android属性动画--Evaluator

有关求值器

/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.apis.animation;

// Need the following import to get access to the app resources, since this
// class is in a sub-package.
import android.animation.ObjectAnimator;
import android.animation.TypeEvaluator;
import android.animation.ValueAnimator;
import com.example.android.apis.R;

import java.util.ArrayList;

import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.LinearLayout;

public class CustomEvaluator extends Activity { //求值器

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.animator_custom_evaluator);
        LinearLayout container = (LinearLayout) findViewById(R.id.container);
        final MyAnimationView animView = new MyAnimationView(this);
        container.addView(animView);

        Button starter = (Button) findViewById(R.id.startButton);
        starter.setOnClickListener(new View.OnClickListener() {
            public void onClick(View v) {
                animView.startAnimation();
            }
        });
    }

    public class XYHolder {
        private float mX;
        private float mY;

        public XYHolder(float x, float y) {
            mX = x;
            mY = y;
        }

        public float getX() {
            return mX;
        }

        public void setX(float x) {
            mX = x;
        }

        public float getY() {
            return mY;
        }

        public void setY(float y) {
            mY = y;
        }
    }

    public class XYEvaluator implements TypeEvaluator {
        public Object evaluate(float fraction, Object startValue, Object endValue) { //返回的值将会在setXY中设置
            XYHolder startXY = (XYHolder) startValue;
            XYHolder endXY = (XYHolder) endValue;
            float x = startXY.getX() + fraction * (endXY.getX() - startXY.getX());
            float y = startXY.getY() + fraction * (endXY.getY() - startXY.getY());
            return new XYHolder(startXY.getX() + fraction * (endXY.getX() - startXY.getX()),
                    startXY.getY() + fraction * (endXY.getY() - startXY.getY()));
        }
    }

    public class BallXYHolder {

        private ShapeHolder mBall;

        public BallXYHolder(ShapeHolder ball) {
            mBall = ball;
        }

        public void setXY(XYHolder xyHolder) {//设置x y的值
            mBall.setX(xyHolder.getX());
            mBall.setY(xyHolder.getY());
        }

        public XYHolder getXY() {
            return new XYHolder(mBall.getX(), mBall.getY());
        }
    }

    public class MyAnimationView extends View implements ValueAnimator.AnimatorUpdateListener {

        public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>();
        ObjectAnimator bounceAnim = null;
        ShapeHolder ball = null;
        BallXYHolder ballHolder = null;

        public MyAnimationView(Context context) {
            super(context);
            ball = createBall(25, 25);
            ballHolder = new BallXYHolder(ball);
        }

        private void createAnimation() {
            if (bounceAnim == null) {
                XYHolder startXY = new XYHolder(0f, 10f);
                XYHolder endXY = new XYHolder(500f, 500f);
                bounceAnim = ObjectAnimator.ofObject(ballHolder, "xY",
                        new XYEvaluator(), startXY,endXY);
                bounceAnim.setDuration(1500);
                bounceAnim.addUpdateListener(this);
            }
        }

        public void startAnimation() {
            createAnimation();
            bounceAnim.start();
        }

        private ShapeHolder createBall(float x, float y) {
            OvalShape circle = new OvalShape();
            circle.resize(50f, 50f);
            ShapeDrawable drawable = new ShapeDrawable(circle);
            ShapeHolder shapeHolder = new ShapeHolder(drawable);
            shapeHolder.setX(x - 25f);
            shapeHolder.setY(y - 25f);
            int red = (int)(Math.random() * 255);
            int green = (int)(Math.random() * 255);
            int blue = (int)(Math.random() * 255);
            int color = 0xff000000 | red << 16 | green << 8 | blue;
            Paint paint = drawable.getPaint(); //new Paint(Paint.ANTI_ALIAS_FLAG);
            int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
            RadialGradient gradient = new RadialGradient(37.5f, 12.5f,
                    50f, color, darkColor, Shader.TileMode.CLAMP);
            paint.setShader(gradient);
            shapeHolder.setPaint(paint);
            return shapeHolder;
        }

        @Override
        protected void onDraw(Canvas canvas) {
            canvas.save();
            canvas.translate(ball.getX(), ball.getY());
            ball.getShape().draw(canvas);
            canvas.restore();
        }

        public void onAnimationUpdate(ValueAnimator animation) {//动画更新
            invalidate();
        }

    }
}

代码来源鱼APIdemo

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值