#include <iostream.h>
class Point
{
public:
Point() { X = Y = 0; }
Point( int x, int y ) { X = x; Y = y; }
void Print() { cout << "Point(" << X << ", " << Y << ")" << endl; }
friend Point operator+( Point& pt, int nOffset );
friend Point operator+( int nOffset, Point& pt );
private:
int X;
int Y;
};
Point operator+( Point& pt, int nOffset )
{
Point p = pt;
p.X += nOffset;
p.Y += nOffset;
return p;
}
Point operator+( int nOffset, Point& pt )
{
Point p= pt;
p.X += nOffset;
p.Y += nOffset;
return p;
}
void main()
{
Point pt( 10, 10 );
pt.Print();
pt = pt + 5; // Point + int
pt.Print();
pt = 10 + pt; // int + Point
pt.Print();
}