你可以试试哦25

#include <bits/stdc++.h>
#include <cstdlib>
#include <ctime>
#include <windows.h>
#define random(a,b) (rand()%(b-a)+a)
using namespace std;
int juese, hp, tp, mp, hhp = 200, jvli = 3, shanhai, dt, y, shunshen = 1;
int kuihua, sh;

string s, name = {"木叶忍者"};;
string a = "短刀!", b = "苦无!";

void p(string s, int b1, int b2) {
	for (int i = 0; i < s.size(); ++i)
		cout << s[i], Sleep(b1);
	cout << endl;
	Sleep(b2);
}

void gongji1() {
	cout << "你和敌人的距离是:" << jvli << endl;
	cin >> s;
	if (s == "adj" && jvli <= 1 && tp >= 10) {
		cout << "你使用了神威,距离足够" << endl;
		Sleep(1000);
		shanhai = random(10, 20);
		cout << "敌人被吸入了神威空间";
		Sleep(100);
		cout << "受到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		jvli += 3;
		tp -= 10;
	}
	if (s == "adj" && jvli > 1) {
		cout << "你使用了神威,距离不够" << endl;
	}
	if (s == "adj" && tp < 10 && jvli < 1) {
		cout << "你使用了神威,体力不够" << endl;
	}
	if (s == "dj" && jvli < 6 && tp >= 10) {
		cout << "你使用了火遁·豪火旋风,距离足够" << endl;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "dj" && jvli > 6) {
		cout << "你使用了火遁·豪火旋风,距离不够" << endl;
	}
	if (s == "dj" && jvli < 6 && tp < 10) {
		cout << "你使用了火遁·豪火旋风,体力不够" << endl;
	}
	if (s == "wsj" && jvli <= 6 && tp >= 10) {
		cout << "你使用了木遁·神树,距离足够" << endl;
		shanhai = random(30, 40);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "wsj" && jvli > 6) {
		cout << "你使用了木遁·神树,距离不够" << endl;
	}
	if (s == "wsj" && jvli <= 6 && tp < 10) {
		cout << "你使用了木遁·神树,体力不够" << endl;
	}
	if (s == "wdl" && jvli <= 5 && tp >= 15) {
		cout << "你使用了通灵·十尾,距离足够" << endl;
		sh = 1;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 15;
		int lianji = random(0, 2);
		while (lianji == 2) {
			cout << "触发连击!" << endl;
			shanhai = random(10, 20);
			cout << "敌人收到" << shanhai << "点伤害" << endl;
			hhp -= shanhai;
			int lianji = random(0, 2);
		}
	}
	if (s == "wdl" && jvli > 2) {
		cout << "你使用了通灵·十尾,距离不够" << endl;
	}
	if (s == "wdl" && jvli <= 2 && tp < 15) {
		cout << "你使用了通灵·十尾,体力不够" << endl;
	}
	if (s == "dsi" && sh) {
		if (s == "dsi" && jvli < 4 && tp >= 60 && mp >= 1) {
			cout << "你使用了尾兽玉,距离足够" << endl;
			shanhai = random(60, 70);
			cout << "敌人收到" << shanhai << "点伤害" << endl;
			hhp -= shanhai;
			tp -= 60;
			int lianji = 1;
			do {
				cout << "触发燃烧!" << endl;
				shanhai = random(5, 10);
				cout << "敌人收到" << shanhai << "点伤害" << endl;
				hhp -= shanhai;
				lianji = random(0, 1);
			} while (lianji == 1);
			if (s == "dsi" && jvli > 4) {
				cout << "你使用了尾兽玉,距离不够" << endl;
			}
			if (s == "dsi" && jvli < 4 && tp < 60) {
				cout << "你使用了尾兽玉,体力不够" << endl;
			}
			if (s == "dsi" && jvli < 4 && tp >= 60 && mp < 1) {
				cout << "你使用了尾兽玉,气不够" << endl;
			}
		}
	} else if (s == "dsi")
		cout << "你没有通灵十尾";
	if (s == "jka" && tp >= 5) {
		cout << "你后翻滚!" << endl;
		jvli += 2;
	}
	if (s == "jkd" && tp >= 5) {
		cout << "你前翻滚!" << endl;
		jvli -= 2;
	}
	if (s == "j" && jvli <= 2 && tp >= 5) {
		cout << "你使用了轻手,距离足够" << endl;
		shanhai = random(5, 10);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "j" && jvli > 2) {
		cout << "你使用了轻手,距离不够" << endl;
	}
	if (s == "l" && jvli <= 2 && tp >= 7) {
		cout << "你使用了重手,距离足够" << endl;
		shanhai = random(10, 15);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "l" && jvli > 2) {
		cout << "你使用了重手,距离不够" << endl;
	}
	if (s == "k" && jvli <= 3 && tp >= 5) {
		cout << "你使用了轻脚,距离足够" << endl;
		shanhai = random(5, 7);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "k" && jvli > 4) {
		cout << "你使用了轻脚,距离不够" << endl;
	}
	if (s == "i" && jvli <= 3 && tp >= 7) {
		cout << "你使用了重脚,距离足够" << endl;
		shanhai = random(10, 13);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 7;
	}
	if (s == "i" && jvli > 3) {
		cout << "你使用了重脚,距离不够" << endl;
	}
	if (s == "jka" || s == "jkd" || s == "j" || s == "k" && tp < 5) {
		cout << "体力不够!" << endl;
	}
	if (s == "l" || s == "i" && tp < 7) {
		cout << "体力不够!" << endl;
	}
}

void gongji2() {
	cout << "你和敌人的距离是:" << jvli << endl;
	cin >> s;
	if (s == "adj" && jvli <= 3 && tp >= 10) {
		cout << "你使用了宇智波反弹,距离足够" << endl;
		Sleep(1000);
		shanhai = random(10, 20);
		cout << "敌人被弹出3米  ";
		Sleep(100);
		cout << "受到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		jvli += 3;
		tp -= 10;
	} else if (s == "adj" && jvli > 3) {
		cout << "你使用了宇智波反弹,距离不够" << endl;
	} else if (s == "adj" && tp < 10 && jvli < 3) {
		cout << "你使用了宇智波反弹,体力不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp >= 10) {
		cout << "你使用了火遁·豪火灭却,距离足够" << endl;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "dj" && jvli > 7) {
		cout << "你使用了火遁·豪火灭却,距离不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp < 10) {
		cout << "你使用了火遁·豪火灭却,体力不够" << endl;
	}
	if (s == "wsj" && jvli <= 8 && tp >= 15) {
		cout << "你使用了须佐能乎,距离足够" << endl;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 15;
	}
	if (s == "wsj" && jvli > 8) {
		cout << "你使用了须佐能乎,距离不够" << endl;
	}
	if (s == "wsj" && jvli <= 8 && tp < 15) {
		cout << "你使用了须佐能乎,体力不够" << endl;
	}
	if (s == "wdl" && jvli <= 4 && tp >= kuihua * 10 / 2) {
		cout << "你使用了写轮眼幻术,距离足够" << endl;
		shanhai = (20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
	}
	if (s == "wdl" && jvli > 4) {
		cout << "你使用了写轮眼幻术,距离不够" << endl;
	}
	if (s == "wdl" && jvli <= 4 && tp < kuihua * 10 / 2) {
		cout << "你使用了写轮眼幻术,体力不够" << endl;
	}
	if (s == "dsi" && jvli < 7 && tp >= 60 && mp >= 2) {
		cout << "你使用了威装·九尾须佐能乎,距离足够" << endl;
		if (jvli <= 2) {
			shanhai = random(65, 75);
		} else {
			shanhai = random(55, 65);
		}
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 60;
		int lianji = 1;
		do {
			cout << "触发连击!" << endl;
			shanhai = random(5, 8);
			cout << "敌人收到" << shanhai << "点伤害" << endl;
			hhp -= shanhai;
			lianji = random(0, 1);
		} while (lianji == 1);
	} else if (s == "dsi" && jvli > 7) {
		cout << "你使用了威装·九尾须佐能乎,距离不够" << endl;
	} else if (s == "dsi" && jvli < 7 && tp < 60) {
		cout << "你使用了威装·九尾须佐能乎,体力不够" << endl;
	} else if (s == "dsi" && jvli < 7 && tp >= 60 && mp < 3) {
		cout << "你使用了威装·九尾须佐能乎,气不够" << endl;
	}
	if (s == "jka" && tp >= 5) {
		cout << "你后翻滚!" << endl;
		jvli += 2;
	}
	if (s == "jkd" && tp >= 5) {
		cout << "你前翻滚!" << endl;
		jvli -= 2;
	}
	if (s == "j" && jvli <= 2 && tp >= 5) {
		cout << "你使用了轻手,距离足够" << endl;
		shanhai = random(5, 10);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "j" && jvli > 2) {
		cout << "你使用了轻手,距离不够" << endl;
	}
	if (s == "l" && jvli <= 2 && tp >= 7) {
		cout << "你使用了重手,距离足够" << endl;
		shanhai = random(10, 15);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "l" && jvli > 2) {
		cout << "你使用了重手,距离不够" << endl;
	}
	if (s == "k" && jvli <= 3 && tp >= 5) {
		cout << "你使用了轻脚,距离足够" << endl;
		shanhai = random(5, 7);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "k" && jvli > 4) {
		cout << "你使用了轻脚,距离不够" << endl;
	}
	if (s == "i" && jvli <= 3 && tp >= 7) {
		cout << "你使用了重脚,距离足够" << endl;
		shanhai = random(10, 13);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 7;
	}
	if (s == "i" && jvli > 3) {
		cout << "你使用了重脚,距离不够" << endl;
	}
	if (s == "jka" || s == "jkd" || s == "j" || s == "k" && tp < 5) {
		cout << "体力不够!" << endl;
	}
	if (s == "l" || s == "i" && tp < 7) {
		cout << "体力不够!" << endl;
	}
}

void gongji3() {
	cout << "你和敌人的距离是:" << jvli << endl;
	cin >> s;
	if (s == "sdj" && jvli <= 3 && tp >= 10) {
		cout << "你使用了突刺,距离足够" << endl;
		Sleep(1000);
		shanhai = random(10, 20);
		cout << "你突刺3米 ";
		Sleep(100);
		cout << name << "受到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		jvli -= 3;
		tp -= 10;
	}
	if (s == "sdj" && jvli > 3) {
		cout << "你使用了突刺,距离不够" << endl;
	}
	if (s == "sdj" && tp < 10 && jvli <= 3) {
		cout << "你使用了突刺,体力不够" << endl;
	}
	if (s == "dsj" && jvli <= 1 && tp >= 5) {
		cout << "你使用了抱摔,距离足够" << endl;
		Sleep(1000);
		shanhai = random(10, 20);
		cout << "敌人被摔出3米  ";
		Sleep(100);
		cout << "受到" << shanhai << "点伤害" << endl;
		hhp -= shanhai - 10;
		jvli += 3;
		tp -= 10;
	}
	if (s == "dsj" && jvli > 1) {
		cout << "你使用了抱摔,距离不够" << endl;
	}
	if (s == "dsj" && tp < 5 && jvli < 1) {
		cout << "你使用了抱摔,体力不够" << endl;
	}
	if (s == "sdak" && jvli < 6 && tp >= 15) {
		cout << "你使用了千鸟流,距离足够" << endl;
		shanhai = random(20, 25);
		hhp -= shanhai;
		cout << name << "收到" << shanhai << "点伤害" << endl;
		int lianji = 1;
		do {
			cout << "触发电击!" << endl;
			shanhai = random(5, 8);
			cout << "敌人收到" << shanhai << "点伤害" << endl;
			hhp -= shanhai;
			lianji = random(0, 1);
		} while (lianji == 1);
		tp -= 15;
	}
	if (s == "sdak" && jvli > 5) {
		cout << "你使用了千鸟流,距离不够" << endl;
	}
	if (s == "sadk" && jvli < 6 && tp < 15) {
		cout << "你使用了千鸟流,体力不够" << endl;
	}
	if (s == "sdj" && jvli <= 7 && tp >= 15) {
		cout << "你使用了火遁·豪火球之术,距离足够" << endl;
		shanhai = random(20, 25);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 15;
	}
	if (s == "sdj" && jvli > 7) {
		cout << "你使用了火遁·豪火球之术,距离不够" << endl;
	}
	if (s == "sdj" && jvli <= 7 && tp < 15) {
		cout << "你使用了火遁·豪火球之术,体力不够" << endl;
	}

	if (s == "asdi" && jvli < 6 && tp >= 60 && mp >= 2) {
		cout << "你使用麒麟,距离足够" << endl;
		if (jvli <= 2) {
			shanhai = random(60, 70);
		} else {
			shanhai = random(50, 60);
		}
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 60;
		int lianji = 1;
		do {
			cout << "触发电击!" << endl;
			shanhai = random(5, 8);
			cout << "敌人收到" << shanhai << "点伤害" << endl;
			hhp -= shanhai;
			lianji = random(0, 1);
		} while (lianji == 1);
	}
	if (s == "asdi" && jvli > 6) {
		cout << "你使用了麒麟,距离不够" << endl;
	}
	if (s == "dsi" && jvli < 6 && tp < 60) {
		cout << "你使用了麒麟,体力不够" << endl;
	}
	if (s == "asdi" && jvli < 6 && tp >= 60 && mp < 3) {
		cout << "你使用了麒麟,气不够" << endl;
	}
	if (s == "jka" && tp >= 5) {
		cout << "你后翻滚!" << endl;
		jvli += 2;
	}
	if (s == "jkd" && tp >= 5) {
		cout << "你前翻滚!" << endl;
		jvli -= 2;
	}
	if (s == "j" && jvli <= 2 && tp >= 5) {
		cout << "你使用了轻手,距离足够" << endl;
		shanhai = random(5, 10);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "j" && jvli > 2) {
		cout << "你使用了轻手,距离不够" << endl;
	}
	if (s == "l" && jvli <= 2 && tp >= 7) {
		cout << "你使用了重手,距离足够" << endl;
		shanhai = random(10, 15);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "l" && jvli > 2) {
		cout << "你使用了重手,距离不够" << endl;
	}
	if (s == "k" && jvli <= 3 && tp >= 5) {
		cout << "你使用了轻脚,距离足够" << endl;
		shanhai = random(5, 7);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "k" && jvli > 4) {
		cout << "你使用了轻脚,距离不够" << endl;
	}
	if (s == "i" && jvli <= 3 && tp >= 7) {
		cout << "你使用了重脚,距离足够" << endl;
		shanhai = random(10, 13);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 7;
	}
	if (s == "i" && jvli > 3) {
		cout << "你使用了重脚,距离不够" << endl;
	}
	if (s == "jka" || s == "jkd" || s == "j" || s == "k" && tp < 5) {
		cout << "体力不够!" << endl;
	}
	if (s == "l" || s == "i" && tp < 7) {
		cout << "体力不够!" << endl;
	}
}

void gongji4() {
	cout << "你和敌人的距离是:" << jvli << endl;
	cin >> s;
	if (s == "adj" && jvli <= 1 && tp >= 10) {
		cout << "你使用了过肩摔,距离足够" << endl;
		Sleep(1000);
		shanhai = random(10, 20);
		cout << "敌人被摔出3米  ";
		Sleep(100);
		cout << "受到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		jvli += 3;
		tp -= 10;
	}
	if (s == "adj" && jvli > 1) {
		cout << "你使用了过肩摔,距离不够" << endl;
	}
	if (s == "adj" && tp < 10 && jvli < 1) {
		cout << "你使用了过肩摔,体力不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp >= 10) {
		cout << "你使用了火遁·豪火球之术,距离足够" << endl;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "dj" && jvli > 7) {
		cout << "你使用了火遁·豪火球之术,距离不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp < 10) {
		cout << "你使用了火遁·豪火球之术,体力不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp >= 10) {
		cout << "你使用了通灵·乌鸦,距离足够" << endl;
		shanhai = random(15, 25);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "dj" && jvli > 7) {
		cout << "你使用了通灵·乌鸦,距离不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp < 10) {
		cout << "你使用了通灵·乌鸦,体力不够" << endl;
	}
	if (s == "wsj" && jvli <= 4 && tp >= kuihua * 10 / 2) {
		cout << "你使用了月读,距离足够" << endl;
		shanhai = (kuihua * 20 / 2, kuihua * 30 / 2);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= kuihua * 10 / 2;
		kuihua++;
	}
	if (s == "wsj" && jvli > 4) {
		cout << "你使用了月读,距离不够" << endl;
	}
	if (s == "wsj" && jvli <= 4 && tp < kuihua * 10 / 2) {
		cout << "你使用了月读,体力不够" << endl;
	}
	if (s == "wdl" && jvli <= 4 && tp >= 15) {
		cout << "你使用了天照,距离足够" << endl;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 15;
		int lianji = random(0, 2);
		while (lianji == 2) {
			cout << "触发燃烧!" << endl;
			shanhai = random(10, 20);
			cout << "敌人收到" << shanhai << "点伤害" << endl;
			hhp -= shanhai;
			int lianji = random(0, 2);
		}
	}
	if (s == "wdl" && jvli > 4) {
		cout << "你使用了天照,距离不够" << endl;
	}
	if (s == "wdl" && jvli <= 4 && tp < 15) {
		cout << "你使用了天照,体力不够" << endl;
	}
	if (s == "dsi" && tp >= 60 && mp >= 1) {
		cout << "你使用了须佐能乎·十拳剑,体力足够" << endl;
		shanhai = random(50, 60);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 60;
		int lianji = 1;
		do {
			cout << "触发连击!" << endl;
			shanhai = random(5, 10);
			cout << "敌人收到" << shanhai << "点伤害" << endl;
			hhp -= shanhai;
			lianji = random(0, 1);
		} while (lianji == 1);
	}
	if (s == "dsi" && jvli < 4 && tp < 60) {
		cout << "你使用了须佐能乎·十拳剑,体力不够" << endl;
	}
	if (s == "dsi" && jvli < 4 && tp >= 60 && mp < 1) {
		cout << "你使用了须佐能乎·十拳剑,气不够" << endl;
	}
	if (s == "jka" && tp >= 5) {
		cout << "你后翻滚!" << endl;
		jvli += 2;
	}
	if (s == "jkd" && tp >= 5) {
		cout << "你前翻滚!" << endl;
		jvli -= 2;
	}
	if (s == "j" && jvli <= 2 && tp >= 5) {
		cout << "你使用了轻手,距离足够" << endl;
		shanhai = random(5, 10);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "j" && jvli > 2) {
		cout << "你使用了轻手,距离不够" << endl;
	}
	if (s == "l" && jvli <= 2 && tp >= 7) {
		cout << "你使用了重手,距离足够" << endl;
		shanhai = random(10, 15);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "l" && jvli > 2) {
		cout << "你使用了重手,距离不够" << endl;
	}
	if (s == "k" && jvli <= 3 && tp >= 5) {
		cout << "你使用了轻脚,距离足够" << endl;
		shanhai = random(5, 7);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "k" && jvli > 4) {
		cout << "你使用了轻脚,距离不够" << endl;
	}
	if (s == "i" && jvli <= 3 && tp >= 7) {
		cout << "你使用了重脚,距离足够" << endl;
		shanhai = random(10, 13);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 7;
	}
	if (s == "i" && jvli > 3) {
		cout << "你使用了重脚,距离不够" << endl;
	}
	if (s == "jka" || s == "jkd" || s == "j" || s == "k" && tp < 5) {
		cout << "体力不够!" << endl;
	}
	if (s == "l" || s == "i" && tp < 7) {
		cout << "体力不够!" << endl;
	}
}

void gongji5() {
	cout << "你和敌人的距离是:" << jvli << endl;
	cin >> s;
	if (s == "adj" && jvli <= 1 && tp >= 10) {
		cout << "你使用了叶影舞,距离足够" << endl;
		Sleep(1000);
		shanhai = random(10, 20);
		cout << "敌人被打飞5米  ";
		Sleep(100);
		cout << "受到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		jvli += 5;
		tp -= 10;
	}
	if (s == "adj" && jvli > 1) {
		cout << "你使用了叶影舞,距离不够" << endl;
	}
	if (s == "adj" && tp < 10 && jvli <= 1) {
		cout << "你使用了叶影舞,体力不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp >= 10) {
		cout << "你使用了通灵·八忍犬,距离足够" << endl;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "dj" && jvli > 7) {
		cout << "你使用了通灵·八忍犬,距离不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp < 10) {
		cout << "你使用了通灵·八忍犬,体力不够" << endl;
	}
	if (s == "di" && jvli <= 2 && tp >= 10) {
		cout << "你使用了神威,距离足够" << endl;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "di" && jvli > 2) {
		cout << "你使用了神威,距离不够" << endl;
	}
	if (s == "di" && jvli <= 2 && tp < 10) {
		cout << "你使用了神威,体力不够" << endl;
	}
	if (s == "wsj" && jvli <= 5 && tp >= 10) {
		cout << "你使用了水遁·水龙弹,距离足够" << endl;
		shanhai = random(30, 40);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "wsj" && jvli > 2) {
		cout << "你使用了水遁·水龙弹,距离不够" << endl;
	}
	if (s == "wsj" && jvli <= 2 && tp < 10) {
		cout << "你使用了水遁·水龙弹,体力不够" << endl;
	}
	if (s == "wsi" && jvli <= 5 && tp >= 10) {
		cout << "你使用了火遁·豪火球之术,距离足够" << endl;
		shanhai = random(30, 40);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "wsi" && jvli > 2) {
		cout << "你使用了火遁·豪火球之术,距离不够" << endl;
	}
	if (s == "wsi" && jvli <= 2 && tp < 10) {
		cout << "你使用了火遁·豪火球之术,体力不够" << endl;
	}
	if (s == "wdl" && jvli <= 7 && tp >= 15) {
		cout << "你使用了雷切,距离足够" << endl;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 15;
		int lianji = random(0, 2);
		while (lianji == 2) {
			cout << "触发电击!" << endl;
			shanhai = random(10, 20);
			cout << "敌人收到" << shanhai << "点伤害" << endl;
			hhp -= shanhai;
			int lianji = random(0, 2);
		}
		jvli = 1;
	}
	if (s == "wdl" && jvli > 7) {
		cout << "你使用了雷切,距离不够" << endl;
	}
	if (s == "wdl" && jvli <= 7 && tp < 15) {
		cout << "你使用了雷切,体力不够" << endl;
	}
	if (s == "dsi" && jvli < 10 && tp >= 60 && mp >= 1) {
		cout << "你使用了雷虎通杀,距离足够" << endl;
		shanhai = random(50, 60);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 60;
		int lianji = 1;
		do {
			cout << "触发电击!" << endl;
			shanhai = random(5, 10);
			cout << "敌人收到" << shanhai << "点伤害" << endl;
			hhp -= shanhai;
			lianji = random(0, 1);
		} while (lianji == 1);
	}
	if (s == "dsi" && jvli > 10) {
		cout << "你使用了雷虎通杀,距离不够" << endl;
	}
	if (s == "dsi" && jvli < 10 && tp < 60) {
		cout << "你使用了雷虎通杀,体力不够" << endl;
	}
	if (s == "dsi" && jvli < 10 && tp >= 60 && mp < 1) {
		cout << "你使用了雷虎通杀,气不够" << endl;
	}
	if (s == "jka" && tp >= 5) {
		cout << "你后翻滚!" << endl;
		jvli += 2;
	}
	if (s == "jkd" && tp >= 5) {
		cout << "你前翻滚!" << endl;
		jvli -= 2;
	}
	if (s == "j" && jvli <= 2 && tp >= 5) {
		cout << "你使用了轻手,距离足够" << endl;
		shanhai = random(5, 10);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "j" && jvli > 2) {
		cout << "你使用了轻手,距离不够" << endl;
	}
	if (s == "l" && jvli <= 2 && tp >= 7) {
		cout << "你使用了重手,距离足够" << endl;
		shanhai = random(10, 15);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "l" && jvli > 2) {
		cout << "你使用了重手,距离不够" << endl;
	}
	if (s == "k" && jvli <= 3 && tp >= 5) {
		cout << "你使用了轻脚,距离足够" << endl;
		shanhai = random(5, 7);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "k" && jvli > 4) {
		cout << "你使用了轻脚,距离不够" << endl;
	}
	if (s == "i" && jvli <= 3 && tp >= 7) {
		cout << "你使用了重脚,距离足够" << endl;
		shanhai = random(10, 13);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 7;
	}
	if (s == "i" && jvli > 3) {
		cout << "你使用了重脚,距离不够" << endl;
	}
	if (s == "jka" || s == "jkd" || s == "j" || s == "k" && tp < 5) {
		cout << "体力不够!" << endl;
	}
	if (s == "l" || s == "i" && tp < 7) {
		cout << "体力不够!" << endl;
	}
}

void gongji6() {
	cout << "你和敌人的距离是:" << jvli << endl;
	cin >> s;
	if (s == "adj" && jvli <= 1 && tp >= 10) {
		cout << "你使用了过肩摔,距离足够" << endl;
		Sleep(1000);
		shanhai = random(10, 20);
		cout << "敌人被摔出3米  ";
		Sleep(100);
		cout << "受到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		jvli += 3;
		tp -= 10;
	}
	if (s == "adj" && jvli > 1) {
		cout << "你使用了过肩摔,距离不够" << endl;
	}
	if (s == "adj" && tp < 10 && jvli < 1) {
		cout << "你使用了过肩摔,体力不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp >= 10) {
		cout << "你使用了火遁·豪火球之术,距离足够" << endl;
		shanhai = random(20, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 10;
	}
	if (s == "dj" && jvli > 7) {
		cout << "你使用了火遁·豪火球之术,距离不够" << endl;
	}
	if (s == "dj" && jvli < 7 && tp < 10) {
		cout << "你使用了火遁·豪火球之术,体力不够" << endl;
	}
	if (s == "wsi" && jvli <= 8 && tp >= 15) {
		cout << "你使用了须佐能乎,距离足够" << endl;
		shanhai = random(25, 30);
		cout << "敌人收到" << shanhai << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 15;
	}
	if (s == "wsi" && jvli > 8) {
		cout << "你使用了须佐能乎,距离不够" << endl;
	}
	if (s == "wsi" && jvli <= 8 && tp < 15) {
		cout << "你使用了须佐能乎,体力不够" << endl;
	}
	if (s == "wsj" && jvli <= 5 && tp >= 10) {
		cout << "你使用了瞬身术,距离足够" << endl;
		shunshen += random(1, 2);
		cout << "你有" << shunshen << "个分身" << endl;
	}
	if (s == "wsj" && jvli > 5) {
		cout << "你使用了瞬身术,距离不够" << endl;
	}
	if (s == "wsj" && jvli <= 5 && tp < 10) {
		cout << "你使用了瞬身术,体力不够" << endl;
	}
	if (s == "dsi" && tp >= 60 && mp >= 1) {
		cout << "你使用了别天神,体力足够" << endl;
		shanhai = random(50, 60);
		cout << "敌人被改变意志" << endl;
		hhp -= 10000;
	}
	if (s == "dsi" && jvli < 4 && tp < 60) {
		cout << "你使用了别天神,体力不够" << endl;
	}
	if (s == "dsi" && jvli < 4 && tp >= 60 && mp < 1) {
		cout << "你使用了别天神,气不够" << endl;
	}
	if (s == "jka" && tp >= 5) {
		cout << "你后翻滚!" << endl;
		jvli += 2;
	}
	if (s == "jkd" && tp >= 5) {
		cout << "你前翻滚!" << endl;
		jvli -= 2;
	}
	if (s == "j" && jvli <= 2 && tp >= 5) {
		cout << "你使用了轻斩,距离足够" << endl;
		shanhai = random(5, 10);
		cout << "敌人收到" << shanhai *shunshen << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "j" && jvli > 2) {
		cout << "你使用了轻斩,距离不够" << endl;
	}
	if (s == "l" && jvli <= 2 && tp >= 7) {
		cout << "你使用了重斩,距离足够" << endl;
		shanhai = random(10, 15);
		cout << "敌人收到" << shanhai *shunshen << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "l" && jvli > 2) {
		cout << "你使用了重斩,距离不够" << endl;
	}
	if (s == "k" && jvli <= 3 && tp >= 5) {
		cout << "你使用了飞踢,距离足够" << endl;
		shanhai = random(5, 7);
		cout << "敌人收到" << shanhai *shunshen << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 5;
	}
	if (s == "k" && jvli > 4) {
		cout << "你使用了飞踢,距离不够" << endl;
	}
	if (s == "i" && jvli <= 3 && tp >= 7) {
		cout << "你使用了飞斩,距离足够" << endl;
		shanhai = random(10, 13);
		cout << "敌人收到" << shanhai *shunshen << "点伤害" << endl;
		hhp -= shanhai;
		tp -= 7;
	}
	if (s == "i" && jvli > 3) {
		cout << "你使用了飞斩,距离不够" << endl;
	}
	if (s == "jka" || s == "jkd" || s == "j" || s == "k" && tp < 5) {
		cout << "体力不够!" << endl;
	}
	if (s == "l" || s == "i" && tp < 7) {
		cout << "体力不够!" << endl;
	}
}

int main() {
	srand((int)time(0));
	cout << endl << endl << endl << endl << endl << endl << endl << endl << endl << endl << endl;
	cout << "                                                加载中 ";
	system("color F8");
	for (int i = 1; i <= 10; i++) {
		Sleep(500);
		cout << "▉";
	}
	Sleep(500);
	system("cls");
	system("color 40");
	cout << endl << endl << endl << endl << endl;
	cout << "                                                           写" << endl << endl;
	Sleep(500);
	cout << "                                                           轮" << endl << endl;
	Sleep(500);
	cout << "                                                           眼" << endl << endl;
	Sleep(500);
	cout << "                                                           传" << endl << endl;
	Sleep(500);
	cout << "                                                           说" << endl << endl;
	Sleep(2000);
	system("cls");
	system("color F8");
	cout << "小宇宙出品,绝属精品" << endl;
	Sleep(2000);
	system("cls");
	cout << "抵制不良游戏,拒绝盗版游戏。" << endl << " 注意自我保护,谨防受骗上当。" << endl <<
	     " 适度游戏益脑,沉迷游戏伤身。" << endl << "合理安排时间,享受健康生活。";
	Sleep(2000);
	system("cls");
	string zuobi;
	Sleep(1000);
	while (1) {
		hhp = 200, dt = 0, y = 0;
		system("cls");
		int xx;
		cout << "写轮眼传说" << endl;
		cout << "1.格斗模式" << endl;
		cout << "2.剧情模式" << endl;
		cin >> xx;
		if (xx == 1) {
			cout << "您的角色:" << endl << "1.宇智波带土" << endl << "2.宇智波斑" << endl << "3.宇智波佐助" << endl << "4.宇智波鼬"
			     << endl << "5.旗木卡卡西" << endl;
			cin >> juese;
			if (juese == 6) {
				juese = 6;
				hp = 150;
				tp = 60;
				mp = 0;
				cout << "你已使用隐藏角色宇智波止水" << endl;
			}
			if (juese != 1 && juese != 2 && juese != 3 && juese != 4 && juese != 5 && juese != 6) {
				cout << "(ノ`Д)ノ你输错了!!!" << endl << "接受惩罚吧!!!(╬▔皿▔)凸";
				Sleep(500);
				cout << "鼠标抽搐开启!!!";
				system("cls");
				int x = GetSystemMetrics(SM_CXSCREEN);
				int y = GetSystemMetrics(SM_CYSCREEN);
				srand(time(0));
				while (1)
					SetCursorPos(rand() % x, rand() % y);
			}
			if (juese == 1) {
				hp = 200;
				tp = 80;
				mp = 0;
			}
			if (juese == 2) {
				hp = 200;
				tp = 100;
				mp = 1;
			}
			if (juese == 3) {
				hp = 200;
				tp = 60;
				mp = 1;
			}
			if (juese == 4) {
				hp = 150;
				tp = 70;
				mp = 1;
			}
			if (juese == 5) {
				hp = 150;
				tp = 50;
				mp = 1;
			}
			cout << "请输入作弊码(没有可以乱输):" << endl;
			cin >> zuobi;
			if (zuobi == "复仇") {
				cout << "你的仇人是";
				cin >> name;
				cout << "已为您将木叶忍者更名为" << name << endl;
			}
			if (zuobi == "thc666") {
				cout << "开启无敌模式" << endl;
				hp = 1000000;
				mp = 1000000;
				tp = 1000000;
			}
			if (juese == 5 && zuobi == "带土") {
				name = "带土";
				cout << "眼前的人好像有些熟悉..." << endl;
				cout << "你少年时的伙伴——带土。" << endl;
				a = "火遁·豪火锐枪!";
				b = "神威连斩!";
				dt = 15;
			}
			if (zuobi == "boss") {
				name = "九尾";
				a = "尾兽玉";
				b = "爪击";
				hhp = 1000;
				dt = 20;
				y = 10;
			}
			cout << "正在加载资源...";
			Sleep(2000);
			cout << endl;
			cout << "战斗开始!!!" << "  你的敌人是" << name << "!!!" << endl <<
			     "wasd控制移动,j-轻手,k-轻脚,l-重手,i-重脚。j+k+前后方向-向前或后翻滚" << endl;
			while (hp > 0 && hhp > 0) {
				tp += 5;
				mp++;
				cout << "你的状态:    生命:" << hp << "    体力:" << tp << "   气:" << mp << endl;
				cout << name << "的状态:     生命:" << hhp << endl;
				int xianshou = random(1, 2);
				if (xianshou == 1) {
					cout << "你是先手!" << endl;
					if (juese == 1) {
						gongji1();
					}
					if (juese == 2) {
						gongji2();
					}
					if (juese == 3) {
						gongji3();
					}
					if (juese == 4) {
						gongji4();
					}
					if (juese == 5) {
						gongji5();
					}
					if (juese == 6) {
						gongji6();
					}
				} else {
					cout << "很遗憾你没抢到先手" << endl;
				}
				int drgj = random(1, 3);
				if (jvli >= 1 && jvli <= 2 && drgj == 1) {
					int shanhai = random(10, 20);
					cout << name << "使用了" << a << "你收到了" << shanhai + dt + y << "点伤害!" << endl;
					hp -= shanhai + dt + y;
				}
				if (jvli >= 1 && jvli <= 2 && drgj > 1) {
					int shanhai = random(10, 15);
					cout << name << "使用了" << b << "你收到了" << shanhai + dt + y << "点伤害!" << endl;
					hp -= shanhai + dt;
				} else if (jvli < 1) {
					cout << name << "后撤!" << "距离+2" << endl;
					jvli++;
					jvli++;
				} else if (jvli > 2) {
					cout << name << "前进!" << "距离-2" << endl;
					jvli--;
					jvli--;
				}
				if (xianshou == 2) {
					if (juese == 1) {
						gongji1();
					}
					if (juese == 2) {
						gongji2();
					}
					if (juese == 3) {
						gongji3();
					}
					if (juese == 4) {
						gongji4();
					}
					if (juese == 5) {
						gongji5();
					}
					if (juese == 6) {
						gongji6();
					}
				}
				cout << "你的状态:    生命:" << hp << "    体力:" << tp << "   气:" << mp << endl;
				cout << name << "的状态:     生命:" << hhp;
			}
			if (hp < 0) {
				cout << endl << "你被" << name << "轰成了渣渣";
			}
			if (hhp < 0) {
				cout << endl << name << "被你" << "轰成了渣渣";
			}
			Sleep(2000);
		} else if (xx == 2) {
			p("宇智波一族", 200, 400);
			p("输入1观看剧情", 100, 200);
			int ff;
			cin >> ff;
			if (ff == 1) {
				p("100多年前,火之国有一大种族,日向一族。他们都有着血继限界——白眼。", 100, 200);
				p("日向一族中,部分人的白眼发生了变异,也就是写轮眼。", 100, 200);
				p("这些拥有写轮眼的人在泉奈和斑的带领下,创立了宇智波一族。", 100, 200);
				p("宇智波一族也日益强大起来,其族徽是一把团扇,他们擅长使用火系查克拉。", 100, 200);
				p("完", 200, 500);
			}
			system("cls");
			p("第一章", 200, 400);
			p("木叶创立", 200, 400);
			p("在柱间和斑的努力下,木叶村创立了。", 100, 200);
			p("因为千手柱间擅长使用木遁,村子叫做木叶,因为班擅长使用火遁,村长叫做火影。", 100, 200);
			p("千手柱间的实力比宇智波斑强,所以千手柱间当上了火影。", 100, 200);
			p("为了争夺火影,宇智波斑与千手柱间展开了战斗。", 100, 200);
			cout << endl;
			name = "千手柱间";
			hp = 200;
			tp = 100;
			mp = 1;
			hhp = 200;
			p("你的角色是宇智波斑。", 100, 200);
			cout << "战斗开始!!!" << "  你的敌人是" << name << "!!!" << endl <<
			     "wasd控制移动,j-轻手,k-轻脚,l-重手,i-重脚。j+k+前后方向-向前或后翻滚" << endl;
			while (hp > 0 && hhp > 0) {
				tp += 5;
				mp++;
				cout << "你的状态:    生命:" << hp << "    体力:" << tp << "   气:" << mp << endl;
				cout << name << "的状态:     生命:" << hhp << endl;
				int xianshou = random(1, 2);
				if (xianshou == 1) {
					cout << "你是先手!" << endl;
					gongji2();
				} else {
					cout << "很遗憾你没抢到先手" << endl;
				}
				int drgj = random(1, 3);
				if (jvli >= 1 && jvli <= 2 && drgj == 1) {
					int shanhai = random(20, 30);
					cout << name << "使用了" << "木龙" << "你收到了" << shanhai << "点伤害!" << endl;
					hp -= shanhai + dt + y;
				}
				if (jvli >= 1 && jvli <= 2 && drgj > 1) {
					int shanhai = random(15, 25);
					cout << name << "使用了" << "木人" << "你收到了" << shanhai  << "点伤害!" << endl;
					hp -= shanhai + dt;
				} else if (jvli < 1) {
					cout << name << "后撤!" << "距离+2" << endl;
					jvli++;
					jvli++;
				} else if (jvli > 2) {
					cout << name << "前进!" << "距离-2" << endl;
					jvli--;
					jvli--;
				}
			}
			p("宇智波斑败了,只好逃走。", 100, 200);
			p("之后,宇智波一族世世代代都被火影打压。", 100, 200);
			p("第一章 完", 200, 500);
			system("cls");
			p("第二章", 200, 400);
			p("灭族前夕", 200, 400);
			p("因为宇智波一族被火影打压,宇智波富岳十分不满,决定操控九尾,发动战争。", 100, 200);
			p("三代目知道后决定派宇智波止水用别天神改变宇智波富岳的意志。", 100, 200);
			p("但志村团藏并不同意。", 100, 200);
			p("他偷袭宇智波止水,并偷走了他的一只写轮眼。", 100, 200);
			name = "志村团藏";
			hp = 80;
			hhp = 150;
			tp = 30;
			mp = 0;
			p("你的角色是宇智波止水。", 100, 200);
			cout << "战斗开始!!!" << "  你的敌人是" << "志村团藏" << "!!!" << endl <<
			     "wasd控制移动,j-轻手,k-轻脚,l-重手,i-重脚。j+k+前后方向-向前或后翻滚" << endl;
			while (hp > 0 && hhp > 0) {
				tp += 5;
				mp++;
				cout << "你的状态:    生命:" << hp << "    体力:" << tp << "   气:" << mp << endl;
				cout << name << "的状态:     生命:" << hhp << endl;
				int xianshou = random(1, 2);
				if (xianshou == 1) {
					cout << "你是先手!" << endl;
					gongji6();
				} else {
					cout << "很遗憾你没抢到先手" << endl;
				}
				int drgj = random(1, 3);
				if (jvli >= 1 && jvli <= 2 && drgj == 1) {
					int shanhai = random(20, 30);
					cout << name << "使用了" << "风之手里剑" << "你收到了" << shanhai << "点伤害!" << endl;
					hp -= shanhai + dt + y;
				}
				if (jvli >= 1 && jvli <= 2 && drgj > 1) {
					int shanhai = random(15, 25);
					cout << name << "使用了" << "风刃" << "你收到了" << shanhai  << "点伤害!" << endl;
					hp -= shanhai + dt;
				} else if (jvli < 1) {
					cout << name << "后撤!" << "距离+2" << endl;
					jvli++;
					jvli++;
				} else if (jvli > 2) {
					cout << name << "前进!" << "距离-2" << endl;
					jvli--;
					jvli--;
				}
			}
			p("在团藏和暗部忍者的攻击下,宇智波止水也因为体力不支倒下了。", 100, 200);
			p("好在宇智波鼬前来支援,宇智波止水在临死的时候将自己仅剩的一只写轮眼交给了宇智波鼬。", 100, 200);
			p("第二章 完", 200, 500);
			system("cls");
			p("第三章", 200, 500);
			p("血红之夜", 200, 500);
			p("屠杀宇智波一族的计划开始了。", 100, 200);
			system("color 40");
			p("你的角色是宇智波鼬。", 100, 200);
			name = "宇智波族人";
			hp = 150;
			hhp = 100;
			tp = 60;
			mp = 1;
			while (1) {
				cout << "战斗开始!!!" << "  你的敌人是" << name << "!!!" << endl <<
				     "wasd控制移动,j-轻手,k-轻脚,l-重手,i-重脚。j+k+前后方向-向前或后翻滚" << endl;
				for (int i = 1; i <= 3; i++) {
					cout << "还有" << 3 - i + 1 << "个敌人。";
					while (hp > 0 && hhp > 0) {
						tp += 5;
						mp++;
						cout << "你的状态:    生命:" << hp << "    体力:" << tp << "   气:" << mp << endl;
						cout << name << "的状态:     生命:" << hhp << endl;
						int xianshou = random(1, 2);
						if (xianshou == 1) {
							cout << "你是先手!" << endl;
							gongji4();
						} else {
							cout << "很遗憾你没抢到先手" << endl;
						}
						int drgj = random(1, 3);
						if (jvli >= 1 && jvli <= 2 && drgj == 1) {
							int shanhai = random(10, 15);
							cout << name << "使用了" << "火遁·豪火球之术" << "你收到了" << shanhai << "点伤害!" << endl;
							hp -= shanhai + dt + y;
						}
						if (jvli >= 1 && jvli <= 2 && drgj > 1) {
							int shanhai = random(5, 10);
							cout << name << "使用了" << "刀斩" << "你收到了" << shanhai  << "点伤害!" << endl;
							hp -= shanhai + dt;
						} else if (jvli < 1) {
							cout << name << "后撤!" << "距离+2" << endl;
							jvli++;
							jvli++;
						} else if (jvli > 2) {
							cout << name << "前进!" << "距离-2" << endl;
							jvli--;
							jvli--;
						}
					}
					if (hp == 0) {
						cout << "你失败了。";
						break;
						system("cls");
					}
				}
				if (hp != 0)
					break;
			}
			p("解决了许多族人之后,你决定去刺杀你的父亲——宇智波富岳。", 100, 200);
			p("你小心翼翼的来到家里,发现你的父母都跪在地上等待你来终结他们的生命。", 100, 200);
			p("你的心十分颤抖,不过这并没有阻止你接下来的行动。", 100, 200);
			system("cls");
			system("color 40");
			system("color F8");
			Sleep(77);
			system("color 40");
			p("第三章 完", 200, 500);
			system("color F8");
			system("cls");
		}
	}
}

火影忍者1~3章代码!!!

如果你喜欢的话,记得一键三连哦!求求了,这对我很重要!

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