pEnd; it++)ans += *it;
return ans;
}
int main()
{
vector<int>v{ 1,2,5 };
cout << getSum<decltype(v.begin()),int>(v.begin(),v.end());
return 0;
}
5,declval
如果一个类没有构造函数,那么对它使用decltype就会遇到困难。
declval可以解决这个困难,它的用法是“看似声明了一个变量”,实际上没有这个变量,只有类型信息,这样就可以用decltype了。
template<typename T, typename T2>
T2 getSum(T pBegin,T pEnd)
{
auto it = pBegin;
T2 ans = *it++;
for (; it != pEnd; it++)ans += *it;
return ans;
}
int main()
{
vector<int>v{ 1,2,5 };
cout << getSum<decltype(declval<vector<int>>().begin()), int > (v.begin(), v.end());
return 0;
}
6,类型别名
C++为类型建立别名的方式有三种。
(1)使用预处理器:
# define BYTE char
这样预处理器将在编译程序时用 char 替换所有的 BYTE ,从而使 BYTE 成为 char 的别名
(2)使用关键字 typedef
例如要将 byte 作为 char 的别名,可以这样做:
typedef char byte;
下面是通用格式:
typedef typeName aliasName ;.
换句话说,如果要将 aliasName 作为某种类型的别名,可以声明 aliasName ,如同将 aliasName 声明为这种类型的变量那样,然后在声明的前面加上关键字 typedef 。
例如,要让 byte_pointer 成为 char 指针的别名,可将byte_pointer 声明为 char 指针,然后在前面加上 typedef
typedef char * byte_pointer;
也可以使用#define ,不过声明一系列变量时,这种方法不适用。
typedef 方法不会有这样的问题,它能够处理更复杂的类型别名,这使得与使用#define 相比,使用 typedef是一种更佳的选择,有时候这也是唯一的选择。
(3)using