three.js模型贴图获取

文章介绍了如何使用Promise处理方式,从3D模型的材质中获取贴图URL,包括处理当前图片URL和在canvas上渲染并转换为DataURL的情况。

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export function getMapImage(mesh){
    return new Promise((resolve, reject)=>{
        let textureMapUrl = null
        if (mesh.material.map && mesh.material.map.image) {
            if(mesh.material.map.image.currentSrc){
                textureMapUrl = mesh.material.map.image.currentSrc
            }else{
                const canvas = document.createElement('canvas')
                const { width, height } = mesh.material.map.image
                canvas.width = width
                canvas.height = height
                const context = canvas.getContext('2d')
                context.drawImage(mesh.material.map.image, 0, 0)
                textureMapUrl = canvas.toDataURL('image/png', .5)
                canvas.remove()
            }
        }
        resolve(textureMapUrl)
    })
}

以下是使用three.js进行模型贴图压缩的详细代码: 1. 导入必要的three.js库和压缩库 ```javascript <script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/three.min.js"></script> <script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/DDSLoader.min.js"></script> <script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/MTLLoader.min.js"></script> <script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/OBJLoader.min.js"></script> <script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/OrbitControls.min.js"></script> <script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/DRACOLoader.min.js"></script> ``` 2. 加载模型和纹理 ```javascript var loader = new THREE.OBJLoader(); var mtlLoader = new THREE.MTLLoader(); var ddsLoader = new THREE.DDSLoader(); var dracoLoader = new THREE.DRACOLoader(); mtlLoader.setPath('models/'); mtlLoader.load('model.mtl', function(materials) { materials.preload(); loader.setMaterials(materials); loader.setPath('models/'); loader.load('model.obj', function(object) { object.traverse(function(child) { if (child instanceof THREE.Mesh) { child.material.map = ddsLoader.load('textures/texture.dds'); child.material.map.minFilter = THREE.LinearFilter; child.material.map.magFilter = THREE.LinearFilter; child.material.map.anisotropy = 16; child.material.map.encoding = THREE.sRGBEncoding; } }); scene.add(object); }, function(xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, function(error) { console.log('An error happened'); }); }, function(xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, function(error) { console.log('An error happened'); }); ``` 3. 使用DRACO压缩模型 ```javascript dracoLoader.setDecoderPath('js/libs/draco/'); loader.setDRACOLoader(dracoLoader); loader.load('model.drc', function(object) { object.traverse(function(child) { if (child instanceof THREE.Mesh) { child.material.map = ddsLoader.load('textures/texture.dds'); child.material.map.minFilter = THREE.LinearFilter; child.material.map.magFilter = THREE.LinearFilter; child.material.map.anisotropy = 16; child.material.map.encoding = THREE.sRGBEncoding; } }); scene.add(object); }, function(xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, function(error) { console.log('An error happened'); }); ``` 注意:使用DRACO压缩需要下载DRACO解码器设置路径。 4. 渲染场景 ```javascript var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); var controls = new THREE.OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.dampingFactor = 0.25; controls.enableZoom = true; camera.position.set(0, 0, 5); var animate = function() { requestAnimationFrame(animate); controls.update(); renderer.render(scene, camera); }; animate(); ``` 示例代码中使用了DDS和DRACO格式进行压缩。DDS是一种常用的压缩纹理格式,可以提高加载速度和减少内存占用。DRACO是一种压缩模型格式,可以有效减小模型文件大小。
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