BMP

/
// ReadBMP.h文件


#include <afxwin.h>


class CMyApp : public CWinApp
{
public:
virtual BOOL InitInstance();
};


class CMainWindow : public CWnd
{
public:
CMainWindow();


protected:
HDC m_hMemDC; // 与客户区兼容的内存DC句柄
int m_nWidth; // BMP图像的宽度
int m_nHeight; // BMP图像的高度


protected:
virtual void PostNcDestroy();
afx_msg BOOL OnCreate(LPCREATESTRUCT);
afx_msg void OnPaint();
afx_msg void OnDestroy();
afx_msg void OnFileOpen();
DECLARE_MESSAGE_MAP()

};



///
// ReadBMP.cpp


#include <afxdlgs.h>
#include "resource.h"
#include "ReadBMP.h"


CMyApp theApp;


BOOL CMyApp::InitInstance()
{
m_pMainWnd = new CMainWindow;
m_pMainWnd->ShowWindow(m_nCmdShow);
return TRUE;
}


CMainWindow::CMainWindow()
{
LPCTSTR lpszClassName = AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW, 
::LoadCursor(NULL, IDC_ARROW), (HBRUSH)(COLOR_WINDOW+1), theApp.LoadIcon(IDI_MAIN));


CreateEx(NULL, lpszClassName, "BMP文件浏览器", 
WS_OVERLAPPED | WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL);
}


BEGIN_MESSAGE_MAP(CMainWindow, CWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_COMMAND(FILE_OPEN, OnFileOpen) // 文件菜单项下的子项“打开”的ID号为FILE_OPEN
END_MESSAGE_MAP()


void CMainWindow::PostNcDestroy()
{
delete this;
}


BOOL CMainWindow::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
::SetMenu(m_hWnd, ::LoadMenu(theApp.m_hInstance, (LPCTSTR)IDR_MAIN));


CClientDC dc(this);
// 初始化内存DC
m_hMemDC = ::CreateCompatibleDC(dc);


m_nHeight = 0;
m_nWidth = 0;
return TRUE;
}


void CMainWindow::OnPaint()
{
CPaintDC dc(this);
::BitBlt(dc, 0, 0, 
m_nWidth, m_nHeight, m_hMemDC, 0, 0, SRCCOPY); 




/* CPaintDC dcClient(this); // 客户区 DC (目标 DC)
CWindowDC dcWindow(this); // 整个窗口 DC (源 DC)

// 将窗口左上角30×30大小的图像拷贝到客户区
::BitBlt(
dcClient, // hdcDst 目标 DC
10, // xDst 指定目标 DC 中接受图像的起始位置(xDst, yDst)
10, // yDst
30, // cx 欲传输图象的宽度(cx)和高度(cy)
30, // cy
dcWindow, // hdcSrc 源 DC
0, // xSrc 指定源 DC 中要拷贝的图像的起始坐标(xSrc,ySrc)
0, // ySrc
SRCCOPY); // dwROP 传输过程要执行的光栅运算
*/


}


void CMainWindow::OnDestroy()
{
::DeleteDC(m_hMemDC);
}


void CMainWindow::OnFileOpen() // 用户点击打开菜单命令时
{
CFileDialog file(TRUE);
if(!file.DoModal())
return;

// 下面是映射BMP文件到内存的过程
// 打开要映射的文件
HANDLE hFile = ::CreateFile(file.GetFileName(), GENERIC_READ, 
FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
        if(hFile == INVALID_HANDLE_VALUE)
{
MessageBox("读取文件出错!");
                return;
}


// 创建内存映射对象
HANDLE hMap = ::CreateFileMapping(hFile, NULL, PAGE_READONLY, NULL, NULL, NULL);
// 映射整个BMP文件到内存,返回这块内存的首地址
LPVOID lpBase = ::MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);


// 下面是获取BMP文件信息的过程
BITMAPFILEHEADER *pFileHeader; // bitmap file-header
BITMAPINFO *pInfoHeader; // bitmap info-header


// 取得file-header指针,以获得位图象素
pFileHeader = (BITMAPFILEHEADER*)lpBase;
if(pFileHeader->bfType != MAKEWORD('B', 'M'))
{
MessageBox("本程序仅读取BMP文件!");
::UnmapViewOfFile(lpBase);
::CloseHandle(hMap);
::CloseHandle(hFile);
return;
}
BYTE *pBits = (BYTE*)lpBase + pFileHeader->bfOffBits;


// 取得info-header指针,以获得文件的大小
pInfoHeader = (BITMAPINFO*)((BYTE*)lpBase + sizeof(BITMAPFILEHEADER));
m_nHeight = pInfoHeader->bmiHeader.biHeight;
m_nWidth = pInfoHeader->bmiHeader.biWidth;


// 下面是显示BMP文件到内存设备的过程
CClientDC dc(this);
// 创建一个与指定DC兼容的未初始化的位图,选入到内存兼容DC中
HBITMAP hBitmap = ::CreateCompatibleBitmap(dc, m_nWidth, m_nHeight);
::SelectObject(m_hMemDC, hBitmap);
// 把象图像据放到建立的设备中
int nRet = ::SetDIBitsToDevice(m_hMemDC,
0, // xDest
0, // yDest
m_nWidth,
m_nHeight,
0, // xSrc
0, // ySrc
0, // uStartScan  开始复制的扫描线和要复制的扫描线数
m_nHeight, // cScanLines
pBits, // lpvBits 指向DIB中的象素数据部分
pInfoHeader, // lpbmi 指向BITMAPINFO结构
DIB_RGB_COLORS); // fuColorUse 指定了DIB中数据的类型


::InvalidateRect(m_hWnd, NULL, TRUE);


::DeleteObject(hBitmap);
::UnmapViewOfFile(lpBase);
::CloseHandle(hMap);
::CloseHandle(hFile);
}




//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by ReadBMP.rc
//
#define IDR_MAIN                        101
#define IDI_MAIN                        102
#define FILE_OPEN                       40001


// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        103
#define _APS_NEXT_COMMAND_VALUE         40002
#define _APS_NEXT_CONTROL_VALUE         1000
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif





//Microsoft Developer Studio generated resource script.
//
#include "resource.h"


#define APSTUDIO_READONLY_SYMBOLS
/
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"


/
#undef APSTUDIO_READONLY_SYMBOLS


/
// Chinese (P.R.C.) resources


#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32


#ifdef APSTUDIO_INVOKED
/
//
// TEXTINCLUDE
//


1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END


2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END


3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "\r\n"
    "\0"
END


#endif    // APSTUDIO_INVOKED




/
//
// Menu
//


IDR_MAIN MENU DISCARDABLE 
BEGIN
    POPUP "文件"
    BEGIN
        MENUITEM "打开",                        FILE_OPEN
    END
END




/
//
// Icon
//


// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN                ICON    DISCARDABLE     "Tree4.ico"
#endif    // Chinese (P.R.C.) resources
/






#ifndef APSTUDIO_INVOKED
/
//
// Generated from the TEXTINCLUDE 3 resource.
//




/
#endif    // not APSTUDIO_INVOKED






____________________________08ReadBMP.dsw




Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!


###############################################################################


Project: "08ReadBMP"=.\08ReadBMP.dsp - Package Owner=<4>


Package=<5>
{{{
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Package=<4>
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###############################################################################


Global:


Package=<5>
{{{
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Package=<3>
{{{
}}}


###############################################################################





______________________________________08ReadBMP.dsp








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# ** DO NOT EDIT **


# TARGTYPE "Win32 (x86) Application" 0x0101


CFG=08ReadBMP - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "08ReadBMP.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "08ReadBMP.mak" CFG="08ReadBMP - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "08ReadBMP - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "08ReadBMP - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 


# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe


!IF  "$(CFG)" == "08ReadBMP - Win32 Release"


# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386


!ELSEIF  "$(CFG)" == "08ReadBMP - Win32 Debug"


# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept


!ENDIF 


# Begin Target


# Name "08ReadBMP - Win32 Release"
# Name "08ReadBMP - Win32 Debug"
# Begin Group "Source Files"


# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File


SOURCE=.\ReadBMP.cpp
# End Source File
# Begin Source File


SOURCE=.\ReadBMP.rc
# End Source File
# End Group
# Begin Group "Header Files"


# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File


SOURCE=.\ReadBMP.h
# End Source File
# End Group
# Begin Group "Resource Files"


# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File


SOURCE=.\Tree4.ico
# End Source File
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# End Project

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