现代计算机中除了键盘作为输入设备,更常用的还有鼠标。可以通过API来确定系统中是否存在鼠标并可以自定义界面上显示鼠标指针形状。鼠标的按键比键盘少,而且能进行的操作就是按下、抬起、移动,与键盘一样用户不需要直接处理指标的硬件信号,系统将这些动作都转化为虚拟按键消息发给程序。
fMouse = GetSystemMetrics (SM_MOUSEPRESENT) ; //判断鼠标是否存在
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; //载入预定义的鼠标形状IDC_ARROW
而Msg中的lparam和wparam分别包含了位置信息和按键信息:
x = LOWORD (lParam) ;
y = HIWORD (lParam) ;
wparam & MK_SHIFT
与键盘不同的是,除了鼠标消息被拦截和有模态窗口外,非活动窗口也能够收到鼠标消息(PS:模态窗口其实也是拦截消息)。
/*--------------------------------------------------
CONNECT.C -- Connect-the-Dots Mouse Demo Program
(c) Charles Petzold, 1998
--------------------------------------------------*/
#include <windows.h>
#define MAXPOINTS 1000
//窗口处理函数回调
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
//建立框架
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Connect") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; //默认的鼠标形状
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Connect-the-Points Mouse Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static POINT pt[MAXPOINTS] ;
static int iCount ;
HDC hdc ;
int i, j ;
PAINTSTRUCT ps ;
switch (message)
{
case WM_LBUTTONDOWN: //左键按下 清理之前的点
iCount = 0 ;
InvalidateRect (hwnd, NULL, TRUE) ;
return 0 ;
case WM_MOUSEMOVE: //鼠标移动
// 是否移动的同时按住左键,保存的点个数不超过1000
if (wParam & MK_LBUTTON && iCount < 1000)
{
//保存点 并增加icount
pt[iCount ].x = LOWORD (lParam) ;
pt[iCount++].y = HIWORD (lParam) ;
// 在鼠标的当前位置上画点
hdc = GetDC (hwnd) ;
SetPixel (hdc, LOWORD (lParam), HIWORD (lParam), 0) ;
ReleaseDC (hwnd, hdc) ;
}
return 0 ;
case WM_LBUTTONUP: // 鼠标左键,抬起时刷新
InvalidateRect (hwnd, NULL, FALSE) ;
return 0 ;
case WM_PAINT: //画图
hdc = BeginPaint (hwnd, &ps) ;
//改变鼠标形状为IDC_WAIT
SetCursor (LoadCursor (NULL, IDC_WAIT)) ;
ShowCursor (TRUE) ;
// 所有点连线
for (i = 0 ; i < iCount - 1 ; i++)
for (j = i + 1 ; j < iCount ; j++)
{
MoveToEx (hdc, pt[i].x, pt[i].y, NULL) ;
LineTo (hdc, pt[j].x, pt[j].y) ;
}
//鼠标设为正常
ShowCursor (FALSE) ;
SetCursor (LoadCursor (NULL, IDC_ARROW)) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
只有当窗口风格中包含CS_DBLCLKS时,窗口才会收到鼠标双击的消息。和将按键信息转换为字符信息相识,系统简单粗暴的将快速的两次单击事件的第二次单击的消息替换为双击:
======》
而对于非显示区域的鼠标消息都是带NC的:
与显示区域的lparam基于客户区的坐标不同,非显示区域的鼠标消息lparam中所标识的x,y值是基于屏幕坐标的,使用如下接口在屏幕坐标与客户区互相转换:
ScreenToClient (hwnd, &pt) ;
ClientToScreen (hwnd, &pt) ;
最后一个消息类型为WM_NCHITTEST,基本上不需要用户自己处理,Windows应用程式通常把这个讯息传送给DefWindowProc,如果DefWindowProc 在其处理WM_NCHITTEST 讯息後传回HTCLIENT,那么Windows 将把萤幕座标转换为显示区域座标并产生显示区域滑鼠讯息。返回其他值则不再产生其他信息,相当于截取了鼠标消息,如:
case WM_NCHITTEST:
return (LRESULT) HTNOWHERE ;
收到消息后再发出另外一个消息是windows程序设计中的常用方法,达到代码重用跟消息路由的目的。
/*-------------------------------------------------
CHECKER4.C -- Mouse Hit-Test Demo Program No. 4
(c) Charles Petzold, 1998
-------------------------------------------------*/
#include <windows.h>
#define DIVISIONS 5
//父窗口与子窗口的消息处理回调
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
LRESULT CALLBACK ChildWndProc (HWND, UINT, WPARAM, LPARAM) ;
int idFocus = 0 ;
TCHAR szChildClass[] = TEXT ("Checker4_Child") ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
//注册主窗口类型
static TCHAR szAppName[] = TEXT ("Checker4") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
//注册子窗口类型
//注意!这里设置了cbWndExtra用于保存状态通过GetWindowLong\SetWindowLong中使用
wndclass.lpfnWndProc = ChildWndProc ;
wndclass.cbWndExtra = sizeof (long) ;
wndclass.hIcon = NULL ;
wndclass.lpszClassName = szChildClass ;
RegisterClass (&wndclass) ;
//创建主窗口(中间会产生create消息,并在create中创建子窗口)
hwnd = CreateWindow (szAppName, TEXT ("Checker4 Mouse Hit-Test Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
//消息驱动
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
//主窗口处理回调函数
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HWND hwndChild[DIVISIONS][DIVISIONS] ; //保存所有子窗口的窗口句柄
int cxBlock, cyBlock, x, y ;
switch (message)
{
case WM_CREATE : //窗口创建消息
// 创建子窗口(WS_CHILDWINDOW,设置父窗口为hwnd)
for (x = 0 ; x < DIVISIONS ; x++)
for (y = 0 ; y < DIVISIONS ; y++)
hwndChild[x][y] = CreateWindow (szChildClass, NULL,
WS_CHILDWINDOW | WS_VISIBLE,
0, 0, 0, 0,
hwnd, (HMENU) (y << 8 | x),
(HINSTANCE) GetWindowLong (hwnd, GWL_HINSTANCE),
NULL) ;
return 0 ;
case WM_SIZE : //窗口大小变化(创建的时候会有一次)
cxBlock = LOWORD (lParam) / DIVISIONS ;
cyBlock = HIWORD (lParam) / DIVISIONS ;
//移动子窗口到合适的位置
for (x = 0 ; x < DIVISIONS ; x++)
for (y = 0 ; y < DIVISIONS ; y++)
MoveWindow (hwndChild[x][y],
x * cxBlock, y * cyBlock,
cxBlock, cyBlock, TRUE) ;
return 0 ;
case WM_LBUTTONDOWN : //在主窗口中单击
MessageBeep (0) ;
return 0 ;
// On set-focus message, set focus to child window
case WM_SETFOCUS: //在主窗口获得焦点时立即将焦点设置到之前设置为焦点的子窗口
SetFocus (GetDlgItem (hwnd, idFocus)) ;
return 0 ;
// On key-down message, possibly change the focus window
case WM_KEYDOWN: //处理主窗口的键盘消息
//获得当前获得窗口的子窗口行列值
x = idFocus & 0xFF ;
y = idFocus >> 8 ;
//计算按键后应当获得焦点的子窗口行列值
switch (wParam)
{
case VK_UP: y-- ; break ;
case VK_DOWN: y++ ; break ;
case VK_LEFT: x-- ; break ;
case VK_RIGHT: x++ ; break ;
case VK_HOME: x = y = 0 ; break ;
case VK_END: x = y = DIVISIONS - 1 ; break ;
default: return 0 ;
}
x = (x + DIVISIONS) % DIVISIONS ;
y = (y + DIVISIONS) % DIVISIONS ;
//设置并保存焦点对象
idFocus = y << 8 | x ;
SetFocus (GetDlgItem (hwnd, idFocus)) ;
return 0 ;
case WM_DESTROY :
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
//子窗口处理回调函数
LRESULT CALLBACK ChildWndProc (HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
HDC hdc ;
PAINTSTRUCT ps ;
RECT rect ;
switch (message)
{
case WM_CREATE : //create消息 cbWndExtra状态都设置为0
SetWindowLong (hwnd, 0, 0) ; // on/off flag
return 0 ;
case WM_KEYDOWN: //获取焦点后键盘消息直接发送到这里
// Send most key presses to the parent window
if (wParam != VK_RETURN && wParam != VK_SPACE)
{
//发回给父窗口处理
SendMessage (GetParent (hwnd), message, wParam, lParam) ;
return 0 ;
}
// For Return and Space, fall through to toggle the square
case WM_LBUTTONDOWN : //左键单击消息,cbWndExtra设置为反,并设置为焦点,重画
SetWindowLong (hwnd, 0, 1 ^ GetWindowLong (hwnd, 0)) ;
SetFocus (hwnd) ;
InvalidateRect (hwnd, NULL, FALSE) ;
return 0 ;
// For focus messages, invalidate the window for repaint
case WM_SETFOCUS: //上边的代码设置焦点会先到这里,设置GWL_ID
idFocus = GetWindowLong (hwnd, GWL_ID) ;
// Fall through
case WM_KILLFOCUS: //失去焦点也要重画
InvalidateRect (hwnd, NULL, TRUE) ;
return 0 ;
case WM_PAINT : //cbWndExtra为1的时候画叉,有焦点的时候画框
hdc = BeginPaint (hwnd, &ps) ;
GetClientRect (hwnd, &rect) ;
Rectangle (hdc, 0, 0, rect.right, rect.bottom) ;
// Draw the "x" mark
if (GetWindowLong (hwnd, 0))
{
MoveToEx (hdc, 0, 0, NULL) ;
LineTo (hdc, rect.right, rect.bottom) ;
MoveToEx (hdc, 0, rect.bottom, NULL) ;
LineTo (hdc, rect.right, 0) ;
}
// Draw the "focus" rectangle
if (hwnd == GetFocus ())
{
rect.left += rect.right / 10 ;
rect.right -= rect.left ;
rect.top += rect.bottom / 10 ;
rect.bottom -= rect.top ;
SelectObject (hdc, GetStockObject (NULL_BRUSH)) ;
SelectObject (hdc, CreatePen (PS_DASH, 0, 0)) ;
Rectangle (hdc, rect.left, rect.top, rect.right, rect.bottom) ;
DeleteObject (SelectObject (hdc, GetStockObject (BLACK_PEN))) ;
}
EndPaint (hwnd, &ps) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
/*---------------------------------------------------
BLOKOUT2.C -- Mouse Button & Capture Demo Program
(c) Charles Petzold, 1998
---------------------------------------------------*/
#include <windows.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
//建立框架
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("BlokOut2") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Mouse Button & Capture Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
//画方框
void DrawBoxOutline (HWND hwnd, POINT ptBeg, POINT ptEnd)
{
HDC hdc ;
hdc = GetDC (hwnd) ;
//设置反色
SetROP2 (hdc, R2_NOT) ;
SelectObject (hdc, GetStockObject (NULL_BRUSH)) ;
Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ;
ReleaseDC (hwnd, hdc) ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static BOOL fBlocking, fValidBox ;
static POINT ptBeg, ptEnd, ptBoxBeg, ptBoxEnd ;
HDC hdc ;
PAINTSTRUCT ps ;
switch (message)
{
case WM_LBUTTONDOWN : //鼠标起始点
ptBeg.x = ptEnd.x = LOWORD (lParam) ;
ptBeg.y = ptEnd.y = HIWORD (lParam) ;
//画方框
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
//设置capture在鼠标移动到窗口之外还能获取消息
SetCapture (hwnd) ;
//设置鼠标成十字星
SetCursor (LoadCursor (NULL, IDC_CROSS)) ;
fBlocking = TRUE ;
return 0 ;
case WM_MOUSEMOVE : //鼠标移动
//是否拖动
if (fBlocking)
{
SetCursor (LoadCursor (NULL, IDC_CROSS)) ;
//在之前的方框上画一边反色,恢复成背景色
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
ptEnd.x = LOWORD (lParam) ;
ptEnd.y = HIWORD (lParam) ;
//画新的方框
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
}
return 0 ;
case WM_LBUTTONUP : //放松左键,由于设置了SetCapture,就算鼠标移出窗口也可以收到这个消息
if (fBlocking)
{
//在之前的方框上画一边反色,恢复成背景色
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
ptBoxBeg = ptBeg ;
ptBoxEnd.x = LOWORD (lParam) ;
ptBoxEnd.y = HIWORD (lParam) ;
//释放Capture
ReleaseCapture () ;
//恢复鼠标图标
SetCursor (LoadCursor (NULL, IDC_ARROW)) ;
fBlocking = FALSE ;
fValidBox = TRUE ;
InvalidateRect (hwnd, NULL, TRUE) ;
}
return 0 ;
case WM_CHAR : //处理按键消息,再拖动的过程中释放Capture,并恢复
if (fBlocking & (wParam == '\x1B')) // i.e., Escape
{
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
ReleaseCapture () ;
SetCursor (LoadCursor (NULL, IDC_ARROW)) ;
fBlocking = FALSE ;
}
return 0 ;
case WM_PAINT :
hdc = BeginPaint (hwnd, &ps) ;
//画边框
if (fValidBox)
{
SelectObject (hdc, GetStockObject (BLACK_BRUSH)) ;
Rectangle (hdc, ptBoxBeg.x, ptBoxBeg.y,
ptBoxEnd.x, ptBoxEnd.y) ;
}
//填充色块
if (fBlocking)
{
SetROP2 (hdc, R2_NOT) ;
SelectObject (hdc, GetStockObject (NULL_BRUSH)) ;
Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ;
}
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY :
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}