//以下为原blog搬迁过来的内容
【题目大意】:给出一个10*10的平面,对于平面上的每一个竖的截线都可能会有3面墙,题目会给出墙的端点坐标。然后要求求出(0,5)到(10,5)不穿过墙的最短路。
【解题思路】:枚举两个点,连接成线段,判断有木有墙与这题线段相交,如果没有的话,就可以前进。数据量比较小,求出所有直达的点后跑一次floyed就好了。
【代码】:
#include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <vector>
#include <queue>
#include <cmath>
#include <string>
#include <cctype>
#include <map>
#include <iomanip>
using namespace std;
#define eps 1e-8
#define pi acos(-1.0)
#define inf 1<<30
#define pb push_back
#define lc(x) (x << 1)
#define rc(x) (x << 1 | 1)
#define lowbit(x) (x & (-x))
#define ll long long
#define INF 100000
struct Point
{
double x,y;
Point() {}
Point(double a,double b)
{
x=a,y=b;
}
}point[100][100],point1[100];
struct Line
{
Point a,b;
Line() {}
Line(Point x,Point y)
{
a=x,b=y;
}
}line[10000];
double dis[100][100];
int n,cnt1,cnt2,cnt;
double p,q;
inline int sig(double k)
{
return k < -eps ? -1 : k > eps;
}
inline double det(double x1, double y1, double x2, double y2)
{
return x1 * y2 - x2 * y1;
}
inline double xmult(Point o, Point a, Point b)
{
return det(a.x - o.x, a.y - o.y, b.x - o.x, b.y - o.y);
}
inline int intersect1(Point a, Point b, Point c, Point d)
{
double s1, s2, s3, s4;
int d1 = sig(s1 = xmult(a, b, c));
int d2 = sig(s2 = xmult(a, b, d));
int d3 = sig(s3 = xmult(c, d, a));
int d4 = sig(s4 = xmult(c, d, b));
if ((d1^d2) == -2 && (d3^d4) == -2)
{
return 1;
}
return 0;
}
inline int intersect(Line u, Line v)
{
return intersect1(u.a, u.b, v.a, v.b);
}
inline double getDist(Point a, Point b)
{
return sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
}
int main()
{
while (~scanf("%d",&n))
{
if (n==-1) break;
point1[0]=Point(0,5);
cnt1=1;
cnt2=0;
for (int i=0; i<=n-1; i++)
{
scanf("%lf",&p);
cnt=0;
point[i][cnt]=Point(p,0);
cnt++;
for (int j=1; j<=4; j++)
{
scanf("%lf",&q);
point[i][cnt]=Point(p,q);
point1[cnt1]=Point(p,q);
cnt1++;
cnt++;
}
point[i][cnt]=Point(p,10);
cnt++;
line[cnt2]=Line(point[i][0],point[i][1]);
cnt2++;
line[cnt2]=Line(point[i][2],point[i][3]);
cnt2++;
line[cnt2]=Line(point[i][4],point[i][5]);
cnt2++;
}
/* for (int i=0; i<cnt2; i++)
{
cout << line[i].a.x << " " << line[i].a.y << " " << line[i].b.x<< " " <<line[i].b.y<<endl;
}*/
point1[cnt1]=Point(10,5);
cnt1++;
for (int i=0; i<cnt1; i++)
for (int j=0; j<cnt1; j++)
dis[i][j]=INF;
bool flag;
for (int i=0; i<cnt1; i++)
{
for (int j=i+1; j<cnt1; j++)
{
Line tmp;
tmp=Line(point1[i],point1[j]);
flag=true;
for (int l=0; l<cnt2; l++)
{
int k;
k=intersect(tmp,line[l]);
if (k!=0) {flag=false; break;}
}
if (flag==true)
{
dis[i][j]=getDist(point1[i],point1[j]);
}
}
}
for (int k=0;k<cnt1;k++)
for (int i=0;i<cnt1;i++)
if (dis[i][k] < INF)
for (int j=0;j<cnt1;j++)
if (dis[k][j] < INF)
dis[i][j] = min(dis[i][j], dis[i][k] + dis[k][j]);
printf("%.2lf\n",dis[0][cnt1-1]);
}
return 0;
}