你可以试试哦17

#include <windows.h>
#include <conio.h>
#include <bits/stdc++.h>

struct player {
	int x;
	int y;
	int ice_time;
	int wrong_time;
	int blind_time;
	int repelled;
	int mine;
	bool life;
	int job;
	int dir;
	int speed_time;
} a[5];

char map[201][11];

void put(char *p);

void put_map() {
	for (int i = -5; i <= 4; i ++) {
		for (int j = 1; j <= 10; j ++) {
			if (i == 0 && j == a[1].y)
				printf("○");
			else if (a[1].x + i == a[2].x && j == a[2].y)
				printf("●");
			else if (map[a[1].x + i][j] == 0)
				printf("  ");
			else if (map[a[1].x + i][j] == 1)
				printf("■");
			else if (map[a[1].x + i][j] == 2)
				printf("▓");
		}
		printf("    ");
		for (int j = 1; j <= 10; j ++) {
			if (i == 0 && j == a[2].y)
				printf("○");
			else if (a[2].x + i == a[1].x && j == a[1].y)
				printf("●");
			else if (map[a[2].x + i][j] == 0)
				printf("  ");
			else if (map[a[2].x + i][j] == 1)
				printf("■");
			else if (map[a[2].x + i][j] == 2)
				printf("▓");
		}
		puts("");
	}
	printf("玩家一 ");
	if (a[1].ice_time > clock() && a[1].wrong_time < clock()) {
		printf("冰冻状态         ");
	} else if (a[1].wrong_time > clock() && a[1].ice_time < clock()) {
		printf("混乱状态         ");
	} else if (a[1].wrong_time > clock()) {
		printf("混乱状态 冰冻状态");
	} else
		printf("正常状态        ");
	printf(" 玩家二 ");
	if (a[2].ice_time > clock() && a[2].wrong_time < clock()) {
		printf("冰冻状态         ");
	} else if (a[2].wrong_time > clock() && a[2].ice_time < clock()) {
		printf("混乱状态         ");
	} else if (a[2].wrong_time > clock()) {
		printf("混乱状态 冰冻状态");
	} else
		printf("正常状态        ");
	puts("");
	printf("技能点:%2d              技能点:%2d", a[1].mine, a[2].mine);
}

void game_one() {
	srand(unsigned(time(0)));
	for (int i = 1; i <= 200; i += 3) {
		map[i][1] = 1;
		map[i][10] = 1;
		for (int j = 2; j <= 9; j ++) {
			map[i][j] = 1;
		}
		if (i != 1) {
			map[i - 1][1] = 1;
			map[i - 1][10] = 1;
			map[i - 2][1] = 1;
			map[i - 2][10] = 1;
			for (int j = i - 2; j <= i - 1; j ++) {
				for (int k = 2; k <= 9; k ++) {
					map[j][k] = 0;
				}
			}
			int index = rand() % 7 + 2;
			map[i][index] = 0;
			map[i][index + 1] = 0;
		}
	}
	for (int i = 1; i <= 10; i ++) {
		map[200][i] = 1;
	}
	a[1].x = 2;
	a[1].y = 2;
	a[2].x = 2;
	a[2].y = 2;
	a[1].ice_time = 0;
	a[1].wrong_time = 0;
	a[2].ice_time = 0;
	a[2].wrong_time = 0;
	a[1].mine = 0;
	a[1].mine = 0;
	while (a[1].x <= 198 && a[2].x <= 198) {
		if (kbhit()) {
			char c = getch();
			if (c == -32) {
				c = getch();
				if (a[1].ice_time > clock()) {
					;
				} else if (a[1].wrong_time > clock()) {
					srand(unsigned(time(0)));
					int s = rand() % 2;
					if (s == 0 && map[a[1].x][a[1].y - 1] != 1)
						-- a[1].y;
					else if (map[a[1].x][a[1].y + 1] != 1)
						++ a[1].y;
				} else if (c == 75 && map[a[1].x][a[1].y - 1] != 1) {
					-- a[1].y;
				} else if (c == 77 && map[a[1].x][a[1].y + 1] != 1) {
					++ a[1].y;
				} else if (c == 72 && a[1].x % 3 == 0) {
					a[1].x -= 2;
				}
			}
			if (c == 'a' || c == 'w' || c == 'd') {
				if (a[2].ice_time > clock()) {
					;
				} else if (a[2].wrong_time > clock()) {
					srand(unsigned(time(0)));
					int s = rand() % 2;
					if (s == 0 && map[a[2].x][a[2].y - 1] != 1)
						-- a[2].y;
					else if (map[a[2].x][a[2].y + 1] != 1)
						++ a[2].y;
				} else if (c == 'a' && map[a[2].x][a[2].y - 1] != 1) {
					-- a[2].y;
				} else if (c == 'd' && map[a[2].x][a[2].y + 1] != 1) {
					++ a[2].y;
				} else if (c == 'w' && a[2].x % 3 == 0) {
					a[2].x -= 2;
				}
			}
			if (c == '0' && a[1].mine >= 1) {
				-- a[1].mine;
				map[a[1].x + 1][a[1].y] = 0;
			}
			if (c == '.' && a[1].mine >= 1) {
				-- a[1].mine;
				map[a[1].x][a[1].y] = 1;
			}
			if (c == 13 && a[1].mine >= 1) {
				-- a[1].mine;
				srand(unsigned(time(0)));
				int s = rand() % 2;
				if (s == 1)
					a[2].ice_time = clock() + 2000;
				else
					a[2].wrong_time = clock() + 3000;
			}
			if (c == 'b' && a[2].mine >= 1) {
				-- a[2].mine;
				map[a[2].x + 1][a[2].y] = 0;
			}
			if (c == 'n' && a[2].mine >= 1) {
				-- a[2].mine;
				map[a[2].x][a[2].y] = 1;
			}
			if (c == 'm' && a[2].mine >= 1) {
				-- a[2].mine;
				srand(unsigned(time(0)));
				int s = rand() % 2;
				if (s == 1)
					a[1].ice_time = clock() + 2000;
				else
					a[1].wrong_time = clock() + 3000;
			}
		}
		srand(unsigned(time(0)));
		if (rand() % 3 == 0) {
			int temp = rand() % 200;
			if (temp % 3 == 1)
				++ temp;
			map[temp][rand() % 8 + 2] = 2;
		}
		if (map[a[1].x][a[1].y] == 2) {
			++ a[1].mine;
			map[a[1].x][a[1].y] = 0;
		}
		if (map[a[2].x][a[2].y] == 2) {
			++ a[2].mine;
			map[a[2].x][a[2].y] = 0;
		}
		if (map[a[1].x + 1][a[1].y] != 1)
			++ a[1].x;
		if (map[a[2].x + 1][a[2].y] != 1)
			++ a[2].x;
		put_map();
		Sleep(20);
		system("cls");
	}
	system("cls");
	if (a[1].x == 199)
		put("一号首先逃脱");
	else
		put("二号首先逃脱");
	Sleep(1000);
}

void map_put(int x) {
	for (int i = -5; i <= 4; i ++) {
		for (int j = 1; j <= 10; j ++) {
			if (i + a[1].x <= x)
				printf("▓");
			else if (i == 0 && j == a[1].y)
				printf("○");
			else if (a[1].x + i == a[2].x && j == a[2].y)
				printf("●");
			else if (map[a[1].x + i][j] == 0)
				printf("  ");
			else if (map[a[1].x + i][j] == 1)
				printf("■");
		}
		printf("    ");
		for (int j = 1; j <= 10; j ++) {
			if (i + a[2].x <= x)
				printf("▓");
			else if (i == 0 && j == a[2].y)
				printf("○");
			else if (a[2].x + i == a[1].x && j == a[1].y)
				printf("●");
			else if (map[a[2].x + i][j] == 0)
				printf("  ");
			else if (map[a[2].x + i][j] == 1)
				printf("■");
		}
		puts("");
	}
}

void game_two() {
	srand(unsigned(time(0)));
	for (int i = 1; i <= 200; i += 3) {
		map[i][1] = 1;
		map[i][10] = 1;
		for (int j = 2; j <= 9; j ++) {
			map[i][j] = 1;
		}
		if (i != 1) {
			map[i - 1][1] = 1;
			map[i - 1][10] = 1;
			map[i - 2][1] = 1;
			map[i - 2][10] = 1;
			for (int j = i - 2; j <= i - 1; j ++) {
				for (int k = 2; k <= 9; k ++) {
					map[j][k] = 0;
				}
			}
			int index = rand() % 7 + 2;
			map[i][index] = 0;
			map[i][index + 1] = 0;
		}
	}
	for (int i = 1; i <= 10; i ++) {
		map[200][i] = 1;
	}
	a[1].life = true;
	a[2].life = true;
	a[1].x = 2;
	a[1].y = 2;
	a[2].x = 2;
	a[2].y = 2;
	int x = 1;
	int fire_time = clock() + 5000;
	while ((a[1].x <= 198 || a[1].y <= 198) && (a[1].life && a[2].life)) {
		if (kbhit()) {
			char c = getch();
			if (c == -32) {
				c = getch();
				if (c == 75 && map[a[1].x][a[1].y - 1] != 1 && a[1].life) {
					-- a[1].y;
				} else if (c == 77 && map[a[1].x][a[1].y + 1] != 1 && a[1].life) {
					++ a[1].y;
				} else if (c == 72 && map[a[1].x - 1][a[1].y] == 1 && a[1].life) {
					a[1].x -= 2;
				}
			}
			if (c == 'a' || c == 'w' || c == 'd') {
				if (c == 'a' && map[a[2].x][a[2].y - 1] != 1 && a[2].life) {
					-- a[2].y;
				} else if (c == 'd' && map[a[2].x][a[2].y + 1] != 1 && a[2].life) {
					++ a[2].y;
				} else if (c == 'w' && map[a[2].x - 1][a[2].y] == 1 && a[2].life) {
					a[2].x -= 2;
				}
			}
		}
		if (clock() > fire_time) {
			++ x;
			fire_time += 180;
		}
		if (a[1].x <= x)
			a[1].life = false;
		if (a[2].x <= x)
			a[2].life = false;
		map_put(x);
		if (map[a[1].x + 1][a[1].y] != 1)
			++ a[1].x;
		if (map[a[2].x + 1][a[2].y] != 1)
			++ a[2].x;
		Sleep(20);
		system("cls");
	}
	if (a[1].life && a[2].life)
		put("全部逃脱成功");
	else if (a[1].life)
		put("二号试图在岩浆里游泳");
	else if (a[2].life)
		put("一号化为了灰烬");
	else
		put("黑人抬走一、二号");
	Sleep(1000);
}

void mut_pap(int x) {
	for (int i = -5; i <= 4; i ++) {
		for (int j = 1; j <= 10; j ++) {
			if (i + a[1].x <= x)
				printf("▓");
			else if (i == 0 && j == a[1].y)
				printf("○");
			else if (a[1].x + i == a[2].x && j == a[2].y)
				printf("●");
			else if (map[a[1].x + i][j] == 0)
				printf("  ");
			else if (map[a[1].x + i][j] == 1)
				printf("■");
		}
		puts("");
	}
}

void game_four() {
	srand(unsigned(time(0)));
	for (int i = 1; i <= 200; i += 3) {
		map[i][1] = 1;
		map[i][10] = 1;
		for (int j = 2; j <= 9; j ++) {
			map[i][j] = 1;
		}
		if (i != 1) {
			map[i - 1][1] = 1;
			map[i - 1][10] = 1;
			map[i - 2][1] = 1;
			map[i - 2][10] = 1;
			for (int j = i - 2; j <= i - 1; j ++) {
				for (int k = 2; k <= 9; k ++) {
					map[j][k] = 0;
				}
			}
			int index = rand() % 7 + 2;
			map[i][index] = 0;
			map[i][index + 1] = 0;
		}
	}
	for (int i = 1; i <= 10; i ++) {
		map[200][i] = 1;
	}
	a[1].life = true;
	a[1].x = 2;
	a[1].y = 2;
	int x = 1;
	int fire_time = clock() + 5000;
	while (a[1].x <= 198 && a[1].life) {
		if (kbhit()) {
			char c = getch();
			if (c == -32) {
				c = getch();
				if (c == 75 && map[a[1].x][a[1].y - 1] != 1 && a[1].life) {
					-- a[1].y;
				} else if (c == 77 && map[a[1].x][a[1].y + 1] != 1 && a[1].life) {
					++ a[1].y;
				} else if (c == 72 && map[a[1].x - 1][a[1].y] == 1 && a[1].life) {
					a[1].x -= 2;
				}
			}
		}
		if (clock() > fire_time) {
			++ x;
			fire_time += 180;
		}
		if (a[1].x <= x)
			a[1].life = false;
		mut_pap(x);
		if (map[a[1].x + 1][a[1].y] != 1)
			++ a[1].x;
		Sleep(20);
		system("cls");
	}
	if (a[1].life)
		put("逃脱成功");
	Sleep(1000);
}

void pap_mut() {
	for (int i = -5; i <= 4; i ++) {
		for (int j = 1; j <= 10; j ++) {
			if (i == 0 && j == a[1].y)
				printf("○");
			else if (a[1].x + i == a[2].x && j == a[2].y)
				printf("●");
			else if (map[a[1].x + i][j] == 0)
				printf("  ");
			else if (map[a[1].x + i][j] == 1)
				printf("■");
		}
		puts("");
	}
}

void game_three() {
	srand(unsigned(time(0)));
	for (int i = 1; i <= 200; i += 3) {
		map[i][1] = 1;
		map[i][10] = 1;
		for (int j = 2; j <= 9; j ++) {
			map[i][j] = 1;
		}
		if (i != 1) {
			map[i - 1][1] = 1;
			map[i - 1][10] = 1;
			map[i - 2][1] = 1;
			map[i - 2][10] = 1;
			for (int j = i - 2; j <= i - 1; j ++) {
				for (int k = 2; k <= 9; k ++) {
					map[j][k] = 0;
				}
			}
			int index = rand() % 7 + 2;
			map[i][index] = 0;
			map[i][index + 1] = 0;
		}
	}
	for (int i = 1; i <= 10; i ++) {
		map[200][i] = 1;
	}
	a[1].life = true;
	a[1].x = 2;
	a[1].y = 2;
	int start_time = clock();
	while (a[1].x <= 198 && a[1].life) {
		if (kbhit()) {
			char c = getch();
			if (c == -32) {
				c = getch();
				if (c == 75 && map[a[1].x][a[1].y - 1] != 1 && a[1].life) {
					-- a[1].y;
				} else if (c == 77 && map[a[1].x][a[1].y + 1] != 1 && a[1].life) {
					++ a[1].y;
				} else if (c == 72 && map[a[1].x - 1][a[1].y] == 1 && a[1].life) {
					a[1].x -= 2;
				}
			}
		}
		pap_mut();
		if (map[a[1].x + 1][a[1].y] != 1)
			++ a[1].x;
		Sleep(20);
		system("cls");
	}
	printf("共计用时%lfs", double(clock() - start_time) / 100);
	Sleep(3000);
}

void put(char *p) {
	while (1) {
		if (*p != 0)
			printf("%c", *p ++);
		else
			break;
		Sleep(20);
	}
}

void pu_ma() {

	for (int i = -5; i <= 4; i ++) {
		for (int j = 1; j <= 10; j ++) {
			if (i == 0 && j == a[1].y)
				printf("○");
			else if (a[1].blind_time > clock()) {
				int k = rand() % 4;
				if (k == 0 || k == 3)
					printf("  ");
				else if (k == 1)
					printf("■");
				else if (k == 2)
					printf("▓");
			} else if (a[1].x + i == a[2].x && j == a[2].y)
				printf("●");
			else if (map[a[1].x + i][j] == 0)
				printf("  ");
			else if (map[a[1].x + i][j] == 1)
				printf("■");
			else if (map[a[1].x + i][j] == 2)
				printf("▓");
		}
		printf("    ");
		for (int j = 1; j <= 10; j ++) {
			if (i == 0 && j == a[2].y)
				printf("○");
			else if (a[2].blind_time > clock()) {
				int k = rand() % 4;
				if (k == 0 || k == 3)
					printf("  ");
				else if (k == 1)
					printf("■");
				else if (k == 2)
					printf("▓");
			} else if (a[2].x + i == a[1].x && j == a[1].y)
				printf("●");
			else if (map[a[2].x + i][j] == 0)
				printf("  ");
			else if (map[a[2].x + i][j] == 1)
				printf("■");
			else if (map[a[2].x + i][j] == 2)
				printf("▓");
		}
		puts("");
	}
	printf("玩家一 ");
	if (a[1].blind_time > clock() && a[1].speed_time > clock()) {
		printf("盲人状态 加速状态");
	}
	if (a[1].blind_time > clock()) {
		printf("盲人状态         ");
	} else if (a[1].speed_time > clock()) {
		printf("加速状态         ");
	} else
		printf("正常状态        ");
	printf(" 玩家二 ");
	if (a[2].blind_time > clock() && a[2].speed_time > clock()) {
		printf("盲人状态 加速状态");
	}
	if (a[2].blind_time > clock()) {
		printf("盲人状态         ");
	} else if (a[2].speed_time > clock()) {
		printf("加速状态         ");
	} else
		printf("正常状态        ");
	puts("");
	printf("等级:%2d                  等级:%2d", a[1].mine, a[2].mine);
}

void game_five() {
	int win[3];
	win[1] = 0, win[2] = 0;
	a[1].repelled = 1;
	a[2].repelled = 1;
	system("cls");
	put("玩家1职业:\n左右选择 空格确定");
	Sleep(1000);
	char x;
	int temp = 1;
	while (true) {
		if (temp == 1) {
			system("cls");
			printf("墨鱼小哥\n击退提升正常,被击中有失明效果");
		}
		if (temp == 2) {
			system("cls");
			printf("道士\n击退提升翻倍,无效果");
		}
		if (temp == 3) {
			system("cls");
			printf("嫉妒者(还没想好)\n技能:幸灾乐祸,击中对手后有加速");
		}
		x = getch();
		if (x == -32) {
			x = getch();
			if (x == 75 && temp > 1)
				-- temp;
			if (x == 77 && temp < 3)
				++ temp;
		}
		if (x == ' ') {
			a[1].job = temp;
			break;
		}
	}
	system("cls");
	put("玩家2职业:\n左右选择 空格确定");
	Sleep(1000);
	temp = 1;
	while (true) {
		if (temp == 1) {
			system("cls");
			printf("墨鱼小哥\n技能:墨鱼助我,击退提升正常,被击中有失明效果");
		}
		if (temp == 2) {
			system("cls");
			printf("道士\n技能:替天行道,击退提升翻倍,无效果");
		}
		if (temp == 3) {
			system("cls");
			printf("嫉妒者(还没想好)\n技能:幸灾乐祸,击中对手后有加速");
		}
		x = getch();
		if (x == -32) {
			x = getch();
			if (x == 75 && temp > 1)
				-- temp;
			if (x == 77 && temp < 3)
				++ temp;
		}
		if (x == ' ') {
			a[2].job = temp;
			break;
		}
	}
	srand(unsigned(time(0)));
	memset(map, 0, sizeof map);
	for (int i = 1; i <= 200; i += 3) {
		map[i][1] = 1;
		map[i][10] = 1;
		for (int j = 2; j <= 9; j ++) {
			map[i][j] = 1;
		}
		if (i != 1) {
			map[i - 1][1] = 1;
			map[i - 1][10] = 1;
			map[i - 2][1] = 1;
			map[i - 2][10] = 1;
			for (int j = i - 2; j <= i - 1; j ++) {
				for (int k = 2; k <= 9; k ++) {
					map[j][k] = 0;
				}
			}
			int k = rand() % 3;
			if (k == 0) {
				int index1 = rand() % 8 + 2, index2 = rand() % 8 + 2;
				map[i][index1] = 0;
				map[i][index2] = 0;
			} else {
				int index = rand() % 7 + 2;
				map[i][index] = map[i][index + 1] = 0;
			}
		}
	}
	for (int i = 1; i <= 10; i ++) {
		map[200][i] = 1;
	}
	a[1].x = 2;
	a[1].y = 2;
	a[2].x = 2;
	a[2].y = 2;
	a[1].dir = a[2].dir = 6;
	a[1].blind_time = a[2].blind_time = clock();
	a[1].repelled = a[2].repelled = 1;
	a[1].speed_time = a[2].speed_time = clock();
	a[1].mine = a[2].mine = 1;
	while (a[1].repelled != 5 && a[2].repelled != 5) {
		if (kbhit()) {
			char c = getch();
			if (c == -32) {
				c = getch();
				if (c == 75 && a[1].y > 2) {
					-- a[1].y;
					if (a[1].speed_time > clock() && x > 3)
						-- a[1].y;
					a[1].dir = 4;
				} else if (c == 77 && a[1].y < 9) {
					++ a[1].y;
					if (a[1].speed_time > clock() && x < 8)
						++ a[1].y;
					a[1].dir = 6;
				} else if (c == 72 && a[1].x % 3 == 0) {
					a[1].x -= 2;
				} else if (c == 80) {
					if (a[1].dir == 4) {
						if (a[2].x == a[1].x && a[2].y == a[1].y - 1) {
							a[2].y -= a[1].mine;
							if (a[2].y <= 1)
								a[2].y = 2;
							if (a[1].job == 1)
								a[2].blind_time = clock() + 3000;
							if (a[1].job == 3)
								a[1].speed_time = clock() + 1500;
						}
					}
					if (a[1].dir == 6) {
						if (a[2].x == a[1].x && a[2].y == a[1].y + 1) {
							a[2].y += a[1].mine;
							if (a[2].y >= 10)
								a[2].y = 9;
							if (a[1].job == 1)
								a[2].blind_time = clock() + 3000;
							if (a[1].job == 3)
								a[1].speed_time = clock() + 1500;
						}
					}
				}
			}
			if (c == 'a' || c == 'w' || c == 'd' || c == 's') {
				if (c == 'a' && a[2].y > 2) {
					-- a[2].y;
					if (a[2].speed_time > clock() && x > 3)
						-- a[2].y;
					a[2].dir = 4;
				} else if (c == 'd' && a[2].y < 9) {
					++ a[2].y;
					if (a[2].speed_time > clock() && x < 8)
						++ a[2].y;
					a[2].dir = 6;
				} else if (c == 'w' && a[2].x % 3 == 0) {
					a[2].x -= 2;
				}
				if (c == 's') {
					if (a[2].dir == 4) {
						if (a[1].x == a[2].x && a[1].y == a[2].y - 1) {
							a[1].y -= a[2].mine;
							if (a[1].y <= 1)
								a[1].y = 2;
							if (a[2].job == 1)
								a[1].blind_time = clock() + 3000;
							if (a[2].job == 3)
								a[2].speed_time = clock() + 1500;
						}
					}
					if (a[2].dir == 6) {
						if (a[1].x == a[2].x && a[1].y == a[2].y + 1) {
							a[1].y += a[2].mine;
							if (a[1].y >= 10)
								a[1].y = 9;
							if (a[2].job == 1)
								a[1].blind_time = clock() + 3000;
							if (a[2].job == 3)
								a[2].speed_time = clock() + 1500;
						}
					}
				}
			}
		}
		srand(unsigned(time(0)));
		if (rand() % 3 == 0) {
			int temp = rand() % 200;
			if (temp % 3 == 1)
				++ temp;
			map[temp][rand() % 8 + 2] = 2;
		}
		if (map[a[1].x][a[1].y] == 2) {
			int i = 3;
			if (a[1].job == 2)
				i --;
			i == 0 ? ++ a[1].mine : true;
			map[a[1].x][a[1].y] = 0;
		}
		if (map[a[2].x][a[2].y] == 2) {
			int i = rand() % 3;
			if (a[2].job == 2)
				i --;
			i == 0 ? ++ a[2].mine : true;
			map[a[2].x][a[2].y] = 0;
		}
		if (map[a[1].x + 1][a[1].y] != 1)
			++ a[1].x;
		if (map[a[2].x + 1][a[2].y] != 1)
			++ a[2].x;
		if (a[1].x == 199) {
			++ a[1].repelled;
			a[1].x = 2;
		}
		if (a[2].x == 199) {
			++ a[2].repelled;
			a[2].x = 2;
		}
		pu_ma();
		Sleep(20);
		system("cls");
	}
	if (a[1].mine == 5) {
		printf("1赢了");
	} else {
		printf("2赢了");
	}
	Sleep(1000);
}

int main() {
	put("c++小游戏");
	put("塔");
	Sleep(567);
	char input;
	while (true) {
		system("cls");
		put("a.孤寂模式 b.友尽模式 c.退出\n");
		input = getch();
		if (input == 'a') {
			system("cls");
			put("a.生存 b.测试 (除a,b什么都可以).返回");
			input = getch();
			if (input == 'a') {
				game_four();
			}
			if (input == 'b') {
				game_three();
			}
			if (input == 'c') {
				continue;
			}
		} else if (input == 'b') {
			system("cls");
			put("a.生存 b.竞赛 c.职业大乱斗 d.(除a,b什么都可以).返回");
			input = getch();
			if (input == 'a') {
				game_two();
			} else if (input == 'b') {
				game_one();
			} else if (input == 'c') {
				game_five();
			} else if (input == 'd') {
				continue;
			} else {
				put("\n请不要乱按,谢谢配合");
				system("pause");
			}
		} else if (input == 'c') {
			break;
		} else {
			put("\n请不要乱按,谢谢配合");
			system("pause");
		}
	}
	system("cls");
	put("欢迎下次游玩  谢谢");
	return 0;
}

逃脱岩浆人代码!!!

如果你喜欢的话,记得一键三连哦!求求了,这对我很重要!

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