vtk绘制三维穿刺针

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#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkLine.h>
#include <vtkLineSource.h>在这里插入图片描述

#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTubeFilter.h>

/*
* This example creates a tube around a line.
* This is helpful because when you zoom the camera,
* the thickness of a line remains constant,
* while the thickness of a tube varies.
* */

int main(int, char* [])
{
	vtkNew<vtkNamedColors> colors;
	// Create a line
	vtkNew<vtkLineSource> lineSource;
	lineSource->SetPoint1(1.0, 0.0, 0.0);
	lineSource->SetPoint2(0.0, 1.0, 0.0);

	double center[3] = { (lineSource->GetPoint1()[0] + lineSource->GetPoint2()[0]) / 2, (lineSource->GetPoint1()[1] + lineSource->GetPoint2()[1]) / 2, (lineSource->GetPoint1()[2] + lineSource->GetPoint2()[2]) / 2 };
	vtkNew<vtkLineSource> line;
	line->SetPoint1(1.0, 0.0, 0.0);
	line->SetPoint2(center);

	// Create a mapper and actor
	vtkNew<vtkPolyDataMapper> lineMapper;
	lineMapper->SetInputConnection(lineSource->GetOutputPort());
	vtkNew<vtkActor> lineActor;
	//lineActor->GetProperty()->SetColor(1.0,1.0,1.0);
	lineActor->GetProperty()->SetLineWidth(1);
	lineActor->SetMapper(lineMapper);

	vtkNew<vtkPolyDataMapper> lineMapper1;
	lineMapper1->SetInputConnection(line->GetOutputPort());
	vtkNew<vtkActor> lineActor1;
	//lineActor1->GetProperty()->SetColor(1.0, 1.0, 1.0);
	lineActor1->GetProperty()->SetLineWidth(1);
	lineActor1->SetMapper(lineMapper1);

	// Create a tube (cylinder) around the line
	vtkNew<vtkTubeFilter> tubeFilter;
	tubeFilter->SetInputConnection(line->GetOutputPort());
	tubeFilter->SetRadius(.025); // default is .5
	tubeFilter->SetNumberOfSides(50);
	tubeFilter->Update();

	// Create a mapper and actor
	vtkNew<vtkPolyDataMapper> tubeMapper;
	tubeMapper->SetInputConnection(tubeFilter->GetOutputPort());
	vtkNew<vtkActor> tubeActor;
	tubeActor->GetProperty()->SetOpacity(
		0.5); // Make the tube have some transparency.
	tubeActor->SetMapper(tubeMapper);

	// Create a renderer, render window, and interactor
	vtkNew<vtkRenderer> renderer;
	vtkNew<vtkRenderWindow> renderWindow;
	renderWindow->AddRenderer(renderer);
	renderWindow->SetWindowName("TubeFilter");

	vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Add the actor to the scene
	renderer->AddActor(tubeActor);
	renderer->AddActor(lineActor);
	renderer->AddActor(lineActor1);
	renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

	// Render and interact
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}
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