事件管理

/// <summary>
/// 事件管理器
/// </summary>
public class EventManager
{
public delegate void EventHandler (object data);


/// <summary>
/// 事件监听List
/// </summary>
private static Dictionary<GameEvent, EventHandler> eventTypeListeners = new Dictionary<GameEvent, EventHandler> ();
/// <summary>
/// 事件监听拓展List
/// </summary>
private static Hashtable eventTypeListenersEx = new Hashtable ();


/// <summary>
/// 添加事件
/// </summary>
/// <param name="type">事件类型</param>
/// <param name="listenerFunc">监听函数</param>
public static void addEventListener (GameEvent type, EventHandler listenerFunc)
{
if (!eventTypeListeners.ContainsKey (type)) {
eventTypeListeners [type] = null;
}
eventTypeListeners [type] += listenerFunc;
}


/// <summary>
/// 添加事件
/// </summary>
/// <param name="type">事件类型</param>
/// <param name="listenerFunc">监听函数</param>
/// <typeparam name="T">监听函数类型</typeparam>
public static void addEventListener<T> (GameEvent type, T listenerFunc)
{
if (eventTypeListenersEx.ContainsKey (type)) {
eventTypeListenersEx [type] = listenerFunc;
} else {
eventTypeListenersEx.Add (type, listenerFunc);
}
}


/// <summary>
/// 删除事件
/// </summary>
/// <param name="type">事件类型</param>
/// <param name="listenerFunc">监听函数</param>
public static void removeEventListener (GameEvent type, EventHandler listenerFunc)
{
if (!eventTypeListeners.ContainsKey (type)) {
return;
}
eventTypeListeners [type] -= listenerFunc;
}


/// <summary>
/// 删除所有事件
/// </summary>
/// <param name="type">事件类型</param>
public static void removeEventListener (GameEvent type)
{
if (eventTypeListeners.ContainsKey (type)) {
eventTypeListeners.Remove (type);
}
if (eventTypeListenersEx.ContainsKey (type)) {
eventTypeListenersEx.Remove (type);
}
}


/// <summary>
/// 触发某一类型的事件  并传递数据
/// </summary>
/// <param name="type">事件类型</param>
/// <param name="data">事件的数据</param>
public static void dispatchEvent (GameEvent type, object data)
{
if (eventTypeListeners.ContainsKey (type)) {
if (eventTypeListeners [type] != null) {
eventTypeListeners [type] (data);
}
}
}


/// <summary>
/// 触发某一类型的事件  并传递数据
/// </summary>
/// <param name="type">事件类型</param>
public static void dispatchEvent (GameEvent type)
{
if (eventTypeListeners.ContainsKey (type)) {
if (eventTypeListeners [type] != null) {
eventTypeListeners [type] (null);
}
}
}


/// <summary>
/// 获取事件
/// </summary>
/// <returns>返回事件监听</returns>
/// <param name="type">事件的类型</param>
/// <typeparam name="T">监听的类型</typeparam>
public static T getEventListener<T> (GameEvent type)
{
if (eventTypeListenersEx.ContainsKey (type)) {
return (T)eventTypeListenersEx [type];
}
return default(T);
}




}
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