Messenger,翻译过来就是信使,信差的意思
重要作用:
- 能用来发送Message
- 用都能加入到Message,所以轻松完成本篇所讲内容.
Activity->Service
一.我们先来讲Activity如何通过信差将Message发送给Service
服务类 :Service:
- 1.在服务创建一个Handler用来接收Activity的消息
private class ActivityComingHander extends Handler {
@Override
public void handleMessage(Message msg) {
if (msg.what == 1) {
System.out.println("收到Activity的消息1");
}
if (msg.what == 2) {
System.out.println("收到Activity的消息2");
}
super.handleMessage(msg);
}
}
- 2.在服务里创建信差对象,构造传入(handler类)
//信使,信差
Messenger msng = new Messenger(new ActivityComingHander());
- 3.onBind()里面return的是信差对象.获取绑定:msng.getBinder();
@Nullable
@Override
public IBinder onBind(Intent intent) {
//返回信差的绑定
return msng.getBinder();
}
Activity 里的操作:
- 1.在服务连接ServiceConnection里面获取信差,等下就能发信息了
public void onServiceConnected(ComponentName name, IBinder binder) {
//获取信差,创建,构造传入IBinder
messenger = new Messenger(binder);
}
- 2.创建信息Message对象,定义标记,内容
- 3.“信差对象”发送即可
Message msg = new Message();
msg.what = 1;
try {
messenger.send(msg);
} catch (RemoteException e) {
e.printStackTrace();
}
第二种:
Service->Activity
一.现在是Service把Message发送给Activity.
(PS:逻辑就是,Activity 新建信差,并通过连接信差把新信差传给服务,服务得到新信差后用新信差发送信息那么Activity的handler就能收到消息了)
和上边原理一样
想在Activity收到,那么就在Activity创建Handlder接受服务的Message
- 1.Activity创建一个hanlder,接收服务的Message
- 2.创建一个信差,目的是把这个信差发送给服务(通过msg.obj),构造也是传入:hanlder
/*--------------处理服务发送过来的消息--------------*/
//创建信差,传入handler对象.
Messenger mMessenger = new Messenger(new ServiceComingHander());
//hanlder,接收服务的Message
private class ServiceComingHander extends Handler {
@Override
public void handleMessage(Message msg) {
if (msg.what == 3)
Toast.makeText(MainActivity.this, "收到来自服务的消息", Toast.LENGTH_SHORT).show();
super.handleMessage(msg);
}
}
- 3.”刚才和服务连接的信差“,发送消息(msg-已经有了此时的信差);相当于信差发送带了信差的消息
public void onClick(View v) {
Message msg = new Message();
msg.what = 2;
//把信差对象放入消息
msg.obj = mMessenger;
try {
//"和服务连接的信差"发送消息.
messenger.send(msg);
} catch (RemoteException e)
e.printStackTrace();
}
}
- 4.服务器得到obj获取Activiy信差,然后创建消息,信差发送消息即可.
if (msg.what == 2) {
//获取Activity发送过来的信差
mMessenger = (Messenger) msg.obj;
//定义消息和标记,等下发给Activity
final Message msgg = new Message();
msgg.what = 3;
try {
//服务给Activity发送消息
mMessenger.send(msgg);
} catch (RemoteException e) {
e.printStackTrace();
}
}
下面是全部的Activity和Service交互的代码
界面有3个按钮 bind,send,send2
bind:是绑定,且获得服务返回的信差
send:是给服务发送消息,因为刚刚和服务建立了信差,通过信差给服务发消息
send2:在send的基础上添加标记,并发送一个新信差,让服务得到新信差,服务就能通过新信差发送消息给Activity了
需求:
- 1.Activity给服务发送两个消息,服务根据消息不同弹吐司;
- 2.消息1立即弹,消息2收到两秒后弹
- 3.收到消息2后再过1秒服务就给Activity发消息,然后Activity谈吐司
MainActivity.java
package goodjobtome.com.lrucechepic;
import android.app.Activity;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.content.ServiceConnection;
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.os.Messenger;
import android.os.RemoteException;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
public class MainActivity extends Activity {
private Button bind;
private Button send;
private Button send2;
private Messenger messenger;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
bind = (Button) findViewById(R.id.bindButton);
send = (Button) findViewById(R.id.sendButton);
send2 = (Button) findViewById(R.id.sendButton2);
bind.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent intent = new Intent(MainActivity.this, MessengerService.class);
bindService(intent, new ServiceConnection() {
@Override
public void onServiceConnected(ComponentName name, IBinder binder) {
//绑定且获得信差
messenger = new Messenger(binder);
}
@Override
public void onServiceDisconnected(ComponentName arg0) {
}
}, Context.BIND_AUTO_CREATE);
}
});
send.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Message msg = new Message();
msg.what = 1;
try {
messenger.send(msg);
} catch (RemoteException e) {
e.printStackTrace();
}
}
});
send2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Message msg = new Message();
msg.what = 2;
//把信差对象放入消息
msg.obj = mMessenger;
try {
//和服务连接的信差发送消息.
messenger.send(msg);
} catch (RemoteException e) {
e.printStackTrace();
}
}
});
}
/*--------------处理服务发送过来的消息--------------*/
//创建信差,传入handler对象.
Messenger mMessenger = new Messenger(new ServiceComingHander());
private class ServiceComingHander extends Handler {
@Override
public void handleMessage(Message msg) {
if (msg.what == 3)
Toast.makeText(MainActivity.this, "收到来自服务的消息", Toast.LENGTH_SHORT).show();
super.handleMessage(msg);
}
}
}
MessengerService.java
package goodjobtome.com.lrucechepic;
import android.app.Service;
import android.content.Intent;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.os.Messenger;
import android.os.RemoteException;
import android.os.SystemClock;
import android.support.annotation.Nullable;
import android.widget.Toast;
public class MessengerService extends Service {
@Nullable
@Override
public IBinder onBind(Intent intent) {
//返回信差的绑定
return msng.getBinder();
}
//信使,信差
Messenger msng = new Messenger(new ActivityComingHander());
private class ActivityComingHander extends Handler {
Handler mHandler = new Handler();
Messenger mMessenger;
@Override
public void handleMessage(final Message msg) {
if (msg.what == 1) {
Toast.makeText(MessengerService.this, "Activity发过来信息-标记是1", Toast.LENGTH_SHORT).show();
}
if (msg.what == 2) {
//获取Activity发送过来的信差
mMessenger = (Messenger) msg.obj;
//定义消息和标记,等下发给Activity
final Message msgg = new Message();
msgg.what = 3;
new Thread(new Runnable() {
@Override
public void run() {
SystemClock.sleep(2000);
mHandler.post(new Runnable() {
@Override
public void run() {
Toast.makeText(MessengerService.this, "Activity发过来信息-标记是2", Toast.LENGTH_SHORT).show();
}
});
}
}).start();
new Thread(new Runnable() {
@Override
public void run() {
//三秒后服务给Activity发送消息
SystemClock.sleep(3000);
try {
mMessenger.send(msgg);
} catch (RemoteException e) {
e.printStackTrace();
}
}
}).start();
super.handleMessage(msg);
}
}
}
}
总结:
原理图如下: