扫雷可以分成4步:
(1)初始化棋盘,
(2)打印出棋盘
(3)布雷
(4)扫雷(核心)
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MINE_NUM 10 //设置所放置的地雷个数。
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[][COLS], int rows, int cols, char set); //初始化棋盘
void ShowBoard(char board[][COLS], int row, int col); //打印棋盘
void SetMine(char mine[][COLS], int row, int col); //布雷
void FindMine(char mine[][COLS], char mineInfo[][COLS], int row, int col);//扫雷
#endif// __GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
//memset(board,set,rows*cols*sizeof(char));
}
void ShowBoard(char board[][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("===================\n");
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("===================\n");
}
void SetMine(char mine[][COLS], int row, int col)
{
int x;
int y;
int count = 0;
while (count < MINE_NUM)
{
x = rand() % row + 1;//[1-10)
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count++;
}
}
}
static int GetMineCount(char mine[][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y + 1] + mine[x + 1][y + 1] + mine[x + 1][y] +
mine[x + 1][y - 1] + mine[x][y - 1] - 8 * '0';
//数字字符---》整型数字 '1'--->1
//'1' - '0' = 1
}
//递归
void FindMine(char mine[][COLS], char mineInfo[][COLS], int row, int col)
{
int count = 0;
int x = 0;
int y = 0;
while (count < row * col - MINE_NUM)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
//坐标的合法性
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
ShowBoard(mine, row, col);
break;
}
else
{
//统计当前位置的周围 有几颗雷
// 1 3
int ret = GetMineCount(mine, x, y);
//4 整型数字4
//整型数字--》数字字符 4+'0' = '4'
mineInfo[x][y] = ret + '0';
ShowBoard(mineInfo, row, col);
count++;
}
}
else
{
printf("坐标不合法\n");
}
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**********************\n");
printf("******0.exit***********\n");
printf("******1.play**********\n");
printf("***********************\n");
}
void game()
{
//存放雷 1代表是雷
char mine[ROWS][COLS] = { 0 };
//排查雷 *
char mineInfo[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS, '0');
InitBoard(mineInfo, ROWS, COLS, '*');
ShowBoard(mineInfo, ROW, COL);
SetMine(mine, ROW, COL);
//ShowBoard(mine,ROW,COL);
FindMine(mine, mineInfo, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输你的操作:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
printf("请输入正确的数字\n");
break;
}
} while (input);
return 0;
}