#coding=utf-8
from pygame.locals import *
from pygame import Surface
import pygame
import sys
import random
from pygame import font
import os
BLACK = (0,0,0)
GRAY = (100, 100, 100)
NAVYBLUE = ( 60, 60, 100)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
YELLOW = (255, 255, 0)
ORANGE = (255, 128, 0)
PURPLE = (255, 0, 255)
CYAN = ( 0, 255, 255)
TEXTCOLOR = WHITE
FPS = 60
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
WORLDWIDTH = 1280
WORLDHEIGHT = 960
WORLDSURF = Surface((WORLDWIDTH,WORLDHEIGHT))
WORLDSURF.fill(RED,(0,0,WORLDWIDTH/2,WORLDHEIGHT/2))
WORLDSURF.fill(YELLOW,(WORLDWIDTH/2,0,WORLDWIDTH/2,WORLDHEIGHT/2))
WORLDSURF.fill(BLUE,(0,WORLDHEIGHT/2,WORLDWIDTH/2,WORLDHEIGHT/2))
WORLDSURF.fill(GREEN,(WORLDWIDTH/2,WORLDHEIGHT/2,WORLDWIDTH/2,WORLDHEIGHT/2))
RECT_WORLD = WORLDSURF.get_rect()
CAMERASPEED = 36
UP = "up"
DOWN = "down"
LEFT = "left"
RIGHT = "right"