Palette的集成与使用

本文展示了如何在Android应用中利用Glide加载网络图片,并结合Palette库分析图片色谱,动态设置Activity背景色。首先,在build.gradle文件中添加Glide和Palette的依赖,接着获取网络权限。在Glide的监听器中,当图片加载成功时,通过Palette生成色板并设置背景色。示例代码详细展示了整个流程。
摘要由CSDN通过智能技术生成

1、在build.gradle中添加依赖

    implementation 'com.github.bumptech.glide:glide:4.13.0'
    annotationProcessor 'com.github.bumptech.glide:compiler:4.13.0'

    implementation 'androidx.palette:palette:1.0.0'

2、添加网络权限

 <uses-permission android:name="android.permission.INTERNET"/>

3、通过glide加载图片,并在图片加载成功的回调里,添加通过palette设置颜色的代码

 Palette.from(resource!!.toBitmap())
                            .generate {
                                palette ->
                                palette?.let {
                                    val inColor = it.vibrantSwatch?.rgb?:0
                                    clMain.setBackgroundColor(inColor)
                                }
                            }
        Glide.with(this)
            .load("https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fimg.jj20.com%2Fup%2Fallimg%2Ftp01%2F1ZZQ214233446-0-lp.jpg&refer=http%3A%2F%2Fimg.jj20.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=auto?sec=1654236822&t=168186152bef10b8ac90a070ac4e5142")
                .listener(object : RequestListener<Drawable>{
                    override fun onLoadFailed(
                        e: GlideException?,
                        model: Any?,
                        target: Target<Drawable>?,
                        isFirstResource: Boolean
                    ): Boolean {
                        Log.e("TAG","Error loading image",e)
                        return false
                    }

                    override fun onResourceReady(
                        resource: Drawable?,
                        model: Any?,
                        target: Target<Drawable>?,
                        dataSource: DataSource?,
                        isFirstResource: Boolean
                    ): Boolean {

                        Palette.from(resource!!.toBitmap())
                            .generate {
                                palette ->
                                palette?.let {
                                    val inColor = it.vibrantSwatch?.rgb?:0
                                    clMain.setBackgroundColor(inColor)
                                }
                            }
                        return false
                    }

                })
            .into(imageMain)

运行结果:

背景色随着加载图片的不同而不同

 

注:

manifest文件:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.mypallet">

    <uses-permission android:name="android.permission.INTERNET"/>

    <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:roundIcon="@mipmap/ic_launcher_round"
        android:supportsRtl="true"
        android:theme="@style/Theme.MyPallet">
        <activity
            android:name=".MainActivity"
            android:exported="true">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>

buil.gradle文件:

plugins {
    id 'com.android.application'
    id 'org.jetbrains.kotlin.android'
}

android {
    compileSdk 32

    defaultConfig {
        applicationId "com.example.mypallet"
        minSdk 21
        targetSdk 32
        versionCode 1
        versionName "1.0"

        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
    }

    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
    kotlinOptions {
        jvmTarget = '1.8'
    }
}

dependencies {

    implementation 'androidx.core:core-ktx:1.7.0'
    implementation 'androidx.appcompat:appcompat:1.4.1'
    implementation 'com.google.android.material:material:1.6.0'
    implementation 'androidx.constraintlayout:constraintlayout:2.1.3'
    testImplementation 'junit:junit:4.13.2'

    implementation 'com.github.bumptech.glide:glide:4.13.0'
    annotationProcessor 'com.github.bumptech.glide:compiler:4.13.0'

    implementation 'androidx.palette:palette:1.0.0'

    androidTestImplementation 'androidx.test.ext:junit:1.1.3'
    androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'
}

MainActivity:

package com.example.mypallet

import android.graphics.drawable.Drawable
import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle
import android.util.Log
import android.widget.ImageView
import androidx.constraintlayout.widget.ConstraintLayout
import androidx.core.graphics.drawable.toBitmap
import androidx.palette.graphics.Palette
import com.bumptech.glide.Glide
import com.bumptech.glide.load.DataSource
import com.bumptech.glide.load.engine.GlideException
import com.bumptech.glide.request.RequestListener
import com.bumptech.glide.request.target.Target


class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        val clMain = findViewById<ConstraintLayout>(R.id.cl_main)
        val imageMain = findViewById<ImageView>(R.id.iv_main)

        Glide.with(this)
            .load("https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fimg.jj20.com%2Fup%2Fallimg%2Ftp01%2F1ZZQ214233446-0-lp.jpg&refer=http%3A%2F%2Fimg.jj20.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=auto?sec=1654236822&t=168186152bef10b8ac90a070ac4e5142")
                .listener(object : RequestListener<Drawable>{
                    override fun onLoadFailed(
                        e: GlideException?,
                        model: Any?,
                        target: Target<Drawable>?,
                        isFirstResource: Boolean
                    ): Boolean {
                        Log.e("TAG","Error loading image",e)
                        return false
                    }

                    override fun onResourceReady(
                        resource: Drawable?,
                        model: Any?,
                        target: Target<Drawable>?,
                        dataSource: DataSource?,
                        isFirstResource: Boolean
                    ): Boolean {

                        Palette.from(resource!!.toBitmap())
                            .generate {
                                palette ->
                                palette?.let {
                                    val inColor = it.vibrantSwatch?.rgb?:0
                                    clMain.setBackgroundColor(inColor)
                                }
                            }
                        return false
                    }

                })
            .into(imageMain)

    }
}

布局文件:

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity"
    android:id="@+id/cl_main">


    <ImageView
        android:id="@+id/iv_main"
        android:layout_width="150dp"
        android:layout_height="150dp"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toTopOf="parent"
        tools:srcCompat="@tools:sample/avatars" />
</androidx.constraintlayout.widget.ConstraintLayout>

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值