http://blog.linguofeng.com/archive/2012/10/16/cocos2d-x-CCSpriteFrameCache.html
http://blog.csdn.net/tangaowen/article/details/8728983
http://blog.csdn.net/yikexiansheng/article/details/10201153
CCSpriteFrameCache* cache =CCSpriteFrameCache::sharedSpriteFrameCache(); cache->addSpriteFramesWithFile("birds.plist"); CCSpriteBatchNode* spritebatch = CCSpriteBatchNode::create("birds.png"); this->addChild(spritebatch);