S3C2440是三星的一款32位以ARM9为核心的ARM芯片,主频高达400MHz,有MMU,支持LINUX,初始化程序如下:
/******************************
*文件名:main.c *
*功能: 主程序 *
*创建者: 潘星宇 *
*最后修改:2017.04.28 *
*备注: *
* *
*******************************/
#include "main.h"
extern int get_bit_port_f (char port_bit);
int main(void)
{
// static U8 str[30] = {0}; //串口寄存数组
//static U8 ch; //串口用变量
// static U8 UART_i = 0; //串口数组计数用
U8 hour_i; //画小时刻度计数用的变量
U8 minute_i; //画分钟刻度计数用的变量
U32 hour; //从RTC读取的小时
U32 minute; //分钟
U32 second; //秒
U32 second_ch; //秒控制变量,用于控制每秒才显示一次
static U32 hour_register; //小时寄存器,用于储存上一次画时针的位置,用于清屏
static U32 minute_register; //分钟寄存器
static U32 second_register; //秒寄存器
U8 first_location = 30; //欢迎界面第一行字起始位置
U8 second_location = 120; //欢迎界面第二行字起始位置
U8 name_location = 50;
rWTCON &= 0;
MMU_Init(); //初始化内存管理
LCD_Init(); //LCD初始化
cal_cpu_bus_clk(); //获取时钟频率
Uart_Init(0,115200); //初始化串口
Uart_Select(0); //选择串口0
UART_INT_initialize ();
TouchpanelInit(); //触摸屏初始化
IIC_init(); //初始化IIC
touchpanelRevise(0); //触摸屏校正
INT_initialize_key (); //初始化按键中断
ini_lock();
// NRF24L01Int();
// while(1)
// {
// NRFSetRXMode();//设置为接收模式
// GetDate();//开始接受数
// }
//Brush_Background(COLOR_CYAN);//绘制青色背景
//绘制初始化信息介绍界面
Brush_Background(COLOR_WHITE); //绘制背景品白色
Draw_ASCII(350,200,COLOR_BLACK,COLOR_OFF ,letter_K); //K3:开始
Draw_ASCII(350+8,200,COLOR_BLACK,COLOR_OFF ,number_three);
Draw_ASCII(350+8*2,200,COLOR_BLACK,COLOR_OFF,symbol_colon);
Draw_Text16(350+8*3, 200, COLOR_BLACK, COLOR_OFF, word_kai);
Draw_Text16(350+8*5, 200, COLOR_BLACK, COLOR_OFF, word_shi);
while(function_flag==0);
Draw_ASCII(350,200,COLOR_BLACK,COLOR_ON,letter_K); //K3:开始 按下变色
Draw_ASCII(350+8,200,COLOR_BLACK,COLOR_ON,number_three);
Draw_ASCII(350+8*2,200,COLOR_BLACK,COLOR_ON,symbol_colon);
Draw_Text16(350+8*3, 200, COLOR_BLACK, COLOR_ON, word_kai);
Draw_Text16(350+8*5, 200, COLOR_BLACK, COLOR_ON, word_shi);
delay(16000000);
delay(16000000);
RTC_time_set (0x17, 0x04, 0x21, 0x05, 0x22, 0x48, 0x25);
while(1)
{
//main_interface();
Brush_Background(COLOR_WHITE); //绘制背景白色
draw_circle(180,136,123,0xfea0); //表外框金黄色
//绘制返回
//draw_return(400, 130, COLOR_BLACK, COLOR_LIGHT_GREEN); //背景浅绿色
draw_square(COLLATE_SQURE_START_X,COLLATE_SQURE_START_Y,60,COLOR_OFF,COLOR_OFF);
//绘制 K3: 校准
Draw_ASCII(COLLATE_START_X,COLLATE_START_Y,COLOR_BLACK, COLOR_OFF,letter_K);
Draw_ASCII(COLLATE_START_X+8,COLLATE_START_Y,COLOR_BLACK, COLOR_OFF,number_three);
Draw_ASCII(COLLATE_START_X+8*2,COLLATE_START_Y,COLOR_BLACK, COLOR_OFF,symbol_colon);
Draw_Text16(COLLATE_START_X+8*3,COLLATE_START_Y, COLOR_BLACK, COLOR_OFF, word_collate);
Draw_Text16(COLLATE_START_X+8*5,COLLATE_START_Y, COLOR_BLACK, COLOR_OFF, word_norm);
draw_square(DOOR_SQURE_START_X,DOOR_SQURE_START_Y,60,COLOR_OFF,COLOR_OFF);
//绘制 K1: 开锁
Draw_ASCII(DOOR_START_X,DOOR_START_Y,COLOR_BLACK, COLOR_OFF,letter_K);
Draw_ASCII(DOOR_START_X+8,DOOR_START_Y,COLOR_BLACK, COLOR_OFF,number_one);
Draw_ASCII(DOOR_START_X+8*2,DOOR_START_Y,COLOR_BLACK, COLOR_OFF,symbol_colon);
Draw_Text16(DOOR_START_X+8*3,DOOR_START_Y, COLOR_BLACK, COLOR_OFF, word_door);
Draw_Text16(DOOR_START_X+8*5,DOOR_START_Y, COLOR_BLACK, COLOR_OFF, word_prohibit);
draw_square(CIRCLE_SQURE_START_X,CIRCLE_SQURE_START_Y,60,COLOR_OFF,COLOR_OFF);
//绘制 K2: 气泡
Draw_ASCII(CIRCLE_START_X ,CIRCLE_START_Y,COLOR_BLACK, COLOR_OFF,letter_K);
Draw_ASCII(CIRCLE_START_X +8,CIRCLE_START_Y,COLOR_BLACK, COLOR_OFF,number_two);
Draw_ASCII(CIRCLE_START_X +8*2,CIRCLE_START_Y,COLOR_BLACK, COLOR_OFF,symbol_colon);
Draw_Text16(CIRCLE_START_X +8*3,CIRCLE_START_Y, COLOR_BLACK, COLOR_OFF, word_gas);
Draw_Text16(CIRCLE_START_X +8*5,CIRCLE_START_Y, COLOR_BLACK, COLOR_OFF, word_froth);
draw_square(SNAKE_SQURE_START_X,SNAKE_SQURE_START_Y,60,COLOR_OFF,COLOR_OFF);
//绘制 K4: 吃蛇
Draw_ASCII(SNAKE_START_X,SNAKE_START_Y,COLOR_BLACK, COLOR_OFF,letter_K);
Draw_ASCII(SNAKE_START_X+8,SNAKE_START_Y,COLOR_BLACK, COLOR_OFF,number_four);
Draw_ASCII(SNAKE_START_X+8*2,SNAKE_START_Y,COLOR_BLACK, COLOR_OFF,symbol_colon);
Draw_Text16(SNAKE_START_X+8*3,SNAKE_START_Y, COLOR_BLACK, COLOR_OFF, word_eat);
Draw_Text16(SNAKE_START_X+8*5,SNAKE_START_Y, COLOR_BLACK, COLOR_OFF, word_snake);
Paint_Bmp(340,170,96,96,logo); //电专logo
/**********************************************
*已知起始点、两点距离和角度画线的参数分别为:*
*第一点坐标x1,y1; *
*长度; *
*角度(不是弧度); *
*颜色; *
*希望保留起始的点的个数; *
*希望保留最后的点的个数 *
**********************************************/
//画小时刻度
for (hour_i=0; hour_i<12; hour_i++)
{
one_point_to_another(180, 136, 120, hour_i*30, 0xfb00, 0, 15); //从0点画到11点 橙色
}
//画分钟刻度
for (minute_i=0; minute_i<60; minute_i++)
{
if (minute_i % 5) //整点处不画刻度
{
one_point_to_another(180, 136, 120, minute_i*6, 0xfc00, 0, 1 ); //从1分画到59分 橘黄色
}
}
while (function_flag==1)
{
hour = rBCDHOUR; //获取小时
minute = rBCDMIN; //获取分钟
second = rBCDSEC; //获取秒
hour = ((hour / 16)*10 + hour % 16) % 12;//由于从RTC读出的都是16进制的,先转成10进制,再将24小时格式转化为12小时格式
minute = (minute / 16)*10 + minute % 16;
second = (second / 16)*10 + second % 16;
if (second != second_ch)
{
//先清除掉上次画的时针,分针,秒针,长度暂分别定为35,60,90
if ((hour_register*30 + (minute_register / 10)*5) != (hour*30 + (minute / 10)*5)) //为了消除分针和时针闪屏的问
{ //只有当分针或时针确实移动了位置才消除上一次画的的值
one_point_to_another(180, 136, 120, hour_register*30 + (minute_register / 10)*5, 0xffff, 35, 0);
}
if (minute_register != minute)
{
one_point_to_another(180, 136, 120, minute_register*6, 0xffff, 60, 0);
}
one_point_to_another(180, 136, 120, second_register*6, 0xffff, 90, 0);
second_ch = second; //使秒控制变量等于当前时钟的秒值,这样直到秒变化,才再次进入这个内部来
one_point_to_another(180, 136, 120, hour*30 + (minute /10)*5, COLOR_BLACK, 35, 0); //时针每小时走30°,分钟动10分钟,时钟动5°
one_point_to_another(180, 136, 120, minute*6, 0x001f, 60, 0); //蓝色
one_point_to_another(180, 136, 120, second*6, 0xf800, 90, 0); //红色
rtc_display_lcd(320,150,0xb1dd,0x08a8); //显示电子钟,参数分别为横坐标、纵坐标、颜色、背景色
hour_register = hour; //将时分秒的值储存起来,用于下一秒清除上一秒的变化
minute_register = minute;
second_register = second;
}
// while (rUTRSTAT0 & 0x1) //当串口接收缓冲器有数据时
// {
// ch = rURXH0; //接收数据
// str[UART_i++] = ch;
// Uart_SendByte(ch);
// if((ch == 0xff)||(UART_i == 29 )) //接收数据完成
// {
// RTC_time_set (str[0], str[1], str[2], str[3], str[4], str[5], str[6]);
// UART_i = 0;
// }
// }
}
// while(!function_flag)
// {
// }
switch(function_flag) //是否有模块申请
{
// case 1: //欲显示样例1
// {
// draw_example1_led(COLOR_WHITE,COLOR_DARK_GREEN); //背景变为深绿色
// delay(16000000);
// led();
// Brush_Background(COLOR_CYAN);//绘制青色背景
// function_flag = 0;
// break;
// }
// case 2: //欲显示样例2
// {
// draw_example2_clock(COLOR_WHITE,COLOR_DARK_GREEN);
// delay(16000000);
// clock();
// Brush_Background(COLOR_CYAN);//绘制青色背景
// function_flag = 0;
// break;
// }
case 3: //欲显示样例3
{
draw_square(CIRCLE_SQURE_START_X,CIRCLE_SQURE_START_Y,60,COLOR_ON,COLOR_ON);
//绘制 K2: 气泡
Draw_ASCII(CIRCLE_START_X,CIRCLE_START_Y,COLOR_BLACK, COLOR_ON,letter_K);
Draw_ASCII(CIRCLE_START_X+8,CIRCLE_START_Y,COLOR_BLACK, COLOR_ON,number_two);
Draw_ASCII(CIRCLE_START_X+8*2,CIRCLE_START_Y,COLOR_BLACK, COLOR_ON,symbol_colon);
Draw_Text16(CIRCLE_START_X+8*3,CIRCLE_START_Y, COLOR_BLACK, COLOR_ON, word_gas);
Draw_Text16(CIRCLE_START_X+8*5,CIRCLE_START_Y, COLOR_BLACK, COLOR_ON, word_froth);
delay(16000000);
delay(16000000);
random_circle();
Brush_Background(COLOR_WHITE);//绘制青色背景
function_flag = 1;
break;
}
case 4: //欲显示样例4
{
draw_square(410,85,60,COLOR_ON,COLOR_ON);
//绘制 K4: 吃蛇
Draw_ASCII(412,105,COLOR_BLACK, COLOR_ON,letter_K);
Draw_ASCII(412+8,105,COLOR_BLACK, COLOR_ON,number_four);
Draw_ASCII(412+8*2,105,COLOR_BLACK, COLOR_ON,symbol_colon);
Draw_Text16(412+8*3,105, COLOR_BLACK, COLOR_ON, word_eat);
Draw_Text16(412+8*5,105, COLOR_BLACK, COLOR_ON, word_snake);
delay(16000000);
delay(16000000);
snake();
Brush_Background(COLOR_WHITE);//绘制青色背景
function_flag = 1;
break;
}
case 5: //欲显示样例5
{
draw_square(DOOR_SQURE_START_X,DOOR_SQURE_START_Y,60,COLOR_ON,COLOR_ON);
//绘制 K1: 开锁
Draw_ASCII(DOOR_START_X,DOOR_START_Y,COLOR_BLACK, COLOR_ON,letter_K);
Draw_ASCII(DOOR_START_X+8,DOOR_START_Y,COLOR_BLACK, COLOR_ON,number_one);
Draw_ASCII(DOOR_START_X+8*2,DOOR_START_Y,COLOR_BLACK, COLOR_ON,symbol_colon);
Draw_Text16(DOOR_START_X+8*3,DOOR_START_Y, COLOR_BLACK, COLOR_ON, word_door);
Draw_Text16(DOOR_START_X+8*5,DOOR_START_Y, COLOR_BLACK, COLOR_ON, word_prohibit);
delay(16000000);
delay(16000000);
door();
Brush_Background(COLOR_WHITE);//绘制青色背景
function_flag = 1;
break;
}
case 20:
{
draw_square(COLLATE_SQURE_START_X,COLLATE_SQURE_START_Y,60,COLOR_ON,COLOR_ON);
//绘制 K3: 校准
Draw_ASCII(COLLATE_START_X,COLLATE_START_Y,COLOR_BLACK, COLOR_ON,letter_K);
Draw_ASCII(COLLATE_START_X+8,COLLATE_START_Y,COLOR_BLACK, COLOR_ON,number_three);
Draw_ASCII(COLLATE_START_X+8*2,COLLATE_START_Y,COLOR_BLACK, COLOR_ON,symbol_colon);
Draw_Text16(COLLATE_START_X+8*3,COLLATE_START_Y, COLOR_BLACK, COLOR_ON, word_collate);
Draw_Text16(COLLATE_START_X+8*5,COLLATE_START_Y, COLOR_BLACK, COLOR_ON, word_norm);
delay(16000000);
delay(16000000);
touchpanelRevise(1);
Brush_Background(COLOR_WHITE);
function_flag = 1;
break;
}
default:
{
function_flag = 1;
break;
}
}
}
}
稍后再分别介绍各个外设。
头文件如下
#ifndef MAIN_H
#define MAIN_H
#include "mmu.h"
#include "interface.h"
#include "LCD.h"
#include "LED.h"
#include "global_value.h"
#include "clock.h"
#include "UART.h"
#include "random_circle.h"
#include "snake.h"
#include "touch.h"
#include "IIC.h"
#include "door.h"
#include "common_functions.h"
#include "key.h"
#include "NRF.h"
#endif