def create_game():
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1)
local_ip = get_local_ip()
#local_ip = "127.0.0.1"
s.bind((local_ip,9325))
s.listen(5)
while True:
con,addr = s.accept()
f = open("hello.txt",'w')
f.write("accept()")
f.close()
break
return con,addr
def join_game():
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
local_ip = get_local_ip()
#local_ip = "127.0.0.1"
print local_ip
s.connect((local_ip,9325))
return s
def logger(filename,text):
f = open(filename,'w')
f.write(text)
f.close()
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1)
local_ip = get_local_ip()
#local_ip = "127.0.0.1"
s.bind((local_ip,9325))
s.listen(5)
while True:
con,addr = s.accept()
f = open("hello.txt",'w')
f.write("accept()")
f.close()
break
return con,addr
def join_game():
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
local_ip = get_local_ip()
#local_ip = "127.0.0.1"
print local_ip
s.connect((local_ip,9325))
return s
def logger(filename,text):
f = open(filename,'w')
f.write(text)
f.close()