显示图像
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkLine.h>
#include <vtkLineSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTubeFilter.h>
/*
* This example creates a tube around a line.
* This is helpful because when you zoom the camera,
* the thickness of a line remains constant,
* while the thickness of a tube varies.
* */
int main(int, char* [])
{
vtkNew<vtkNamedColors> colors;
// Create a line
vtkNew<vtkLineSource> lineSource;
lineSource->SetPoint1(1.0, 0.0, 0.0);
lineSource->SetPoint2(0.0, 1.0, 0.0);
double center[3] = { (lineSource->GetPoint1()[0] + lineSource->GetPoint2()[0]) / 2, (lineSource->GetPoint1()[1] + lineSource->GetPoint2()[1]) / 2, (lineSource->GetPoint1()[2] + lineSource->GetPoint2()[2]) / 2 };
vtkNew<vtkLineSource> line;
line->SetPoint1(1.0, 0.0, 0.0);
line->SetPoint2(center);
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> lineMapper;
lineMapper->SetInputConnection(lineSource->GetOutputPort());
vtkNew<vtkActor> lineActor;
//lineActor->GetProperty()->SetColor(1.0,1.0,1.0);
lineActor->GetProperty()->SetLineWidth(1);
lineActor->SetMapper(lineMapper);
vtkNew<vtkPolyDataMapper> lineMapper1;
lineMapper1->SetInputConnection(line->GetOutputPort());
vtkNew<vtkActor> lineActor1;
//lineActor1->GetProperty()->SetColor(1.0, 1.0, 1.0);
lineActor1->GetProperty()->SetLineWidth(1);
lineActor1->SetMapper(lineMapper1);
// Create a tube (cylinder) around the line
vtkNew<vtkTubeFilter> tubeFilter;
tubeFilter->SetInputConnection(line->GetOutputPort());
tubeFilter->SetRadius(.025); // default is .5
tubeFilter->SetNumberOfSides(50);
tubeFilter->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> tubeMapper;
tubeMapper->SetInputConnection(tubeFilter->GetOutputPort());
vtkNew<vtkActor> tubeActor;
tubeActor->GetProperty()->SetOpacity(
0.5); // Make the tube have some transparency.
tubeActor->SetMapper(tubeMapper);
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TubeFilter");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(tubeActor);
renderer->AddActor(lineActor);
renderer->AddActor(lineActor1);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}