pygame.time.wait(WINWAITTIMEMILLESEC)
pygame.quit()
sys.exit()
pygame.display.update()
FPSCLOCK.tick(FPS)
Sended = False
while not Sended:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEMOTION:
mousex, mousey = event.pos
pygame.quit()
sys.exit()
pygame.display.update()
FPSCLOCK.tick(FPS)
Sended = False
while not Sended:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEMOTION:
mousex, mousey = event.pos