client of TCP
# coding: utf-8
from socket import*
HOST='127.0.0.1'
PORT=44444
#建立socket对象
client=socket(AF_INET,SOCK_STREAM)
#AF_INET表示将使用标准的ipv4地址或主机名
#SOCK_STREAM说明这是一个TCP客户端
client.connect((HOST,PORT))#连接
client.sendall('hello i am pwd_3')#发送数据
data = client.recv(1024)#接收数据
client.close()
print 'received',repr(data)
server of TCP
# coding: utf-8
from socket import *
from threading import *
bind_ip="127.0.0.1"
bind_port=44444
#确定服务器需要监听的ip地址和端口
server=socket(AF_INET,SOCK_STREAM)
server.bind((bind_ip,bind_port))
#监听
server.listen(5)#设置最大监听数
def handle_client(client_socket,client_addr):
print 'connected by',client_addr
data=client_socket.recv(1024)
print "received : %s"%data
client_socket.sendall("hi guy,I got it!!!")
#返还数据给客户端
client_socket.close()
while True:
client,addr=server.accept()
#保存接受的socket对象和细节
client_handler=Thread(target=handle_client,args=(client,addr))
client_handler.start()
client of UDP
# coding: utf-8
from socket import*
HOST='127.0.0.1'
PORT=44444
#建立socket对象
client=socket(AF_INET,SOCK_DGRAM)
#UDP将SOCK_STREAM改为SOCK_DGRAM
client.sendto('hello i am pwd_3',(HOST,PORT))#发送数据
#UDP是一个无连接状态的传输协议,不用再调用connect()
data ,addr= client.recvfrom(1024)
#接收数据和远程主机的信息和端口号
client.close()
print 'received',repr(data),'from',addr
server of UDP
# coding: utf-8
from socket import *
bind_ip="127.0.0.1"
bind_port=44444
#确定服务器需要监听的ip地址和端口
server=socket(AF_INET,SOCK_DGRAM)
server.bind((bind_ip,bind_port))
while True:
data,addr=server.recvfrom(1024)
#保存接受的socket对象和细节
if not data:
break
print "received : %s"%data,' connected by',addr
server.sendto("hi guy,I got it!!!",addr)
#返还数据给客户端
client_socket.close()