Python项目:外星人入侵(汇总)

源代码我应经放到了GitHub上,需要的小伙伴自行获取。

链接在文章末尾。

直接上成品:

本次项目一共用到的八个文件(图片文件省略)

每个文件源代码如下:

alien.py:

import pygame
from pygame.sprite import Sprite

class Alien(Sprite):
	'''表示单个外星人的类'''
	def __init__(self,ai_game):
		'''初始化外星人并设置其起始位置'''
		super().__init__()
		self.screen = ai_game.screen
		self.settings = ai_game.settings
		#加载外星人图像并设置其rect属性
		self.image = pygame.image.load('images/waixingren.png')
		self.rect = self.image.get_rect()

		#每个外星人最初都在屏幕的左上角附近
		self.rect.x = self.rect.width
		self.rect.y = self.rect.height
		#存储外星人的精确水平位置
		self.x = float(self.rect.x)

	def update(self):
		"""向右或向左移动外星人"""
		self.x += (self.settings.alien_speed * self.settings.fleet_direction)
		self.rect.x = self.x

	def check_edges(self):
		"""如果外星人处于屏幕边缘就返回True"""
		screen_rect = self.screen.get_rect()
		if self.rect.right >= screen_rect.right or self.rect.left <=0:
			return True

 alien_invasion.py:

import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien
from time import sleep
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard

class AlienInvasion:
	"""管理游戏资源和行为的类"""

	def __init__(self):
		"""初始化游戏并创建游戏资源"""
		pygame.init()#初始化背景设置
		self.settings = Settings()


		self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
		self.settings.screen_width = self.screen.get_rect().width
		self.settings.screen_height = self.screen.get_rect().height
		

		pygame.display.set_caption("Alien Invasion")

		#创建存储游戏统计信息的实例
		#   并创建计分牌


		self.stats = GameStats(self)
		self.sb = Scoreboard(self)
		self.ship = Ship(self)

		self.bullets = pygame.sprite.Group()
		self.aliens = pygame.sprite.Group()
		self._create_fleet()

		#创建Play按钮
		self.play_button = Button(self,"Play")


	def _ship_hit(self):
		"""响应飞船被外星人撞到"""
		if self.stats.ships_left > 0:
			#将ships——left减1
			self.stats.ships_left -= 1
			self.sb.prep_ships()
			#清空余下的外星人和子弹
			self.aliens.empty()
			self.bullets.empty()
			#创建一群新的外星人,并将飞船放到屏幕底端的中央、
			self._create_fleet()
			self.ship.center_ship()
			#暂停
			sleep(0.5)
		else:
			self.stats.game_active = False
			pygame.mouse.set_visible(True)



	def _check_events(self):
		"""响应按键和鼠标事件"""
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				sys.exit()
			elif event.type == pygame.KEYDOWN:
				self._check_keydown_events(event)
			elif event.type == pygame.KEYUP:
				self._check_keyup_events(event)
			elif event.type == pygame.MOUSEBUTTONDOWN:
				mouse_pos = pygame.mouse.get_pos()
				self._check_play_button(mouse_pos)

	
	def _check_play_button(self,mouse_pos):
		"""玩家单机Play按钮时开始新游戏"""
		button_clicked = self.play_button.rect.collidepoint(mouse_pos)
		if button_clicked and not self.stats.game_active:
			#重置游戏统计信息
			self.settings.initialize_dynamic_settings()
			self.stats.reset_stats()
			self.stats.game_active = True 
			self.sb.prep_score()
			self.sb.prep_level()
			self.sb.prep_ships()


			#清空余下的外星人和子弹
			self.aliens.empty()
			self.bullets.empty()

			#创建一群新的外星人并让飞船居中
			self._create_fleet()
			self.ship.center_ship()
			pygame.mouse.set_visible(False)




	def _check_keydown_events(self,event):
		'''响应按键'''
		if event.key == pygame.K_RIGHT:
			#向右移动飞船
			self.ship.moving_right = True
		elif event.key == pygame.K_LEFT:
			#向左移动飞船
			self.ship.moving_left = True
		elif event.key == pygame.K_q:
			sys.exit()
		elif event.key == pygame.K_SPACE:
			self._fire_bullet()

	def _check_keyup_events(self,event):
		"""响应松开"""
		if event.key == pygame.K_RIGHT:
			self.ship.moving_right = False
		elif event.key == pygame.K_LEFT:
			self.ship.moving_left = False
		'''
		elif event.key == pygame.K_UP:
			self.ship.moving_up = False
		elif event.key == pygame.K_DOWN:
			self.ship.moving_down = False
		'''

	def _fire_bullet(self):
		'''创建一颗子弹,并将其加入编组bullets中'''
		if len(self.bullets) < self.settings.bullets_allowed:
			new_bullet = Bullet(self)
			self.bullets.add(new_bullet)



	def _update_bullets(self):
		'''更新子弹的位置并删除消失的子弹'''
		#更新子弹的位置
		self.bullets.update()
			#删除消失的子弹
		for bullet in self.bullets.copy():
			if bullet.rect.bottom <= 0:
				self.bullets.remove(bullet)
		self._check_bullet_alien_collosions()

			
	def _check_bullet_alien_collosions(self):
		"""响应子弹和外星人碰撞"""
		#删除发生碰撞的子弹和外星人
		collisions = pygame.sprite.groupcollide(
			self.bullets,self.aliens,True,True)
		if collisions:
			for aliens in collisions.values():
				self.stats.score += self.settings.alien_points * len(aliens)
				self.sb.prep_score()
				self.sb.check_high_score()

		if not self.aliens:
			#删除现有的子弹并新建一群外星人
			self.bullets.empty()
			self._create_fleet()
			self.settings.increase_speed()

			#提高等级
			self.stats.level += 1
			self.sb.prep_level()



	def _create_fleet(self):
		'''创建外星人群'''
		#创建一个外星人并计算一行可以容纳多少个外形人
		#外星人的间距为外星人的宽度
		alien = Alien(self)
		alien_width,alien_height = alien.rect.size
		available_space_x = self.settings.screen_width - (2*alien_width)
		number_aliens_x = available_space_x // (2 * alien_width)

		#计算屏幕可容纳多少行外星人
		ship_height = self.ship.rect.height
		available_space_y = (self.settings.screen_height - 
								(3 * alien_height) - ship_height)
		number_rows = available_space_y // (2 * alien_height) - 2
		#创建外星人群		
		for row_number in range(number_rows):
			for alien_number in range(number_aliens_x):
				self._create_alien(alien_number,row_number)

				

	def _create_alien(self,alien_number,row_number):
		'''创建一个外星人并将其放在当前行'''
		alien = Alien(self)
		alien_width,alien_height = alien.rect.size
		alien.x = alien_width + 2 * alien_width * alien_number
		alien.rect.x = alien.x
		alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
		self.aliens.add(alien)


	def _check_fleet_edges(self):
		"""有外星人到达边缘采取相应的措施"""
		for alien in self.aliens.sprites():
			if alien.check_edges():
				self._change_fleet_direction()
				break


	def _change_fleet_direction(self):
		'''将整群外星人下移,并改变他们的方向'''
		for alien in self.aliens.sprites():
			alien.rect.y += self.settings.fleet_drop_speed
		self.settings.fleet_direction *= -1



	def _update_screen(self):
		'''更新屏幕上的图像,并切换到屏幕'''
		self.screen.fill(self.settings.bg_color)
		self.ship.blitme()
		for bullet in self.bullets.sprites():
			bullet.draw_button()
		self.aliens.draw(self.screen)

		#显示得分
		self.sb.show_score()


		#如果游戏处于非活跃状态,就会绘制Play按钮
		if not self.stats.game_active:
			self.play_button.draw_button()

		pygame.display.flip()



	def _update_aliens(self):
		"""更新外星人群中所有外星人的位置"""
		self._check_fleet_edges()
		self.aliens.update()
		#检测外星人和飞船之间的碰撞
		if pygame.sprite.spritecollideany(self.ship,self.aliens):
			self._ship_hit()
		#检查是否有外星人到达了屏幕底端
		self._check_aliens_bottom()



	def run_game(self):
		"""开始游戏的主循环"""
		while True:
			self._check_events()
			if self.stats.game_active:
				self.ship.update()
				self._update_bullets()
				self._update_aliens()
			self._update_screen()


	def _check_aliens_bottom(self):
		"""检查是否有外星人到达了屏幕底端"""
		screen_rect = self.screen.get_rect()
		for alien in self.aliens.sprites():
			if alien.rect.bottom >= screen_rect.bottom:
				#像飞船被撞到一样处理
				self._ship_hit()
				break
if __name__ == '__main__':
	#创建游戏实例并运行游戏
	ai = AlienInvasion()
	ai.run_game()

bullet.py:
 

import pygame

from pygame.sprite import Sprite
class Bullet(Sprite):
	"""管理飞船所发射子弹的类"""

	def __init__(self,ai_game):
		"""在飞船当前位置创建一个子弹对象"""
		super().__init__()
		self.screen = ai_game.screen
		self.settings = ai_game.settings
		self.color = self.settings.bullet_color

		#在(0,0)处创建一个表示子弹的矩形,在设置正确的位置
		self.rect = pygame.Rect(0,0,self.settings.bullet_width,
			self.settings.bullet_height)
		self.rect.midtop = ai_game.ship.rect.midtop

		#存储用小数表示的子弹位置
		self.y = float(self.rect.y)

	def update(self):
		"""向上移动子弹"""
		#更新表示子弹位置的小数值
		self.y -= self.settings.bullet_speed
		#更新表示子弹的rect的位置
		self.rect.y = self.y

	def draw_button(self):
		'''在屏幕上绘制子弹'''
		pygame.draw.rect(self.screen,self.color,self.rect)

 button.py:

import pygame.font

class Button:

	def __init__(self,ai_game,msg):
		"""初始化游戏的属性"""
		self.screen = ai_game.screen
		self.screen_rect = self.screen.get_rect()
		#设置按钮的尺寸和其他属性
		self.width,self.height = 200,50
		self.button_color = (0,255,0)
		self.text_color = (255,255,255)
		self.font = pygame.font.SysFont(None,48)

		#创建按钮的rect对象,并使其居中
		self.rect = pygame.Rect(0,0,self.width,self.height)
		self.rect.center = self.screen_rect.center

		#按钮的标签只需要创建一次
		self._prep_msg(msg)

	def _prep_msg(self,msg):
		"""将msg渲染为图像,并使其在按钮上居中"""
		self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
		self.msg_image_rect = self.msg_image.get_rect()
		self.msg_image_rect.center = self.rect.center

	def draw_button(self):
		#绘制一个用颜色填充的按钮,再绘制文本
		self.screen.fill(self.button_color,self.rect)
		self.screen.blit(self.msg_image,self.msg_image_rect)

game_stats.py:

class GameStats:
	"""跟踪游戏的统计信息"""
	def __init__(self,ai_game):
		"""初始化统计信息"""
		self.settings = ai_game.settings
		self.reset_stats()
		self.game_active = False
		#在任何情况下都不因该重置最高的得分
		self.high_score = 0
	def reset_stats(self):
		"""初始化在游戏运行期间可能变化的统计信息"""
		self.ships_left = self.settings.ship_limit
		self.score = 0
		self.level = 1
		


	

scoreboard.py:

import pygame.font
from pygame.sprite import Group
from ship import Ship

class Scoreboard:
	"""显示得分信息的类"""
	def __init__(self,ai_game):
		"""初始化显示得分涉及的属性"""
		self.ai_game = ai_game
		self.screen = ai_game.screen
		self.screen_rect = self.screen.get_rect()
		self.settings = ai_game.settings
		self.stats = ai_game.stats

		#显示得分信息时使用的字体设置
		self.text_color = (30,30,30)
		self.font = pygame.font.SysFont(None,48)
		#准备初始得分图像和最高得分图像
		self.prep_score()
		self.prep_high_score()
		self.prep_level()
		self.prep_ships()

	def prep_ships(self):
		"""显示还剩下多少飞船"""
		self.ships= Group()
		for ship_number in range(self.stats.ships_left):
			ship = Ship(self.ai_game)
			ship.rect.x = 10 + ship_number * ship.rect.width
			ship.rect.y = 10
			self.ships.add(ship)



	def prep_level(self):
		"""将等级转换为渲染图象"""
		level_str = str(self.stats.level)
		self.level_image = self.font.render(level_str,True,self.text_color,self.settings.bg_color)
		#将等级放在得分的下方
		self.level_rect = self.level_image.get_rect()
		self.level_rect.right = self.score_rect.right
		self.level_rect.top = self.score_rect.bottom + 10

	def prep_score(self):
		"""将得分转换为一幅渲染的图像"""
		rounded_score = round(self.stats.score,-1)
		score_str = "{:,}".format(rounded_score)
		self.score_image = self.font.render(score_str,True,self.text_color,self.settings.bg_color)
		
		#在屏幕右上角显示得分
		self.score_rect = self.score_image.get_rect()
		self.score_rect.right =self.screen_rect.right - 20
		self.score_rect.top = 20

	def show_score(self):
		"""在屏幕上显示得分"""
		self.screen.blit(self.score_image,self.score_rect)
		self.screen.blit(self.high_score_image,self.high_score_rect)
		self.screen.blit(self.level_image,self.level_rect)
		self.ships.draw(self.screen)




	def prep_high_score(self):
		"""将最高分转换为渲染的图像"""
		high_score = round(self.stats.high_score,-1)
		high_score_str = "{:,}".format(high_score)
		self.high_score_image = self.font.render(high_score_str,True,self.text_color,self.settings.bg_color)

		#将最高得分放在屏幕顶部中央
		self.high_score_rect = self.high_score_image.get_rect()
		self.high_score_rect.centerx = self.screen_rect.centerx
		self.high_score_rect.top = self.score_rect.top

	def check_high_score(self):
		"""检查是否诞生了新的最高分"""
		if self.stats.score > self.stats.high_score:
			self.stats.high_score = self.stats.score
			self.prep_high_score()

settings.py:

class Settings:
	"""存储游戏《外星人入侵》中的所有设置的类"""

	def __init__(self):
		"""初始化游戏的设置"""
		#屏幕设置
		self.screen_width = 1200
		self.screen_height = 800
		self.bg_color = (150,230,230)
		self.ship_limit = 3
		#子弹设置
		self.bullet_width = 3
		self.bullet_height = 15
		self.bullet_color = (60,60,60)
		self.bullets_allowed = 3
		#外星人设置
		self.fleet_drop_speed = 10

		#加快游戏节奏速度
		self.speedup_scale = 1.1
		#外星人分数的提高速度
		self.score_scale = 1.5
		self.initialize_dynamic_settings()

	def initialize_dynamic_settings(self):
		"""初始化随游戏进行而变化的设置"""
		self.ship_speed = 1.5
		self.bullet_speed = 3.0
		self.alien_speed = 1.0

		#fleet_direction为1表示向右,为-1表示向左
		self.fleet_direction = 1
		#计分
		self.alien_points = 50

	def increase_speed(self):
		"""提高速度设置"""
		self.ship_speed *= self.speedup_scale
		self.bullet_speed *= self.speedup_scale
		self.alien_speed *= self.speedup_scale

		self.alien_points = int(self.alien_points * self.score_scale)



ship.py:

import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
	"""管理飞船的类"""
	def __init__(self,ai_game):
		"""初始化飞船并设置其初始位置"""
		super().__init__()
		self.screen = ai_game.screen
		self.screen_rect = ai_game.screen.get_rect()
		self.settings = ai_game.settings
		#加载飞船图像并获取其外接矩形
		self.image = pygame.image.load('images/ship.png')
		self.rect = self.image.get_rect()

		#对于每艘新飞船,都将其放在屏幕的中央。
		self.rect.midbottom = self.screen_rect.midbottom

		#在飞船的属性x中存储小数值
		self.x = float(self.rect.x)


		self.y = float(self.rect.y)



		#移动标志
		self.moving_right = False
		self.moving_left = False
		
		'''
		self.moving_up = False
		self.moving_down = False
		'''

	def update(self):
		"""根据移动标志调整飞船的位置"""
		#更新飞船而不是rect对象的x值
		if self.moving_right and self.rect.right < self.screen_rect.right:
			self.x += self.settings.ship_speed
		if self.moving_left and self.rect.left > 0: 
			self.x -= self.settings.ship_speed


		'''
		if self.moving_up and self.rect.top> 0: 
			self.y -= self.settings.ship_speed

		if self.moving_down and self.rect.bottom < self.screen_rect.bottom: 
			self.y += self.settings.ship_speed
		'''






		#根据self.x更新rect对象
		self.rect.x = self.x
		'''
		self.rect.y = self.y
		'''

	def blitme(self):
		"""在指定位置绘制飞船"""
		self.screen.blit(self.image,self.rect)


	def center_ship(self):
		"""让飞船在屏幕底端居中"""
		self.rect.midbottom = self.screen_rect.midbottom
		self.x = float(self.rect.x)

GitHub - 2537422279/Alien_Invasion: A python-based mini-game

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