2019/6/21
在OCCT中visualization中有现成的VTK接口 从Topo::DS_Shape到Mapper的接口如下所示:
IVtkOCC_Shape::Handle aShapeImpl = new IVtkOCC_Shape(MakeBottle(20,30,8));
vtkSmartPointer<IVtkTools_ShapeDataSource> DS = vtkSmartPointer<IVtkTools_ShapeDataSource>::New();
DS->SetShape(aShapeImpl);
vtkSmartPointer<vtkPolyDataMapper> Mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
Mapper->SetInputConnection(DS->GetOutputPort());
画图的例子采用的是OCCT官方教程中的二锅头的例子 图形的类型为Topo::DS_Shape
另外还有一个球的生成作为测试 图形的类型为Topo::DS_Face
#include <vtkAutoInit.h> //avoid error:0xC0000005
VTK_MODULE_INIT(vtkRenderingOpenGL);
VTK_MODULE_INIT(vtkInteractionStyle);
//Libs from OCCT
#pragma comment(lib, "TKernel.lib")
#pragma comment(lib, "TKMath.lib")
#pragma comment(lib, "TKBRep.lib")
#pragma comment(lib, "TKMesh.lib")
#pragma comment(lib, "TKTopAlgo.lib")
#include <TCollection_AsciiString.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Wire.hxx>
#include <TopoDS_Face.hxx>
#include <gp_Circ.hxx>
#include <gp_Elips.hxx>
#include <gp_Sphere.hxx>
#include <gp_Pnt.hxx>
#include <Geom_Line.hxx>
#include <Geom_Circle.hxx>
#include <Geom_Plane.hxx>
#include <Geom_CylindricalSurface.hxx>
#include <Geom2d_Ellipse.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <GC_MakeArcOfCircle.hxx>
#include <GC_MakeSegment.hxx>
#include <Poly_Polygon3D.hxx>
#include <Poly_Triangulation.hxx>
#include <BRep_Builder.hxx>
#include <BRepBuilderAPI.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepPrimAPI_MakePrism.hxx>
#include <BRepprimAPI_MakeCylinder.hxx>
#include <BRepBuilderAPI_Transform.hxx>
#include <BRepAlgoAPI_Fuse.hxx>
#include <BRep_Tool.hxx>
#include <BRepMesh.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
#include <BRepFilletAPI_MakeFillet.hxx>
#include <BRepOffsetAPI_MakeThickSolid.hxx>
#include <BRepLib.hxx>
#include <TopExp_Explorer.hxx>
#include <GCE2d_MakeSegment.hxx>
#include <BRepOffsetAPI_ThruSections.hxx>
#include <IVtkOCC_Shape.hxx>
#include <IVtkTools_ShapeDataSource.hxx>
//Libs from VTK
#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkCellArray.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkLine.h>
#include <vtkTriangle.h>
#include <vtkPolyDataWriter.h>
#include <vtkVertexGlyphFilter.h>
//OCC shape
//standard 基本类型
TopoDS_Shape MakeBottle(const Standard_Real myWidth, const Standard_Real myHeight,
const Standard_Real myThickness)
{
// Profile : Define Support Points
//gp:几何元素
gp_Pnt aPnt1(-myWidth / 2., 0, 0);
gp_Pnt aPnt2(-myWidth / 2., -myThickness / 4., 0);
gp_Pnt aPnt3(0, -myThickness / 2., 0);
gp_Pnt aPnt4(myWidth / 2., -myThickness / 4., 0);
gp_Pnt aPnt5(myWidth / 2., 0, 0);
// Profile : Define the Geometry
//geom构建几何类型 Handle为智能指针
Handle(Geom_TrimmedCurve) anArcOfCircle = GC_MakeArcOfCircle(aPnt2, aPnt3, aPnt4);
Handle(Geom_TrimmedCurve) aSegment1 = GC_MakeSegment(aPnt1, aPnt2);
Handle(Geom_TrimmedCurve) aSegment2 = GC_MakeSegment(aPnt4, aPnt5);
// Profile : Define the Topology
//topods几何拓扑结构 包含几何信息 方向 位置
//brepbuilderapi 使用几何类型构造几何拓扑结构
TopoDS_Edge anEdge1 = BRepBuilderAPI_MakeEdge(aSegment1);
TopoDS_Edge anEdge2 = BRepBuilderAPI_MakeEdge(anArcOfCircle);
TopoDS_Edge anEdge3 = BRepBuilderAPI_MakeEdge(aSegment2);
TopoDS_Wire aWire = BRepBuilderAPI_MakeWire(anEdge1, anEdge2, anEdge3);
// Complete Profile
gp_Ax1 xAxis = gp::OX();
gp_Trsf aTrsf;
aTrsf.SetMirror(xAxis);
BRepBuilderAPI_Transform aBRepTrsf(aWire, aTrsf);
TopoDS_Shape aMirroredShape = aBRepTrsf.Shape();
TopoDS_Wire aMirroredWire = TopoDS::Wire(aMirroredShape);
BRepBuilderAPI_MakeWire mkWire;
mkWire.Add(aWire);
mkWire.Add(aMirroredWire);
TopoDS_Wire myWireProfile = mkWire.Wire();
// Body : Prism the Profile
// brepprimapi扫描构建几何体
TopoDS_Face myFaceProfile = BRepBuilderAPI_MakeFace(myWireProfile);
gp_Vec aPrismVec(0, 0, myHeight);
TopoDS_Shape myBody = BRepPrimAPI_MakePrism(myFaceProfile, aPrismVec);
// Body : Apply Fillets
//brepfilletapi倒角 圆角等
//topexp——explorer用于遍历元素 for循环
BRepFilletAPI_MakeFillet mkFillet(myBody);
TopExp_Explorer anEdgeExplorer(myBody, TopAbs_EDGE);
while (anEdgeExplorer.More()){
TopoDS_Edge anEdge = TopoDS::Edge(anEdgeExplorer.Current());
//Add edge to fillet algorithm
mkFillet.Add(myThickness / 12., anEdge);
anEdgeExplorer.Next();
}
myBody = mkFillet.Shape();
// Body : Add the Neck
//brepalgo 算法包 布尔运算 裁剪等
gp_Pnt neckLocation(0, 0, myHeight);
gp_Dir neckAxis = gp::DZ();
gp_Ax2 neckAx2(neckLocation, neckAxis);
Standard_Real myNeckRadius = myThickness / 4.;
Standard_Real myNeckHeight = myHeight / 10.;
BRepPrimAPI_MakeCylinder MKCylinder(neckAx2, myNeckRadius, myNeckHeight);
TopoDS_Shape myNeck = MKCylinder.Shape();
myBody = BRepAlgoAPI_Fuse(myBody, myNeck);
// Body : Create a Hollowed Solid
TopoDS_Face faceToRemove;
Standard_Real zMax = -1;
for (TopExp_Explorer aFaceExplorer(myBody, TopAbs_FACE); aFaceExplorer.More(); aFaceExplorer.Next()){
TopoDS_Face aFace = TopoDS::Face(aFaceExplorer.Current());
// Check if <aFace> is the top face of the bottle's neck
Handle(Geom_Surface) aSurface = BRep_Tool::Surface(aFace);
if (aSurface->DynamicType() == STANDARD_TYPE(Geom_Plane)){
Handle(Geom_Plane) aPlane = Handle(Geom_Plane)::DownCast(aSurface);
gp_Pnt aPnt = aPlane->Location();
Standard_Real aZ = aPnt.Z();
if (aZ > zMax){
zMax = aZ;
faceToRemove = aFace;
}
}
}
//toptools 数据结构类型 表 树等
TopTools_ListOfShape facesToRemove;
facesToRemove.Append(faceToRemove);
//brepoffsetapi 通过偏移来生成实体
BRepOffsetAPI_MakeThickSolid BodyMaker;
BodyMaker.MakeThickSolidByJoin(myBody, facesToRemove, -myThickness / 50, 1.e-3);
myBody = BodyMaker.Shape();
// Threading : Create Surfaces
Handle(Geom_CylindricalSurface) aCyl1 = new Geom_CylindricalSurface(neckAx2, myNeckRadius * 0.99);
Handle(Geom_CylindricalSurface) aCyl2 = new Geom_CylindricalSurface(neckAx2, myNeckRadius * 1.05);
// Threading : Define 2D Curves
gp_Pnt2d aPnt(2. * M_PI, myNeckHeight / 2.);
gp_Dir2d aDir(2. * M_PI, myNeckHeight / 4.);
gp_Ax2d anAx2d(aPnt, aDir);
Standard_Real aMajor = 2. * M_PI;
Standard_Real aMinor = myNeckHeight / 10;
Handle(Geom2d_Ellipse) anEllipse1 = new Geom2d_Ellipse(anAx2d, aMajor, aMinor);
Handle(Geom2d_Ellipse) anEllipse2 = new Geom2d_Ellipse(anAx2d, aMajor, aMinor / 4);
Handle(Geom2d_TrimmedCurve) anArc1 = new Geom2d_TrimmedCurve(anEllipse1, 0, M_PI);
Handle(Geom2d_TrimmedCurve) anArc2 = new Geom2d_TrimmedCurve(anEllipse2, 0, M_PI);
gp_Pnt2d anEllipsePnt1 = anEllipse1->Value(0);
gp_Pnt2d anEllipsePnt2 = anEllipse1->Value(M_PI);
Handle(Geom2d_TrimmedCurve) aSegment = GCE2d_MakeSegment(anEllipsePnt1, anEllipsePnt2);
// Threading : Build Edges and Wires
TopoDS_Edge anEdge1OnSurf1 = BRepBuilderAPI_MakeEdge(anArc1, aCyl1);
TopoDS_Edge anEdge2OnSurf1 = BRepBuilderAPI_MakeEdge(aSegment, aCyl1);
TopoDS_Edge anEdge1OnSurf2 = BRepBuilderAPI_MakeEdge(anArc2, aCyl2);
TopoDS_Edge anEdge2OnSurf2 = BRepBuilderAPI_MakeEdge(aSegment, aCyl2);
TopoDS_Wire threadingWire1 = BRepBuilderAPI_MakeWire(anEdge1OnSurf1, anEdge2OnSurf1);
TopoDS_Wire threadingWire2 = BRepBuilderAPI_MakeWire(anEdge1OnSurf2, anEdge2OnSurf2);
BRepLib::BuildCurves3d(threadingWire1);
BRepLib::BuildCurves3d(threadingWire2);
// Create Threading
BRepOffsetAPI_ThruSections aTool(Standard_True);
aTool.AddWire(threadingWire1);
aTool.AddWire(threadingWire2);
aTool.CheckCompatibility(Standard_False);
TopoDS_Shape myThreading = aTool.Shape();
// Building the Resulting Compound
TopoDS_Compound aRes;
BRep_Builder aBuilder;
aBuilder.MakeCompound(aRes);
aBuilder.Add(aRes, myBody);
aBuilder.Add(aRes, myThreading);
return aRes;
}
//Mesh&Data transmission
void BuildMesh(vtkRenderer* render, const TopoDS_Face& face, double deflection = 0.1)
{
TopLoc_Location location;
BRepMesh_IncrementalMesh(face, deflection);
Handle_Poly_Triangulation triFace = BRep_Tool::Triangulation(face, location);
Standard_Integer nTriangles = triFace->NbTriangles();
gp_Pnt vertex1;
gp_Pnt vertex2;
gp_Pnt vertex3;
Standard_Integer nVertexIndex1 = 0;
Standard_Integer nVertexIndex2 = 0;
Standard_Integer nVertexIndex3 = 0;
TColgp_Array1OfPnt nodes(1, triFace->NbNodes());
Poly_Array1OfTriangle triangles(1, triFace->NbTriangles());
nodes = triFace->Nodes();
triangles = triFace->Triangles();
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkPolyData> pointData = vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkPolyData> lineData = vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
points->Allocate(nTriangles * 3);
cells->Allocate(nTriangles);
int id = 0;
for (Standard_Integer i = 1; i <= nTriangles; i++)
{
Poly_Triangle aTriangle = triangles.Value(i);
aTriangle.Get(nVertexIndex1, nVertexIndex2, nVertexIndex3);
vertex1 = nodes.Value(nVertexIndex1).Transformed(location.Transformation());
vertex2 = nodes.Value(nVertexIndex2).Transformed(location.Transformation());
vertex3 = nodes.Value(nVertexIndex3).Transformed(location.Transformation());
points->InsertNextPoint(vertex1.X(), vertex1.Y(), vertex1.Z());
points->InsertNextPoint(vertex2.X(), vertex2.Y(), vertex2.Z());
points->InsertNextPoint(vertex3.X(), vertex3.Y(), vertex3.Z());
vtkSmartPointer<vtkLine> line0 = vtkSmartPointer<vtkLine>::New();
line0->GetPointIds()->SetId(0, id * 3);
line0->GetPointIds()->SetId(1, id * 3 + 1);
vtkSmartPointer<vtkLine> line1 = vtkSmartPointer<vtkLine>::New();
line1->GetPointIds()->SetId(0, id * 3 + 1);
line1->GetPointIds()->SetId(1, id * 3 + 2);
vtkSmartPointer<vtkLine> line2 = vtkSmartPointer<vtkLine>::New();
line2->GetPointIds()->SetId(0, id * 3 + 2);
line2->GetPointIds()->SetId(1, id * 3);
vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId(0, id * 3);
triangle->GetPointIds()->SetId(1, id * 3 + 1);
triangle->GetPointIds()->SetId(2, id * 3 + 2);
// Add the triangle to a cell array
lines->InsertNextCell(line0);
lines->InsertNextCell(line1);
lines->InsertNextCell(line2);
cells->InsertNextCell(triangle);
id++;
}
pointData->SetPoints(points);
vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter =vtkSmartPointer<vtkVertexGlyphFilter>::New();
glyphFilter->SetInputData(pointData);
glyphFilter->Update();
lineData->SetPoints(points);
lineData->SetLines(lines);
polyData->SetPoints(points);
polyData->SetPolys(cells);
/*
vtkSmartPointer<vtkPolyDataWriter> writer = vtkSmartPointer<vtkPolyDataWriter>::New();
writer->SetFileName("Mesh.vtk");
writer->SetInputData(polyData);
writer->Write();
*/
vtkSmartPointer<vtkPolyDataMapper> pointMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
pointMapper->SetInputData(glyphFilter->GetOutput());
vtkSmartPointer<vtkPolyDataMapper> lineMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
pointMapper->SetInputData(lineData);
vtkSmartPointer<vtkPolyDataMapper> faceMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
faceMapper->SetInputData(polyData);
vtkSmartPointer<vtkActor> pointActor = vtkSmartPointer<vtkActor>::New();
pointActor->SetMapper(pointMapper);
pointActor->GetProperty()->SetPointSize(3);
pointActor->GetProperty()->SetColor(1, 1, 1);
pointActor->GetProperty()->SetOpacity(1);
vtkSmartPointer<vtkActor> lineActor = vtkSmartPointer<vtkActor>::New();
lineActor->SetMapper(lineMapper);
lineActor->GetProperty()->SetLineWidth(3);
lineActor->GetProperty()->SetColor(1, 0, 0);
vtkSmartPointer<vtkActor> faceActor = vtkSmartPointer<vtkActor>::New();
faceActor->SetMapper(faceMapper);
faceActor->GetProperty()->SetColor(1, 0, 0);
render->AddActor(pointActor);
render->AddActor(lineActor);
render->AddActor(faceActor);
}
void TestScene(vtkRenderer* render)
{
gp_Ax2 axis;
axis.SetAxis(gp::OX());
axis.SetLocation(gp_Pnt(0.0, 0.0, 0.0));
TopoDS_Face sphereFace1 = BRepBuilderAPI_MakeFace(gp_Sphere(axis, 8.0));
BuildMesh(render, sphereFace1);
}
void BuildScene(vtkRenderer* render, TopoDS_Shape model,double deflection)
{
for (TopExp_Explorer aFaceExplorer(model, TopAbs_FACE); aFaceExplorer.More(); aFaceExplorer.Next()){
TopoDS_Face aFace = TopoDS::Face(aFaceExplorer.Current());
BuildMesh(render, aFace,deflection);
}
}
int main(int argc, char* argv[])
{
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(1200, 900);
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//build mesh
BuildScene(renderer, MakeBottle(20,30,8),0.01);
TestScene(renderer);
renderer->SetBackground(0, 0.2, 0.8);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return 0;
}
显示效果图:
VTK的管线配置还是比较简单的 建立相应的数据结构 将对应的数据传过去就行
比较麻烦的地方:
1.类型 TopoDS_Shape和TopoDS_Face的问题 即类型层次和转换的问题
2.三角剖分相关的源码
源码中间三角剖分最终都成为了Topo::DS_TFace中间的Trianglation 之后就没有办法看了
一层一层嵌套很难受
参考资料之后 觉得还是要从BRep_FastDiscretFace.cxx里面看
3.如何生成体网格
目前仅能实现一条参数轴(U)的离散
即仅能通过暴力方法 生成旋转和拉伸生成实体的面网格