BlocProvider add数据流程

文章详细解释了在Flutter中使用Bloc框架处理事件和更新状态的过程。从调用`add`方法开始,经过事件处理器的判断、执行,到`emit`函数触发状态变更,最后影响UI的重建。整个流程涉及到BlocBuilder的监听、事件处理器的注册以及错误处理机制。
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我们看看往bloc中添加数据流程,以demo为例

  void _incrementCounter() {
    _counter++;
    BlocProvider.of<TestBloc>(context).add(LoadTestEvent(_counter));

  }

我们调用了BlocProvider获取对应的Bloc ,然后调用他的add方法

 void add(Event event) {
    assert(() {
      final handlerExists = _handlers.any((handler) => handler.isType(event));
      if (!handlerExists) {
        final eventType = event.runtimeType;
        throw StateError(
          '''add($eventType) was called without a registered event handler.\n'''
          '''Make sure to register a handler via on<$eventType>((event, emit) {...})''',
        );
      }
      return true;
    }());
    try {
      onEvent(event);
      _eventController.add(event);
    } catch (error, stackTrace) {
      onError(error, stackTrace);
      rethrow;
    }
  }

这里首先会判断存不存在对应的handler ,如果不存在则直接报错

然后onEvent这里没做什么事 我们可以在bloc重新该方法 在对应的event发生时进行额外处理

然后调用_eventController添加到Stream里面 这里会触发我们前面一文讲到的在on方法中的listen回调

final subscription = _transformer(
      _eventController.stream.where((event) => event is E).cast<E>(),
      (dynamic event) {
        void onEmit(State state) {
          if (isClosed) return;
          if (this.state == state && _emitted) return;
          onTransition(Transition(
            currentState: this.state,
            event: event as E,
            nextState: state,
          ));
          emit(state);
        }

        final emitter = _Emitter(onEmit);
        final controller = StreamController<E>.broadcast(
          sync: true,
          onCancel: emitter.cancel,
        );

        void handleEvent() async {
          void onDone() {
            emitter.complete();
            _emitters.remove(emitter);
            if (!controller.isClosed) controller.close();
          }

          try {
            _emitters.add(emitter);
            await handler(event as E, emitter);
          } catch (error, stackTrace) {
            onError(error, stackTrace);
            rethrow;
          } finally {
            onDone();
          }
        }

        handleEvent();
        return controller.stream;
      },
    ).listen(null);

也就是这一段中间的处理代码

这里会把onEmit包裹到_Emitter类里面,定义了一个handleEvent并最终调用他

handleEvent中调用前面_Emitter的add方法,然后调用handler处理event,handler就是我们bloc中的处理方法

TestBloc() : super(TestState()) {
    //获取用户的孩子
    on<LoadTestEvent>(
      (event, emit) async {

        emit(TestSuccessState('Hello'+event.type.toString()));
        return;
      },
    );
  }

这里的处理方法里面调用了emit函数,具体就是_Emitter的call方法

@override
  void call(State state) {
    assert(
      !_isCompleted,
      '''\n\n
emit was called after an event handler completed normally.
This is usually due to an unawaited future in an event handler.
Please make sure to await all asynchronous operations with event handlers
and use emit.isDone after asynchronous operations before calling emit() to
ensure the event handler has not completed.

  **BAD**
  on<Event>((event, emit) {
    future.whenComplete(() => emit(...));
  });

  **GOOD**
  on<Event>((event, emit) async {
    await future.whenComplete(() => emit(...));
  });
''',
    );
    if (!_isCanceled) _emit(state);
  }

_emit就回到了前面的onEmit

final subscription = _transformer(
      _eventController.stream.where((event) => event is E).cast<E>(),
      (dynamic event) {
        void onEmit(State state) {
          if (isClosed) return;
          if (this.state == state && _emitted) return;
          onTransition(Transition(
            currentState: this.state,
            event: event as E,
            nextState: state,
          ));
          emit(state);
        }

        final emitter = _Emitter(onEmit);
        final controller = StreamController<E>.broadcast(
          sync: true,
          onCancel: emitter.cancel,
        );

        void handleEvent() async {
          void onDone() {
            emitter.complete();
            _emitters.remove(emitter);
            if (!controller.isClosed) controller.close();
          }

          try {
            _emitters.add(emitter);
            await handler(event as E, emitter);
          } catch (error, stackTrace) {
            onError(error, stackTrace);
            rethrow;
          } finally {
            onDone();
          }
        }

        handleEvent();
        return controller.stream;
      },
    ).listen(null);

在onEmit首先判断state跟上次发送的是不是一样的,通过重新state的operator ==我们可以改变他的判断条件

class TestSuccessState extends TestState {
  String data;
  TestSuccessState(this.data);
  @override
  List<Object?> get props => [data];
  // @override
  // bool operator ==(Object other) {
  //   return false;
  // }
}

回到上面 如果state是一样的或者已经发送过 则直接返回

onTransition没有做什么 然后调用emit方法

 void emit(State state) {
    try {
      if (isClosed) {
        throw StateError('Cannot emit new states after calling close');
      }
      if (state == _state && _emitted) return;
      onChange(Change<State>(currentState: this.state, nextState: state));
      _state = state;
      _stateController.add(_state);
      _emitted = true;
    } catch (error, stackTrace) {
      onError(error, stackTrace);
      rethrow;
    }
  }

这里主要是调用了_stateController的add方法,_stateController的listen是在BlocListener中listen的

  @override
  void initState() {
    super.initState();
    _bloc = widget.bloc ?? context.read<B>();
    _previousState = _bloc.state;
    _subscribe();
  }  

void _subscribe() {
    _subscription = _bloc.stream.listen((state) {
      if (widget.listenWhen?.call(_previousState, state) ?? true) {
        widget.listener(context, state);
      }
      _previousState = state;
    });
  }

这里回回调到listener

    return BlocListener<B, S>(
      bloc: _bloc,
      listenWhen: widget.buildWhen,
      listener: (context, state) => setState(() => _state = state),
      child: widget.build(context, _state),
    );

最终又会引发组件的build重构

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