限制飞船活动范围:
修改ship类的方法update():
def update(self):
"""根据移动标志调整飞船的位置"""
#更新飞船而不是rect对象的x值
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
在修改self.x的值之前检查飞船的位置。
重构_check_events()
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""管理游戏资源和行为的类"""
def __init__(self):
"""初始化游戏并创建游戏资源"""
pygame.init()#初始化背景设置
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))#创建一个显示窗口,宽1200像素,高800像素
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
def _check_events(self):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self,event):
'''响应按键'''
if event.key == pygame.K_RIGHT:
#向右移动飞船
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
#向左移动飞船
self.ship.moving_left = True
'''
elif event.key == pygame.K_UP:
self.ship.moving_up = True
elif event.key == pygame.K_DOWN:
self.ship.moving_down = True
'''
def _check_keyup_events(self,event):
"""响应松开"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
'''
elif event.key == pygame.K_UP:
self.ship.moving_up = False
elif event.key == pygame.K_DOWN:
self.ship.moving_down = False
'''
def _update_screen(self):
'''更新屏幕上的图像,并切换到屏幕'''
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
pygame.display.flip()
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
self.ship.update()
self._update_screen()
if __name__ == '__main__':
#创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()
重构让_check_events()变得更加简单,代码结构更加清晰。
按Q键退出:
在_checkdown_events() 方法中添加游戏结束的键
def _check_keydown_events(self,event):
'''响应按键'''
if event.key == pygame.K_RIGHT:
#向右移动飞船
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
#向左移动飞船
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
'''
elif event.key == pygame.K_UP:
self.ship.moving_up = True
elif event.key == pygame.K_DOWN:
self.ship.moving_down = True
'''
在全屏模式下运行游戏:
alien_invasion.py 的__init__方法修改如下:
def __init__(self):
"""初始化游戏并创建游戏资源"""
pygame.init()#初始化背景设置
self.settings = Settings()
self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)