更多内容,请点击上方关注查看!
- 坦克大战是一个比较经典的小游戏,而 90 坦克大战是一个比较经典的版本,我们来看一下如何利用 Python 实现坦克大战,先睹为快。
游戏设定
基本组成
场景 坦克 子弹 食物 大本营
操作规则
玩家一移动:WASD 射击:J
玩家二移动:←→↑↓ 射击:0
主要实现
场景实现代码
场景类
import pygame
import random
石头墙
class Brick(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.brick = pygame.image.load('images/scene/brick.png')
self.rect = self.brick.get_rect()
self.being = False
钢墙
class Iron(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.iron = pygame.image.load('images/scene/iron.png')
self.rect = self.iron.get_rect()
self.being = False
冰
class Ice(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.ice = pygame.image.load('images/scene/ice.png')
self.rect = self.ice.get_rect()
self.being = False
河流
class River(pygame.sprite.Sprite):
def __init__(self, kind=None):
pygame.sprite.Sprite.__init__(self)
if kind is None:
self.kind = random.randint(0, 1)
self.rivers = ['images/scene/river1.png', 'images/scene/river2.png']
self.river = pygame.image.load(self.rivers[self.kind])
self.rect = self.river.get_rect()
self.being = False
树
class Tree(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.tree = pygame.image.load('images/scene/tree.png')
self.rect = self.tree.get_rect()
self.being = False
地图
class Map():
def __init__(self, stage):
self.brickGroup = pygame.sprite.Group()
self.ironGroup = pygame.sprite.Group()
self.iceGroup = pygame.sprite.Group()
self.riverGroup = pygame.sprite.Group()
self.treeGroup = pygame.sprite.Group()
if stage == 1:
self.stage1()
elif stage == 2:
self.stage2()
# 关卡一
def stage1(self):
for x in [2, 3, 6, 7, 18, 19, 22, 23]:
for y in [2, 3, 4, 5, 6, 7, 8, 9, 10, 17, 18, 19, 20, 21, 22, 23]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x in [10, 11, 14, 15]:
for y in [2, 3, 4, 5, 6, 7, 8, 11, 12, 15, 16, 17, 18, 19, 20]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x in [4, 5, 6, 7, 18, 19, 20, 21]:
for y in [13, 14]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x in [12, 13]:
for y in [16, 17]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x, y in [(11, 23), (12, 23), (13, 23), (14, 23), (11, 24), (14, 24), (11, 25), (14, 25)]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x, y in [(0, 14), (1, 14), (12, 6), (13, 6), (12, 7), (13, 7), (24, 14), (25, 14)]:
self.iron = Iron()
self.iron.rect.left, self.iron.rect.top = 3 + x * 24, 3 + y * 24
self.iron.being = True
self.ironGroup.add(self.iron)
# 关卡二
def stage2(self):
for x in [2, 3, 6, 7, 18, 19, 22, 23]:
for y in [2, 3, 4, 5, 6, 7, 8, 9, 10, 17, 18, 19, 20, 21, 22, 23]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x in [10, 11, 14, 15]:
for y in [2, 3, 4, 5, 6, 7, 8, 11, 12, 15, 16, 17, 18, 19, 20]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x in [4, 5, 6, 7, 18, 19, 20, 21]:
for y in [13, 14]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x in [12, 13]:
for y in [16, 17]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x, y in [(11, 23), (12, 23), (13, 23), (14, 23), (11, 24), (14, 24), (11, 25), (14, 25)]:
self.brick = Brick()
self.brick.rect.left, self.brick.rect.top = 3 + x * 24, 3 + y * 24
self.brick.being = True
self.brickGroup.add(self.brick)
for x, y in [(0, 14), (1, 14), (12, 6), (13, 6), (12, 7), (13, 7), (24, 14), (25, 14)]:
self.iron = Iron()
self.iron.rect.left, self.iron.rect.top = 3 + x * 24, 3 + y * 24
self.iron.being = True
self.ironGroup.add(self.iron)
def protect_home(self):
for x, y in [(11, 23), (12, 23), (13, 23), (14, 23), (11, 24), (14, 24), (11, 25), (14, 25)]:
self.iron = Iron()
self.iron.rect.left, self.iron.rect.top = 3 + x * 24, 3 + y * 24
self.iron.being = True
self.ironGroup.add(self.iron)
**
坦克实现代码
**
坦克类
import pygame
import random
from BattleCity.bullet import Bullet
我方坦克类
class myTank(pygame.sprite.Sprite):
def __init__(self, player):
pygame.sprite.Sprite.__init__(self)
# 玩家编号(1/2)
self.player = player
# 不同玩家用不同的坦克(不同等级对应不同的图)
if player == 1:
self.tanks = ['images/myTank/tank_T1_0.png', 'images/myTank/tank_T1_1.png', 'images/myTank/tank_T1_2.png']
elif player == 2:
self.tanks = ['images/myTank/tank_T2_0.png', 'images/myTank/tank_T2_1.png', 'images/myTank/tank_T2_2.png']
else:
raise ValueError('myTank class -> player value error.')
# 坦克等级(初始0)
self.level = 0
# 载入(两个tank是为了轮子特效)
self.tank = pygame.image.load(self