CALayer实例一(时钟)

UIView和CALayer是相互依赖的关系。UIView依赖与calayer提供的内容,CALayer依赖uivew提供的容器来显示绘制的内容。归根到底CALayer是这一切的基础,如果没有CALayer,UIView自身也不会存在,UIView是一个特殊的CALayer实现,添加了响应事件的能力。下面使用 CALayer 实现了时钟的功能。

界面效果如下:

代码如下:

//
//  ViewController.m
//  时钟
//  Created by pkxing on 14/12/8.
//  Copyright (c) 2014年 梦醒. All rights reserved.
//

#define angle2radian(x) ((x)/ 180.0 * M_PI)

#define CZSecondAngle (2 * M_PI / 60) // 秒针每一秒走6度
#define CZMinusAngle  (2 * M_PI / 3600) // 分针每一秒走的度数
#define CZHourAngle (2 * M_PI / (3600 * 120)) // 时针每一秒走的度数
// 每小时时钟转多少度
#define  CZPerHourA  30

#import "ViewController.h"
@interface ViewController ()
@property(nonatomic,weak) CALayer *secondLayer;
@property(nonatomic,weak) CALayer *minusLayer;
@property(nonatomic,weak) CALayer *hourLayer;
@property(nonatomic,weak) CALayer *clockLayer;
@end

@implementation ViewController

/**
 *  懒加载时钟图层
 */
- (CALayer *)clockLayer {
    if (_clockLayer == nil) {
        CGFloat width = 200.0f;
        CALayer *clockLayer = [CALayer layer];
        clockLayer.position = self.view.center;
        clockLayer.backgroundColor = [UIColor whiteColor].CGColor;
        clockLayer.bounds = CGRectMake(0, 0, width, width);
        clockLayer.contents = (id)([UIImage imageNamed:@"钟表"].CGImage);
        [self.view.layer addSublayer:clockLayer];
        _clockLayer = clockLayer;
    }
    return _clockLayer;
}

- (void)viewDidLoad {
    [super viewDidLoad];
    NSDate *date = [NSDate date];
    NSCalendar *calendar = [NSCalendar currentCalendar];
    NSDateComponents *components = [calendar components:NSCalendarUnitHour | NSCalendarUnitMinute | NSCalendarUnitSecond fromDate:date];
    
    NSInteger second = components.second;
    NSInteger hour = components.hour;
    NSInteger minus = components.minute;
    
    CGFloat width = self.clockLayer.bounds.size.width;
    // 秒针
    self.secondLayer = [self layerWithPosition:CGPointMake(width * 0.5, width * 0.5) bounds:CGRectMake(0, 0, 3, 80) backgroundColor:[UIColor redColor]];
    //分针
    self.minusLayer = [self layerWithPosition:CGPointMake(width * 0.5, width * 0.5) bounds:CGRectMake(0, 0, 3, 70) backgroundColor:[UIColor blueColor]];
    //时针
    self.hourLayer = [self layerWithPosition:CGPointMake(width * 0.5, width * 0.5) bounds:CGRectMake(0, 0, 3, 50) backgroundColor:[UIColor blackColor]];
    
    // 根据当前时间旋转图层的角度
    self.secondLayer.transform = CATransform3DMakeRotation(CZSecondAngle * second, 0, 0, 1);
    self.minusLayer.transform = CATransform3DMakeRotation(CZSecondAngle * minus, 0, 0, 1);
    self.hourLayer.transform  = CATransform3DMakeRotation(angle2radian(CZPerHourA * (minus / 60.0 + hour)), 0, 0, 1);
    
    [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTime) userInfo:nil repeats:YES];
}

/**
 *  创建一个图层对象
 *
 *  @param position        图层位置
 *  @param bounds          图层大小
 *  @param backgroundColor 图层演示
 *
 *  @return 创建好的图层
 */
- (CALayer *)layerWithPosition:(CGPoint)position bounds:(CGRect)bounds backgroundColor:(UIColor *)backgroundColor{
    CALayer *layer = [CALayer layer];
    layer.position = position;
    layer.anchorPoint = CGPointMake(0.5, 1);
    layer.bounds = bounds;
    layer.backgroundColor = backgroundColor.CGColor;
    [self.clockLayer addSublayer:layer];
    return layer;
}

/**
 *  每一秒更新一次时间
 */
- (void)updateTime{
    self.secondLayer.transform = CATransform3DRotate(self.secondLayer.transform, CZSecondAngle, 0, 0, 1);
    self.minusLayer.transform = CATransform3DRotate(self.minusLayer.transform, CZMinusAngle, 0, 0, 1);
    self.hourLayer.transform = CATransform3DRotate(self.hourLayer.transform, CZHourAngle, 0, 0, 1);
}
@end


  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
为下列代码实现可暂停效果: import UIKit class ViewController: UIViewController { private let radarAnimation = "radarAnimation" private var animationLayer: CALayer? private var animationGroup: CAAnimationGroup? private var opBtn: UIButton! override func viewDidLoad() { super.viewDidLoad() let first = makeRadarAnimation(showRect: CGRect(x: 120, y: 100, width: 100, height: 100), isRound: true) view.layer.addSublayer(first) opBtn = UIButton(frame: CGRect(x: 100, y: 450, width: 80, height: 80)) opBtn.backgroundColor = UIColor.red opBtn.clipsToBounds = true opBtn.setTitle("Hsu", for: .normal) opBtn.layer.cornerRadius = 10 view.addSubview(opBtn) let second = makeRadarAnimation(showRect: opBtn.frame, isRound: false) view.layer.insertSublayer(second, below: opBtn.layer) } @IBAction func startAction(_ sender: UIButton) { animationLayer?.add(animationGroup!, forKey: radarAnimation) } @IBAction func stopAction(_ sender: UIButton) { animationLayer?.removeAnimation(forKey: radarAnimation) } private func makeRadarAnimation(showRect: CGRect, isRound: Bool) -> CALayer { // 1. 一个动态波 let shapeLayer = CAShapeLayer() shapeLayer.frame = showRect // showRect 最大内切圆 if isRound { shapeLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height)).cgPath } else { // 矩形 shapeLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height), cornerRadius: 10).cgPath } shapeLayer.fillColor = UIColor.orange.cgColor // 默认初始颜色透明度 shapeLayer.opacity = 0.0 animationLayer = shapeLayer // 2. 需要重复的动态波,即创建副本 let replicator = CAReplicatorLayer() replicator.frame = shapeLayer.bounds replicator.instanceCount = 4 replicator.instanceDelay = 1.0 replicator.addSublayer(shapeLayer) // 3. 创建动画组 let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = NSNumber(floatLiteral: 1.0) // 开始透明度 opacityAnimation.toValue = NSNumber(floatLiteral: 0) // 结束时透明底 let scaleAnimation = CABasicAnimation(keyPath: "transform") if isRound { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 0, 0, 0)) // 缩放起始大小 } else { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0)) // 缩放起始大小 } scaleAnimation.toValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.5, 1.5, 0)) // 缩放结束大小 let animationGroup = CAAnimationGroup() animationGroup.animations = [opacityAnimation, scaleAnimation] animationGroup.duration = 3.0 // 动画执行时间 animationGroup.repeatCount = HUGE // 最大重复 animationGroup.autoreverses = false self.animationGroup = animationGroup shapeLayer.add(animationGroup, forKey: radarAnimation) return replicator } }
06-03

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

fkjaios_xkp

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值