if Lock == False:
#i,j,x,y = get_position_clicked(CROSSPOS,mousex,mousey)
#if (i,j,x,y) != (None,None,None,None):
if player == SERVER:
while True:
buf = connection.recv(1024)
logger("server.txt","recv()")
i,j,x,y = tuple(buf.split(' '))
i,j,x,y = int(i),int(j),int(x),int(y)
pygame.draw.circle(DISPLAYSURF, WHITE, (x,y), 10)
cross[i][j] = 1
SHOWGAME_SURF, SHOWGAME_RECT = makeText(str(i), TEXTCOLOR, TILECOLOR, WINDOWWIDTH - 120, WINDOWHEIGHT - 30)
DISPLAYSURF.blit(SHOWGAME_SURF, SHOWGAME_RECT)
pygame.display.update()
Sended = False
#i,j,x,y = get_position_clicked(CROSSPOS,mousex,mousey)
#if (i,j,x,y) != (None,None,None,None):
if player == SERVER:
while True:
buf = connection.recv(1024)
logger("server.txt","recv()")
i,j,x,y = tuple(buf.split(' '))
i,j,x,y = int(i),int(j),int(x),int(y)
pygame.draw.circle(DISPLAYSURF, WHITE, (x,y), 10)
cross[i][j] = 1
SHOWGAME_SURF, SHOWGAME_RECT = makeText(str(i), TEXTCOLOR, TILECOLOR, WINDOWWIDTH - 120, WINDOWHEIGHT - 30)
DISPLAYSURF.blit(SHOWGAME_SURF, SHOWGAME_RECT)
pygame.display.update()
Sended = False