你可以试试哦5

#include <stdio.h>
#include <ctime>

#include <time.h> //suiji
#include <windows.h> //SLEEP函数
struct Player { //玩家结构体,并初始化player
	char name[21];
	int attack;
	int defense;
	int health;
	long int max_health;
	int level;
	int exp;
	int range_exp;
	long int max_exp;

} player = {"勇者", 50, 40, 100, 100, 1, 0, 0, 100};

struct Enemy { //怪的结构体,并初始化各种怪
	char name[20];
	char wupin[12];
	int attack;
	int defense;
	int health;
	int money;
	long int exp;
	int wupin_sign;
	int wupinpro;
	int double_attack;
	int miss;

} strongman = {"森林巨人", "黄金圣衣", 40, 50, 350, 200, 100, 1, 2, 1, 0},

  witch = {"森林女巫", "银甲", 25, 15, 100, 50, 50, 2, 2, 1, 1},

  xiyi = {"森林蜥蜴", "铁甲", 18, 10, 50, 30, 35, 3, 3, 2, 2},

  big_strongman = {"森林巨人王", "巨人晶石", 40 * 5, 50 * 5, 200 * 5, 200 * 5, 100 * 5, 4, 4, 2, 0},

  lion = {"草原雄狮", "绝世好剑", 60, 30, 280, 200, 100, 5, 2, 1, 0},

  horse = {"草原野马", "碧血剑", 28, 12, 90, 50, 50, 6, 2, 1, 1},

  bee = {"草原黄蜂", "长剑", 17, 11, 60, 30, 35, 7, 3, 2, 2},

  shitu = {"使徒", "\0", 60 * 8, 30 * 8, 280 * 8, 200 * 8, 100 * 8, 9, 1, 1, 0},

  guai = {"\0", "\0", 0, 0, 0, 0, 0, 0, 0, 0, 0};

struct Place {
	int bar, hotel, forest1, forest2, forest3, grass1, grass2, grass3;

} place = {1, 2, 3, 4, 5, 6, 7, 8};

int max_exp = 0;
int choose_number = 0, s = 0, strongman_arm = 0, battle = 0, money = 500, place_sign = 9;
int cao = 3, jijiubao = 2, baiyao = 2, superbaiyao = 1, boom = 3, dubiao = 2, atom_boom = 1;
int fang = 0, fang1 = 10, fang1n = 0, fang2 = 20, fang2n = 0, fang3 = 40, fang3n = 0, fang4 = 100, fang4n = 0;
int gong = 0, gong1 = 8, gong1n = 0, gong2 = 15, gong2n = 0, gong3 = 25, gong3n = 0, gong4 = 60, gong4n = 0;
int jingyancao = 0, jingyanbao = 0, jingyanshi = 0;
char gongname[20] = "无", fangname[20] = "无";
char proof;

void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);

int main() {

	int i = 0, j = 0, k = 0;
	char player_name[21];
	Sleep(1000);
	printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:“圣战斗士 ”。
	Sleep(1000);
	printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
	scanf("%s", player_name);
	strncpy(player.name, player_name, 20);
	if (strcmp(player.name, "圣战斗士") == 0) {
		printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
		player.attack = 999;
		player.defense = 999;
		player.health = 9999;
		player.max_health = 9999;
	}
	getchar();

	OrdinaryAct();
	return 0;
}

int SuiJi() {
	srand((unsigned)time(NULL));
	return rand() % 10;
}

int SuiJi100() {
	srand((unsigned)time(NULL));
	return rand() % 100;
}

void ChooseWupin() { //选择物品 并使用
	printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",
	       cao, jijiubao, baiyao, superbaiyao, boom, dubiao, atom_boom, jingyancao, jingyanbao, jingyanshi, strongman_arm);
	switch (scanf("%d", &choose_number), choose_number) {
		case 1:
			if (cao > 0) {
				printf("使用止血草,HP增加60\n\n\n");
				cao--;
				if (player.health + 60 > player.max_health)
					player.health = player.max_health;
				else
					player.health += 60;
			} else
				printf("没有止血草了\n\n\n");
			break;
		case 2:
			if (jijiubao > 0) {
				printf("使用急救包,HP增加80\n\n\n");
				jijiubao--;
				if (player.health + 80 > player.max_health)
					player.health = player.max_health;
				else
					player.health += 80;
			} else
				printf("没有急救包了\n\n\n");
			break;
		case 3:
			if (baiyao > 0) {
				printf("使用云南白药,HP增加120\n\n\n");
				baiyao--;
				if (player.health + 120 > player.max_health)
					player.health = player.max_health;
				else
					player.health += 120;
			} else
				printf("没有云南白药了\n\n\n");
			break;
		case 4:
			if (superbaiyao > 0) {
				printf("使用超级云南白药,HP增加200\n\n\n");
				superbaiyao--;
				if (player.health + 200 > player.max_health)
					player.health = player.max_health;
				else
					player.health += 200;
			} else
				printf("没有超级云南白药了\n\n\n");
			break;
		case 5:
			if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
				if (boom > 0) {
					printf("使用手雷,敌人HP减少100\n\n\n");
					boom--;
					guai.health -= 100;
					AttackResult();
				}
			} else
				printf("非战斗状态,不能使用手雷!\n\n\n");
			break;
		case 6:
			if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
				if (dubiao > 0) {
					printf("使用毒标,敌人HP减少200\n\n\n");
					dubiao--;
					guai.health -= 200;
					AttackResult();
				}
			} else
				printf("非战斗状态,不能使用毒标!\n\n\n");
			break;
		case 7:
			if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
				if (atom_boom > 0) {
					printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
					atom_boom--;
					guai.health -= 666666666;
					AttackResult();
				}
			} else
				printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
			break;
		case 8:
			if (jingyancao > 0 && player.level < 46) {

				printf("使用经验草,等级增加1级\n\n\n");
				jingyancao--;
				player.level += 1;
				printf("等级:%d\n", player.level);
			} else    if (jingyancao < 1) {
				printf("没有经验草了\n\n\n");
			} else
				printf("等级超过45级,修为太高,无法使用。\n\n\n");
			break;
		case 9:
			if (jingyanbao > 0 && player.level < 46) {
				if (player.level > 44 && player.level < 46) {
					int sheng;
					sheng = 45 - player.level;
					player.level += sheng;
					printf("使用经验包,等级增加%d级", sheng);
					printf("等级:%d\n", player.level);
				} else {

					printf("使用经验包,等级增加2级\n\n\n");
					jingyanbao--;
					player.level += 2;
					printf("等级:%d\n", player.level);
				}
			} else if (jingyanbao < 1) {
				printf("没有经验包了");
			} else
				printf("等级超过45级,修为太高,无法使用。\n\n\n");
			break;
		case 10:
			if (jingyanshi > 0 && player.level < 45) {
				if (player.level > 42 && player.level < 46) {
					int sheng;
					sheng = 45 - player.level;
					player.level += sheng;
					printf("使用经验石,等级增加%d级\n", sheng);
					printf("等级:%d\n", player.level);
				} else {
					printf("使用经验石,等级增加4级\n");
					jingyanshi--;
					player.level += 4;
				}
			} else if (jingyanshi < 1) {
				printf("没有经验石了\n\n\n");
			} else
				printf("等级超过45级,修为太高,无法使用。\n\n\n");
			break;
		case 11:
			if (strongman_arm > 0 && player.level < 46) {
				if (player.level > 29 && player.level < 46) {
					int sheng;
					sheng = 45 - player.level;
					player.level += sheng;
					printf("使用巨人晶石,等级增加%d级", sheng);
					printf("等级:%d\n", player.level);
				} else {
					printf("使用巨人晶石,等级增加16级\n\n\n");
					strongman_arm--;
					player.level += 16;
					printf("等级:%d\n", player.level);
				}
			} else if (strongman_arm < 1) {
				printf("没有巨人晶石了。\n\n\n");
			} else
				printf("等级超过45级,修为太高,无法使用。\n\n\n");
			break;
		case 0:
			break;
		default:
			printf("ChooseWupin error!\n\n\n");
	}
}

int AttackResult() { //攻击结果:判断是否获胜 是否获得物品 和 是否升级
	if (guai.health <= 0) {
		battle = 0;
		printf("战斗胜利!获得金币%d,经验%d\n\n\n", guai.money, guai.exp);
		player.exp += guai.exp;
		player.range_exp += guai.exp;
		money += guai.money;
		s = SuiJi();
		if (s < guai.wupinpro) {
			printf("从敌人尸骸中发现");
			printf("%s\n\n\n", guai.wupin);
			AddWupin(guai.wupin_sign);
		}
		WhetherLevelUp();
		if (strcmp(guai.name, "使徒") == 0) {
			printf("战斗胜利,救出公主!!!");
			getchar();
			getchar();
			exit(0);
		}
		return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
	} else {
		int s = SuiJi();

		if ((guai.attack + s - player.defense / 3) < 0) {
			player.health -= 1;
			printf("%s反击,你的HP减少了 1\n\n", guai.name);
		} else {
			player.health -= guai.attack + s - player.defense / 3;
			printf("%s反击,你的HP减少了%d\n\n", guai.name, guai.attack + s - player.defense / 3);
		}
		if (player.health < 0) {
			battle = 0;
			printf("%s战死!金币掉落%d\n\n\n", player.name, player.level * 500);
			money -= player.level * 500;
			player.health = player.max_health / 5;
			OrdinaryAct();//
			return 1;
		}
	}
	return 0;
}

void AddWupin(int wupin_sign) {

	switch (wupin_sign) {
		case 1:
			fang4n++;
			break;
		case 2:
			fang3n++;
			break;
		case 3:
			fang2n++;
			break;
		case 4:
			strongman_arm = 1;
			break;
		case 5:
			gong4n++;
			break;
		case 6:
			gong3n++;
			break;
		case 7:
			gong2n++;
			break;
		default:
			printf("AddWupin error\n\n\n");
	}

}

void WhetherLevelUp() {
	int i = 0, j = 0;
	int l1 = player.range_exp / 100;
	int l2 = player.range_exp / 300;
	int l3 = player.range_exp / 600;
	if (player.level <= 15 && l1 > 0) { //15级以下,经验足够 都满足则升级
		if (l1 == 1) {
			printf("%s", player.name);
			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
			player.attack += 3;
			player.defense += 2;
			player.max_health += 20;
			player.health = player.max_health;
			player.level++;
			player.range_exp = 0;
			player.exp = player.max_exp;
			player.max_exp += 100;
		} else {
			printf("好厉害!连升%d级!", l1);
			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l1, 2 * l1, 20 * l1);
			player.exp = (player.exp + guai.exp) || player.exp - ((player.exp + guai.exp) || player.exp) % 100;
			player.attack += 3 * l1;
			player.defense += 2 * l1;
			player.max_health += 20 * l1;
			player.health = player.max_health;
			player.level += l1;
			player.range_exp = 0;
			player.exp = player.max_exp;
			player.max_exp += 100 * l1;
		}
	} else if (player.level <= 40 && l2 > 0) {
		if (l2 == 1) {
			printf("%s", player.name);
			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
			player.attack += 3;
			player.defense += 2;
			player.max_health += 20;
			player.health = player.max_health;
			player.level++;
			player.range_exp = 0;
			player.exp = player.max_exp;
			player.max_exp += 300;
		} else {
			printf("好厉害!连升%d级!", l1);
			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l2, 2 * l2, 20 * l2);
			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
			player.attack += 3 * l2;
			player.defense += 2 * l2;
			player.max_health += 20 * l2;
			player.health = player.max_health;
			player.level += l2;
			player.range_exp = 0;
			player.exp = player.max_exp;
			player.max_exp += 300 * l2;
		}
	} else if (l3 > 0) {
		if (l3 == 1) {
			printf("%s", player.name);
			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
			player.attack += 3;
			player.defense += 2;
			player.max_health += 20;
			player.health = player.max_health;
			player.level++;
			player.range_exp = 0;
			player.exp = player.max_exp;
			player.max_exp += 600;
		} else {
			printf("好厉害!连升%d级!", l1);
			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l3, 2 * l3, 20 * l3);
			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
			player.attack += 3 * l3;
			player.defense += 2 * l3;
			player.max_health += 20 * l3;
			player.health = player.max_health;
			player.level += l3;
			player.range_exp = 0;
			player.exp = player.max_exp;
			player.max_exp += 600 * l3;
		}
	}
}

void OrdinaryAct() { //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)

	while (1) {
// \(1000);
// system("cls");
		puts("=============================================================================");
		printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
		puts("=============================================================================");
		switch (scanf("%d", &choose_number), choose_number) {
			case 1: //显示移动菜单
				printf("要去哪里?\n\n\n");
				printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
				switch (scanf("%d", &choose_number), choose_number) {
					case 1:
						place_sign = place.bar; //记录目前位置-酒吧
// OrdinaryAct();
						break;
					case 2:
						place_sign = place.hotel; //进入旅店
						printf("金币:%d", money);
						printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
						choose_number = 1;
						switch (scanf("%d", &choose_number), choose_number) {
							case 1:
								if (money - 200 < 0) { //判断钱是否够
									printf("Sorry,你的钱不够~\n\n\n");
									printf("金币:%d", money);
								} else {
									printf("好好休息\nHP满\n第二天了\n\n");
									printf("金币:%d\n", money);
									money -= 200; //花费200住店费
									player.health = player.max_health; //体力满
								}
								break;
							case 0:
								printf("下次再来!\n\n\n");
								break;
							default:
								printf("hotel talk error!\n\n\n");
						}
						place_sign = 0;
						break;
					case 3:
						int yongju, gong, fang;
						printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
						scanf("%d", &yongju);
						switch (yongju) {
							case 1:
								printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
								scanf("%d", &gong);
								switch (gong) {
									case 1:
										if (money >= 300) {
											gong1n++;
											money = money - 300;
											printf ("匕首+1\n");
											printf("匕首:%d个\n", gong1n);
											printf("金币:%d\n", money);
											break;
										} else {
											printf("钱不够!\n");
											printf("金币:%d\n", money);
											break;
										}
									case 2:
										if (money >= 500) {
											gong2n++;
											money = money - 500;
											printf ("长剑+1\n");
											printf("长剑:%d个\n", gong2n);
											printf("金币:%d\n", money);
											break;
										} else {
											printf("钱不够!\n");
											printf("金币:%d\n", money);
											break;
										}
									case 3:
										if (money >= 1000) {
											gong3n++;
											money = money - 1000;
											printf ("碧血剑+1\n");
											printf("碧血剑:%d个\n", gong3n);
											printf("金币:%d\n", money);
											break;
										} else {
											printf("钱不够!\n");
											printf("金币:%d\n", money);
											break;
										}
									default:
										printf("对不起,我们只会打造以上武器。");
										break;

								}
								break;
							case 2:
								int fang;
								printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
								scanf("%d", &fang);
								switch (fang) {
									case 1:
										if (money >= 300) {
											fang1n++;
											money = money - 300;
											printf ("布衣+1\n");
											printf("布衣:%d个\n", fang1n);
											printf("金币:%d\n", money);
										} else {
											printf("钱不够!\n");
											printf("金币:%d\n", money);
										}

										break;
									case 2:
										if (money >= 500) {
											fang2n++;
											money = money - 500;
											printf ("铁甲+1\n");
											printf("铁甲:%d个\n", fang2n);
											printf("金币:%d\n", money);
										} else {
											printf("钱不够!\n");
											printf("金币:%d", money);
										}
										break;
									case 3:
										if (money >= 1000) {
											fang3n++;
											money = money - 1000;
											printf ("银甲+1\n");
											printf("银甲:%d个\n", fang3n);
											printf("金币:%d\n", money);
										} else {
											printf("钱不够!\n");
											printf("金币:%d\n", money);
										}
									default:
										printf("对不起,我们只会打造以上防具。");
										break;

								}
								printf("金币:%d\n", money);
								break;
							case 3:
								printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
								int yi;
								scanf("%d", &yi);
								switch (yi) {
									case 1:
										if (money >= 300 && boom < 5) {
											boom++;
											money = money - 300;
											printf("手雷+1\n");
											printf("手雷:%d\n", boom);
											printf("金币:%d\n", money);
										} else {
											printf("钱不够!\n");
											printf("金币:%d", money);
										}
										break;
									case 2:
										if (money >= 600 && dubiao < 4) {
											dubiao++;
											money = money - 600;
											printf("毒镖+1\n");
											printf("毒镖:%d\n", dubiao);
											printf("金币:%d\n", money);
										} else {
											printf("钱不够!\n");
											printf("金币:%d\n", money);
										}
										break;
									case 3:
										if (money >= 0 && atom_boom < 23333333333) {
											atom_boom = atom_boom + 233;
											money = money + 1500;
											printf("手抛式原子弹+2\n");
											printf("手抛式原子弹:%d\n", atom_boom);
											printf("金币:%d\n", money);
										} else {
											printf("钱不够!\n\n\n");
											printf("金币:%d\n", money);
										}

										break;
								}
						}
						break;
					case 4:
						printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
						printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n", gong1n, gong2n, gong3n, gong4n);
						printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n", fang1n, fang2n,
						       fang3n, fang4n, strongman_arm);
						int pai, shu, i;
						scanf("%d", &pai);
						switch (pai) {
							case 1:
								printf("请问您要出售几件?");
								scanf("%d", &shu);
								if (gong1n >= shu) {
									gong1n = gong1n - shu;
									money = money + shu * 240;
									printf("匕首:%d\n", gong1n);
									printf("金币:%d\n", money);
									break;
								} else {
									printf("装备数不够,无法出售!\n");
									break;
								}
								break;
							case 2:
								printf("请问您要出售几件?\n");
								scanf("%d", &shu);
								if (gong2n >= shu) {
									gong2n = gong2n - shu;
									money = money + shu * 400;
									printf("长剑:%d\n", gong2n);
									printf("金币:%d\n", money);
									break;
								} else {
									printf("装备数不够,无法出售!\n");
									break;
								}
							case 3:
								printf("请问您要出售几件?\n");
								scanf("%d", &shu);
								if (gong3n >= shu) {
									gong3n = gong3n - shu;
									money = money + shu * 800;
									printf("碧血剑:%d\n", gong3n);
									printf("金币:%d\n", money);
									break;
								} else {
									printf("装备数不够,无法出售!\n");
									break;
								}
							case 4:
								printf("请问您要出售几件?\n");
								scanf("%d", &shu);
								if (gong4n >= shu) {
									gong4n = gong4n - shu;
									money = money + shu * 1500;
									printf("绝世好剑:%d\n", gong4n);
									printf("金币:%d\n", money);
									break;
								} else {
									printf("装备数不够,无法出售!\n");
									break;
								}
							case 5:
								printf("请问您要出售几件?\n");
								scanf("%d", &shu);
								if (fang1n >= shu) {
									fang1n = fang1n - shu;
									money = money + shu * 240;
									printf("布衣:%d\n", fang1n);
									printf("金币:%d\n", money);
									break;
								} else {
									printf("装备数不够,无法出售!\n");
									break;
								}
							case 6:
								printf("请问您要出售几件?\n");
								scanf("%d", &shu);
								if (fang2n >= shu) {
									fang2n = fang2n - shu;
									money = money + shu * 500;
									printf("铁甲:%d\n", fang2n);
									printf("金币:%d\n", money);
									break;
								} else {
									printf("装备数不够,无法出售!\n");
									break;
								}
							case 7:
								printf("请问您要出售几件?\n");
								scanf("%d", &shu);
								if (fang3n >= shu) {
									fang3n = fang3n - shu;
									money = money + shu * 800;
									printf("银甲:%d\n", fang3n);
									printf("金币:%d\n", money);
									break;
								} else {
									printf("装备数不够,无法出售!\n");
									break;
								}
								break;
							case 8:
								printf("请问您要出售几件?\n");
								scanf("%d", &shu);
								if (fang1n >= shu) {
									fang4n = fang4n - shu;
									money = money + shu * 1500;
									printf("黄金圣衣:%d\n", fang4n);
									printf("金币:%d\n", money);
									break;
								} else {
									printf("装备数不够,无法出售!\n");
									break;
								}
							case 9:
								printf("请问您要出售几颗?");
								scanf("%d", &shu);
								if (strongman_arm >= shu) {
									strongman_arm = strongman_arm - shu;
									money = money + shu * 2000;
									printf("巨人晶石:%d\n", strongman_arm);
									printf("金币:%d\n", money);
								} else {
									printf("晶石数不够,无法出售!\n");
									break;
								}
								break;
							case 0:
								break;
								break;
							default:
								printf("没有该装备,无法出售!\n");
								break;
						}

						break;
					case 5:
						int yewai;
						while (1) {
							puts("=============================================================================");
							printf("要去哪冒险呢?");
							printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
							puts("=============================================================================");
							scanf("%d", &yewai);
							switch (yewai) {
								case 1:
									place_sign = place.forest1;
									s = SuiJi();
									if (s < 7) {
										battle = 1;
										guai = xiyi;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else if (s < 9) {
										battle = 1;
										guai = witch;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else {
										printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
									}
									break;
								case 3:
									place_sign = place.forest2;
									s = SuiJi();
									if (s < 7) {
										battle = 1;
										guai = witch;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else if (s < 9) {
										battle = 1;
										guai = strongman;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else {
										printf("这里安全\n\n\n");
									}
									break;
								case 5:
									place_sign = place.forest3;
									s = SuiJi();
									if (s < 7) {
										battle = 1;
										guai = strongman;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else if (s < 9) {
										battle = 1;
										guai = big_strongman;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else {
										printf("这里安全\n\n\n");
									}
									break;
								case 2:
									place_sign = place.grass1;
									s = SuiJi();
									if (s < 7) {
										battle = 1;
										guai = bee;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else if (s < 9) {
										battle = 1;
										guai = horse;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else {
										printf("这里安全\n\n\n");
									}
									break;
								case 4:
									place_sign = place.grass2;
									s = SuiJi();
									if (s < 7) {
										battle = 1;
										guai = horse;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else if (s < 9) {
										battle = 1;
										guai = lion;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else {
										printf("这里安全\n\n\n");
									}
									break;
								case 6:
									place_sign = place.grass3;
									s = SuiJi();
									if (s < 7) {
										battle = 1;
										guai = lion;
										printf("%s扑了过来!\n\n\n", guai.name);
										BattleAct();
									} else if (s < 9) {
										battle = 1;
										if (strongman_arm) {
											printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
											guai = shitu;
											printf("%s扑了过来!\n\n\n", guai.name);
											BattleAct();
										} else
											printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
									} else {
										printf("这里安全\n\n\n");
									}
									break;
									if (yewai != 0) {
										printf("该区域为未知区域,无法进入。\n\n\n");
										break;
									}
							}
							if (yewai == 0) {
								break;
								printf("已离开荒野。");
							}
						}

				}
				break;

			case 2:
				ChooseWupin();
				break; //显示道具,并可以使用.
			case 3: //对话选项
				if (place_sign == place.bar) {
					printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
					switch (scanf("%d", &choose_number), choose_number) {
						case 1:
							printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
							break;
						case 2:
							if (fang1n < 1 && gong1n < 1) {
								printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
								printf("%s心想:哇,这位大叔人真好啊!\n\n\n)", player.name);
								gong1n++;
								fang1n++;
							} else
								printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
							break;
						case 3:
							printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
							choose_number = 1;
							while (choose_number) {
								switch (scanf("%d", &choose_number), choose_number) {
									case 1:
										if (money < 25) {
											printf("钱不够!");
										} else {
											if (player.health + 20 <= player.max_health) {
												printf("HP+20.");
												money -= 25;
												player.health += 20;
											} else {
												printf("HP满了");
												player.health = player.max_health;
											}
										}
										break;
									case 2:
										if (money < 80) {
											printf("钱不够!");
										} else {
											if (player.health + 50 <= player.max_health) {
												printf("HP+50.");
												money -= 80;
												player.health += 50;
											} else {
												printf("HP满了");
												player.health = player.max_health;
											}
										}
										break;
									case 3:
										if (money < 150) {
											printf("钱不够!");
										} else {
											if (player.health + 100 <= player.max_health) {
												printf("HP+100.");
												money -= 150;
												player.health += 100;
											} else {
												printf("HP满了");
												player.health = player.max_health;
											}
										}
										break;
									case 0:
										printf("下次再来!\n");
										break;
									default:
										printf("输入错误\n\n\n");
										break;
								}
								break;
							}
							break;
						case 4:
							printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
							int mai;
							scanf("%d", &mai);
							if (mai == 1) {
								printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
								int dongxi;
								scanf("%d", &dongxi);
								switch (dongxi) {
									case 1:
										if (money >= 100 && cao < 6) {
											cao++;
											money = money - 100;
											printf ("止血草+1\n");
										} else {
											printf("钱不够!\n");
										}
										break;
									case 2:
										if (money >= 150 && jijiubao < 5) {
											jijiubao++;
											money = money - 150;
											printf ("急救包+1\n");
										} else {
											printf("钱不够!\n");
										}
										break;
									case 3:
										if (money >= 250 && baiyao < 4) {
											baiyao++;
											money = money - 250;
											printf ("云南白药+1\n");
										} else {
											printf("钱不够!\n");
										}
										break;
									case 4:
										if (money >= 400 && superbaiyao < 3) {
											superbaiyao++;
											money = money - 400;
											printf ("超级云南白药+1\n");

										} else {
											printf("钱不够!\n");
										}
										break;
									case 5:
										if (money >= 150) {
											jingyancao++;
											money = money - 150;
											printf ("经验草+1\n");
										} else {
											printf("钱不够!\n");
										}
										break;
									case 6:
										if (money >= 300) {
											jingyanbao++;
											money = money - 300;
											printf ("经验包+1\n");
										} else {
											printf("钱不够!\n");
										}
										break;
									case 7:
										if (money >= 500) {
											jingyanshi++;
											money = money + 500;
											printf ("经验石+1\n");
										} else {
											printf("钱不够!\n");
										}
										break;
								}
							case 0:
								printf("金币:%d\n", money);
								printf("再见,欢迎下次再来!\n");
								break;

							}
							if (mai == 2) {
								printf("药品商人:去去去,老子没时间陪你聊。\n");
							}
					}
				} else if (place_sign == place.hotel)
					printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
				else
					printf("这里好像没人可以聊天\n\n\n");
				break;
			case 4:
				DisplayState();
				break; //显示状态
			case 5: //装备
				printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n", gong1n, gong2n, gong3n, gong4n);
				printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n);
				printf("选择要装备的武器或防具:\n\n\n");
				switch (scanf("%d", &choose_number), choose_number) {
					case 1:
						if (gong1n >= 1) {
							printf("拿起了匕首\n\n\n");
							gong = gong1;
							strcpy(gongname, "匕首");
						} else
							printf("你没有匕首可以装备\n\n\n");
						break;
					case 2:
						if (gong2n >= 1) {
							printf("拿起了长剑\n\n\n");
							gong = gong2;
							strcpy(gongname, "长剑");
						} else
							printf("你没有长剑可以装备\n\n\n");
						break;
					case 3:
						if (gong3n >= 1) {
							printf("拿起了碧血剑\n\n\n");
							gong = gong3;
							strcpy(gongname, "碧血剑");
						} else
							printf("你没有碧血剑可以装备\n\n\n");
						break;
					case 4:
						if (gong4n >= 1) {
							printf("拿起了绝世好剑\n\n\n");
							gong = gong4;
							strcpy(gongname, "绝世好剑");
						} else
							printf("你没有绝世好剑可以装备\n\n\n");
						break;
					case 5:
						if (fang1n >= 1) {
							printf("穿上了布衣\n\n\n");
							fang = fang1;
							strcpy(fangname, "布衣");
						} else
							printf("你没有布衣可以装备\n\n\n");
						break;
					case 6:
						if (fang2 >= 1) {
							printf("穿上了铁甲\n\n\n");
							fang = fang2;
							strcpy(fangname, "铁甲");
						} else
							printf("你没有铁甲可以装备\n\n\n");
						break;
					case 7:
						if (fang3n >= 1) {
							printf("穿上了银甲\n\n\n");
							fang = fang3;
							strcpy(fangname, "银甲");
						} else
							printf("你没有银甲可以装备\n\n\n");
						break;
					case 8:
						if (fang4n >= 1) {
							printf("穿上了黄金圣衣\n\n\n");
							fang = fang4;
							strcpy(fangname, "黄金圣衣");
						} else
							printf("你没有黄金圣衣可以装备\n\n\n");
						break;
					case 0:
						printf("未更换装备\n\n\n");
						break;
					default:
						printf("change error!");
				}
				break;
			case 6:
				printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
				break;
			case 0:
				printf("确定退出游戏?(Y/N)\n\n\n");
				getchar();
				proof = getchar();
				if (proof == 'y' || proof == 'Y') {
					printf("数据存储中...");
//向文件中更新数据;
					getchar();
					printf("按回车退出");
					getchar();
					return;
				} else if (proof == 'n' || proof == 'N')
					printf("继续游戏!\n\n\n");
				else
					printf("继续!\n\n\n");
				break;
			default:
				printf("输入错误!\n\n\n");
		}
	}
}

void DisplayState() {
	printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n", player.name, player.attack, gong, player.attack + gong,
	       player.defense, fang, player.defense + fang, player.health, player.max_health);
	printf("武器: %s 防具: %s \n\n\n", gongname, fangname);
	printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n", player.level, player.exp, player.max_exp,
	       player.max_exp - player.exp, money);
}

void BattleAct() {
	while (1) {
		puts("=============================================================================");
		printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
		switch (scanf("%d", &choose_number), choose_number) {
			case 1:
				s = SuiJi();
				printf("%s攻击! %sHP减少%d\n\n\n", player.name, guai.name, player.attack + s + gong - guai.defense / 3);
				guai.health -= player.attack + s + gong - guai.defense / 3;
				if (AttackResult())
					return; //如果攻击有结果(敌人或玩家战死)退出函数
				else
					continue;
			case 2:
				ChooseWupin();
				break; //选择物品,可以使用,战斗中允许使用攻击性物品
			case 3:
				DisplayState();
				break; //显示状态
			case 4:
				s = SuiJi();
				if (s < 4) { //40%的概率可以逃跑
					printf("%s逃跑了~\n\n\n", player.name);
					battle = 0;
					return;
				} else
					printf("%s逃跑失败!\n\n\n", player.name);
				break;
			default:
				printf("输入错误,重新输入!\n\n\n");
		}
	}
}

void printf(char *p) {
	while (1) {
		if (*p != 0)
			printf("%c", *p++);
		else
			break;
		Sleep(100);
	}
}

苍穹世界代码

如果你喜欢的话,记得一键三连哦!求求了,这对我很重要!

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