libuv学习笔记(24)

libuv学习笔记(24)

线程相关数据结构与函数(2)

数据结构

typedef union {//读写锁
  struct {
    unsigned int num_readers_;
    CRITICAL_SECTION num_readers_lock_;
    HANDLE write_semaphore_;
  } state_;
  /* TODO: remove me in v2.x. */
  struct {
    SRWLOCK unused_;
  } unused1_;
  /* TODO: remove me in v2.x. */
  struct {
    uv_mutex_t unused1_;
    uv_mutex_t unused2_;
  } unused2_;
} uv_rwlock_t;
typedef HANDLE uv_sem_t;//信号量
typedef union {//线程池同步管理
  CONDITION_VARIABLE cond_var;//调用系统API实现
  struct {//libuv自己实现
    unsigned int waiters_count;
    CRITICAL_SECTION waiters_count_lock;
    HANDLE signal_event;
    HANDLE broadcast_event;
  } fallback;
} uv_cond_t;
typedef struct {
  unsigned int n;
  unsigned int count;
  uv_mutex_t mutex;
  uv_sem_t turnstile1;
  uv_sem_t turnstile2;
} uv_barrier_t;

读写锁相关函数

初始化
int uv_rwlock_init(uv_rwlock_t* rwlock) {
  //创建信号量,最大资源数和可用资源数都为1
  HANDLE handle = CreateSemaphoreW(NULL, 1, 1, NULL);
  if (handle == NULL)
    return uv_translate_sys_error(GetLastError());
  rwlock->state_.write_semaphore_ = handle;
  //初始化临界区
  InitializeCriticalSection(&rwlock->state_.num_readers_lock_);
  //初始化读请求的数量
  rwlock->state_.num_readers_ = 0;
  return 0;
}
释放读写锁
void uv_rwlock_destroy(uv_rwlock_t* rwlock) {
  DeleteCriticalSection(&rwlock->state_.num_readers_lock_);
  CloseHandle(rwlock->state_.write_semaphore_);
}
读锁定
void uv_rwlock_rdlock(uv_rwlock_t* rwlock) {
  //进入临界区
  EnterCriticalSection(&rwlock->state_.num_readers_lock_);
  //递增读请求数量
  if (++rwlock->state_.num_readers_ == 1) {
    //如果为1,说明没有其他的地方读锁定了,等待资源可用
    DWORD r = WaitForSingleObject(rwlock->state_.write_semaphore_, INFINITE);
    if (r != WAIT_OBJECT_0)
      uv_fatal_error(GetLastError(), "WaitForSingleObject");
  }
  //离开临界区
  LeaveCriticalSection(&rwlock->state_.num_readers_lock_);
}
尝试读锁定
int uv_rwlock_tryrdlock(uv_rwlock_t* rwlock) {
  int err;
  //尝试进入临界区
  if (!TryEnterCriticalSection(&rwlock->state_.num_readers_lock_))
    return UV_EBUSY;
  err = 0;
  if (rwlock->state_.num_readers_ == 0) {
    //获取资源
    DWORD r = WaitForSingleObject(rwlock->state_.write_semaphore_, 0);
    if (r == WAIT_OBJECT_0)
      rwlock->state_.num_readers_++;
    else if (r == WAIT_TIMEOUT)
      err = UV_EBUSY;
    else if (r == WAIT_FAILED)
      uv_fatal_error(GetLastError(), "WaitForSingleObject");
  } else {
    rwlock->state_.num_readers_++;
  }

  LeaveCriticalSection(&rwlock->state_.num_readers_lock_);
  return err;
}
释放读锁定
void uv_rwlock_rdunlock(uv_rwlock_t* rwlock) {
  //进入临界区
  EnterCriticalSection(&rwlock->state_.num_readers_lock_);
  if (--rwlock->state_.num_readers_ == 0) {
    //没有都请求了,释放资源
    if (!ReleaseSemaphore(rwlock->state_.write_semaphore_, 1, NULL))
      uv_fatal_error(GetLastError(), "ReleaseSemaphore");
  }
  //离开临界区
  LeaveCriticalSection(&rwlock->state_.num_readers_lock_);
}
写锁定
void uv_rwlock_wrlock(uv_rwlock_t* rwlock) {
  //等待资源可用
  DWORD r = WaitForSingleObject(rwlock->state_.write_semaphore_, INFINITE);
  if (r != WAIT_OBJECT_0)
    uv_fatal_error(GetLastError(), "WaitForSingleObject");
}
尝试写锁定
int uv_rwlock_trywrlock(uv_rwlock_t* rwlock) {
  DWORD r = WaitForSingleObject(rwlock->state_.write_semaphore_, 0);
  if (r == WAIT_OBJECT_0)
    return 0;
  else if (r == WAIT_TIMEOUT)
    return UV_EBUSY;
  else
    uv_fatal_error(GetLastError(), "WaitForSingleObject");
}
解除写锁定
void uv_rwlock_wrunlock(uv_rwlock_t* rwlock) {
  //释放信号量
  if (!ReleaseSemaphore(rwlock->state_.write_semaphore_, 1, NULL))
    uv_fatal_error(GetLastError(), "ReleaseSemaphore");
}

信号量相关API

初始化
int uv_sem_init(uv_sem_t* sem, unsigned int value) {
  *sem = CreateSemaphore(NULL, value, INT_MAX, NULL);//创建信号量
  if (*sem == NULL)
    return uv_translate_sys_error(GetLastError());
  else
    return 0;
}
释放信号量
void uv_sem_destroy(uv_sem_t* sem) {
  if (!CloseHandle(*sem))//关闭句柄
    abort();
}
发送
void uv_sem_post(uv_sem_t* sem) {
  if (!ReleaseSemaphore(*sem, 1, NULL))//释放一个资源
    abort();
}
等待
void uv_sem_wait(uv_sem_t* sem) {
  if (WaitForSingleObject(*sem, INFINITE) != WAIT_OBJECT_0)
    abort();
}
尝试等待
int uv_sem_trywait(uv_sem_t* sem) {
  DWORD r = WaitForSingleObject(*sem, 0);

  if (r == WAIT_OBJECT_0)
    return 0;

  if (r == WAIT_TIMEOUT)
    return UV_EAGAIN;

  abort();
  return -1; /* Satisfy the compiler. */
}

线程池同步相关API

初始化
int uv_cond_init(uv_cond_t* cond) {
  uv__once_init();//调用uv_init全局初始化
  if (HAVE_CONDVAR_API())//系统支持相关的API
    return uv_cond_condvar_init(cond);
  else
    return uv_cond_fallback_init(cond);
}

系统支持

static int uv_cond_condvar_init(uv_cond_t* cond) {
  //调用InitializeConditionVariable初始化
  pInitializeConditionVariable(&cond->cond_var);
  return 0;
}

系统不支持

static int uv_cond_fallback_init(uv_cond_t* cond) {
  int err;
  cond->fallback.waiters_count = 0;
  //初始化临界区
  InitializeCriticalSection(&cond->fallback.waiters_count_lock);
  //新建一个自动还原状态的事件,初始化为无信号
  cond->fallback.signal_event = CreateEvent(NULL,  /* no security */
                                            FALSE, /* auto-reset event */
                                            FALSE, /* non-signaled initially */
                                            NULL); /* unnamed */
  if (!cond->fallback.signal_event) {
    err = GetLastError();
    goto error2;
  }
  //创建一个需要手动改变状态的事件
  cond->fallback.broadcast_event = CreateEvent(NULL,  /* no security */
                                               TRUE,  /* manual-reset */
                                               FALSE, /* non-signaled */
                                               NULL); /* unnamed */
  if (!cond->fallback.broadcast_event) {
    err = GetLastError();
    goto error;
  }
  return 0;
error:
  CloseHandle(cond->fallback.signal_event);
error2:
  DeleteCriticalSection(&cond->fallback.waiters_count_lock);
  return uv_translate_sys_error(err);
}
释放
void uv_cond_destroy(uv_cond_t* cond) {
  if (HAVE_CONDVAR_API())//根据系统的支持情况释放资源
    uv_cond_condvar_destroy(cond);
  else
    uv_cond_fallback_destroy(cond);
}
设为有信号状态
void uv_cond_signal(uv_cond_t* cond) {
  if (HAVE_CONDVAR_API())
    uv_cond_condvar_signal(cond);
  else
    uv_cond_fallback_signal(cond);
}

使用系统API

static void uv_cond_condvar_signal(uv_cond_t* cond) {
  pWakeConditionVariable(&cond->cond_var);//唤醒
}

libuv自己实现

static void uv_cond_fallback_signal(uv_cond_t* cond) {
  int have_waiters;
  EnterCriticalSection(&cond->fallback.waiters_count_lock);
  have_waiters = cond->fallback.waiters_count > 0;
  LeaveCriticalSection(&cond->fallback.waiters_count_lock);
  if (have_waiters)
    //将signal_event设为有信号,这样等待该event的线程中的一个将会唤醒
    SetEvent(cond->fallback.signal_event);
}
广播通知(所有等待的线程都被唤醒)
void uv_cond_broadcast(uv_cond_t* cond) {
  if (HAVE_CONDVAR_API())
    uv_cond_condvar_broadcast(cond);
  else
    uv_cond_fallback_broadcast(cond);
}

使用系统API实现

static void uv_cond_condvar_broadcast(uv_cond_t* cond) {
  pWakeAllConditionVariable(&cond->cond_var);//唤醒所有线程
}

libuv自己实现

static void uv_cond_fallback_broadcast(uv_cond_t* cond) {
  int have_waiters;
  EnterCriticalSection(&cond->fallback.waiters_count_lock);
  have_waiters = cond->fallback.waiters_count > 0;
  LeaveCriticalSection(&cond->fallback.waiters_count_lock);
  if (have_waiters)
    //所有等待broadcast_event的线程都被唤醒
    SetEvent(cond->fallback.broadcast_event);
}
等待
void uv_cond_wait(uv_cond_t* cond, uv_mutex_t* mutex) {
  if (HAVE_CONDVAR_API())
    uv_cond_condvar_wait(cond, mutex);
  else
    uv_cond_fallback_wait(cond, mutex);
}

通过系统API实现

static void uv_cond_condvar_wait(uv_cond_t* cond, uv_mutex_t* mutex) {
  //等待cond_var,并离开临界区mutex
  if (!pSleepConditionVariableCS(&cond->cond_var, mutex, INFINITE))
    abort();
}

libuv自己实现

static int uv_cond_wait_helper(uv_cond_t* cond, uv_mutex_t* mutex,
    DWORD dwMilliseconds) {
  DWORD result;
  int last_waiter;
  HANDLE handles[2] = {
    cond->fallback.signal_event,
    cond->fallback.broadcast_event
  };
  EnterCriticalSection(&cond->fallback.waiters_count_lock);
  cond->fallback.waiters_count++;//等待的线程计数加一
  LeaveCriticalSection(&cond->fallback.waiters_count_lock);
  //离开临界区
  uv_mutex_unlock(mutex);
  //等待任意一个event为有信号状态
  result = WaitForMultipleObjects(2, handles, FALSE, dwMilliseconds);
  EnterCriticalSection(&cond->fallback.waiters_count_lock);
  cond->fallback.waiters_count--;
  //如果信号是broadcast_event并且没有等待者了,说明这是最后一个等待的线程
  last_waiter = result == WAIT_OBJECT_0 + 1
      && cond->fallback.waiters_count == 0;
  LeaveCriticalSection(&cond->fallback.waiters_count_lock);
  //对于最后一个等待线程,手动将broadcast_event设为无信号
  if (last_waiter) {
    ResetEvent(cond->fallback.broadcast_event);
  }
  uv_mutex_lock(mutex);
  if (result == WAIT_OBJECT_0 || result == WAIT_OBJECT_0 + 1)
    return 0;
  if (result == WAIT_TIMEOUT)
    return UV_ETIMEDOUT;
  abort();
  return -1; /* Satisfy the compiler. */
}
等待指定时间,与上面的函数相比,多了一个超时参数
int uv_cond_timedwait(uv_cond_t* cond, uv_mutex_t* mutex,
    uint64_t timeout) {
  if (HAVE_CONDVAR_API())
    return uv_cond_condvar_timedwait(cond, mutex, timeout);
  else
    return uv_cond_fallback_timedwait(cond, mutex, timeout);
}

barrier相关函数

初始化
int uv_barrier_init(uv_barrier_t* barrier, unsigned int count) {
  int err;
  barrier->n = count;//任务数量
  barrier->count = 0;
  err = uv_mutex_init(&barrier->mutex);
  if (err)
    return err;
  err = uv_sem_init(&barrier->turnstile1, 0);
  if (err)
    goto error2;
  err = uv_sem_init(&barrier->turnstile2, 1);
  if (err)
    goto error;
  return 0;
error:
  uv_sem_destroy(&barrier->turnstile1);
error2:
  uv_mutex_destroy(&barrier->mutex);
  return err;
}
释放
void uv_barrier_destroy(uv_barrier_t* barrier) {
  uv_sem_destroy(&barrier->turnstile2);
  uv_sem_destroy(&barrier->turnstile1);
  uv_mutex_destroy(&barrier->mutex);
}
等待
int uv_barrier_wait(uv_barrier_t* barrier) {
  int serial_thread;
  uv_mutex_lock(&barrier->mutex);//进入临界区
  if (++barrier->count == barrier->n) {//最后一个任务
    uv_sem_wait(&barrier->turnstile2);//等待第二个信号量
    uv_sem_post(&barrier->turnstile1);//释放第一个信号量
  }
  uv_mutex_unlock(&barrier->mutex);
  uv_sem_wait(&barrier->turnstile1);//等待第一个信号量
  uv_sem_post(&barrier->turnstile1);//释放第一个信号量
  uv_mutex_lock(&barrier->mutex);//进入临界区
  serial_thread = (--barrier->count == 0);
  if (serial_thread) {//最后一个任务
    uv_sem_wait(&barrier->turnstile1);/等待第一个
    uv_sem_post(&barrier->turnstile2);//释放第二个
  }
  uv_mutex_unlock(&barrier->mutex);

  uv_sem_wait(&barrier->turnstile2);//等待第二个
  uv_sem_post(&barrier->turnstile2);//释放第二个
  return serial_thread;
}

当某一线程需要等待其他一些线程任务完成之后才能继续运行时,可以使用barrier。
流程如下:
a.所有的相关线程都调用uv_barrier_wait等待同一个uv_barrier_t,此时除了最后一个,都会在等待第一个信号量的地方阻塞。
b.最后一个调用uv_barrier_wait的线程会等待第二个信号量,此时第二个信号量没有资源,然后释放第一个信号量。
c.之前阻塞在等待第一个信号量的线程中的一个获取信号量,继续运行,接着释放第一个信号量,这导致所有阻塞的进程都会因此一个一个的继续运行
d.接着除了最后一个线程,所有的线程都会阻塞在等待第二个信号量的地方。
e.最后一个线程,等待第一个信号量,此时第一个信号量重新变为没有资源,接着释放第二个信号量,激活其他等待的线程
f.其他阻塞在等待第二个信号量的线程,一个一个的唤醒,最终第二个信号量的资源为一,所有的线程继续运行

注意,最后一个线程是指逻辑上的最后一个,并不是确定的。
如果线程数比初始化时设置的任务数少,那么都会阻塞
如果线程池数比任务数多,那么等待任务数量的线程之后就会继续运行。

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