装饰器继续思考:互为装饰器

import random
#### 互为装饰器1 ####
def playergo(player1):
    def bridge(makejudge):
        def core(left,right,goal):
            if not player1:
                choose = 0
                while(choose < left or choose > right):
                    choose = int(input("请输入:\n"))
            else:
                print("...")
                choose = random.randint(left + 1,right - 1)
            result = makejudge(left,choose,right,goal)
            return result
        return core
    return bridge

@playergo(0) #带参数的装饰器总可以改成内部传参
def endjudge(left,choose,right,goal):
    if choose == goal:
        return None
    else:
        left = (choose < goal and choose) or ( choose > goal and left)
        right = (choose < goal and right) or ( choose > goal and choose)
        return (left,right,choose)


print(endjudge(1,10,6)) #结果如(1,9,9)或者None
import random
#### 互为装饰器2 ####
def endjudge(pg):
    def core(player1,left,right,goal):
        choose = pg(player1,left,right,goal)
        if choose == goal:
            return None
        else:
            left = (choose < goal and choose) or ( choose > goal and left)
            right = (choose < goal and right) or ( choose > goal and choose)
            return (left,right,choose)
    return core

@endjudge
def playergo(player1,left,right,goal):
    if not player1:
        t = 0
        while(t < left or t > right):
            t = int(input("请输入:\n"))
    else:
        print("...")
        t = random.randint(left + 1,right - 1)
    return t

print(playergo(0,1,10,6))#输入5得到(5,10,5),或者输入6得到None

以上可见,关联的函数可以互为装饰器:既可以是先执行的为装饰器,也可以是后执行的为装饰器。通过这一比较,更加明确两点:(1)实际的传参变成以装饰器核心函数为准,(2)无论谁是装饰器,返回结果都以核心函数里的执行顺序为准

另外,上面例子不过是从几十行的小游戏中提出的,使用简单的函数调用也不显得复杂,此时装饰器只会徒增代码量,因为装饰器的壳和启用已经占了三行,在这种独立小程序里,装饰器也没有复用的价值。

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