Android Launcher2之页面滑动

PagedView.java

下面是PagedView的消息流程传递流程图

//滑动结束状态
protected final static int TOUCH_STATE_REST = 0;
//正在滑动
protected final static int TOUCH_STATE_SCROLLING = 1;
//滑动到上一页
protected final static int TOUCH_STATE_PREV_PAGE = 2;
//滑动到下一页
protected final static int TOUCH_STATE_NEXT_PAGE = 3;


 @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        /*
         * This method JUST determines whether we want to intercept the motion.
         * If we return true, onTouchEvent will be called and we do the actual
         * scrolling there.
         */
        acquireVelocityTrackerAndAddMovement(ev);

        // Skip touch handling if there are no pages to swipe
        if (getChildCount() <= 0) return super.onInterceptTouchEvent(ev);

        /*
         * Shortcut the most recurring case: the user is in the dragging
         * state and he is moving his finger.  We want to intercept this
         * motion.
         */
        final int action = ev.getAction();
        if ((action == MotionEvent.ACTION_MOVE) &&
                (mTouchState == TOUCH_STATE_SCROLLING)) {
            return true;
        }

        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_MOVE: {
                /*
                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
                 * whether the user has moved far enough from his original down touch.
                 */
                if (mActivePointerId != INVALID_POINTER) {
                    determineScrollingStart(ev);
                    break;
                }
                // if mActivePointerId is INVALID_POINTER, then we must have missed an ACTION_DOWN
                // event. in that case, treat the first occurence of a move event as a ACTION_DOWN
                // i.e. fall through to the next case (don't break)
                // (We sometimes miss ACTION_DOWN events in Workspace because it ignores all events
                // while it's small- this was causing a crash before we checked for INVALID_POINTER)
            }

            case MotionEvent.ACTION_DOWN: {
                final float x = ev.getX();
                final float y = ev.getY();
                // Remember location of down touch
                mDownMotionX = x;
                mLastMotionX = x;
                mLastMotionY = y;
                mLastMotionXRemainder = 0;
                mTotalMotionX = 0;
                mActivePointerId = ev.getPointerId(0);
                mAllowLongPress = true;

                /*
                 * If being flinged and user touches the screen, initiate drag;
                 * otherwise don't.  mScroller.isFinished should be false when
                 * being flinged.
                 */
                final int xDist = Math.abs(mScroller.getFinalX() - mScroller.getCurrX());
                final boolean finishedScrolling = (mScroller.isFinished() || xDist < mTouchSlop);
                if (finishedScrolling) {
                    mTouchState = TOUCH_STATE_REST;
                    mScroller.abortAnimation();
                } else {
                    mTouchState = TOUCH_STATE_SCROLLING;
                }

                // check if this can be the beginning of a tap on the side of the pages
                // to scroll the current page
                if (mTouchState != TOUCH_STATE_PREV_PAGE && mTouchState != TOUCH_STATE_NEXT_PAGE) {
                    if (getChildCount() > 0) {
                        if (hitsPreviousPage(x, y)) {
                            mTouchState = TOUCH_STATE_PREV_PAGE;
                        } else if (hitsNextPage(x, y)) {
                            mTouchState = TOUCH_STATE_NEXT_PAGE;
                        }
                    }
                }
                break;
            }

            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_CANCEL:
                mTouchState = TOUCH_STATE_REST;
                mAllowLongPress = false;
                mActivePointerId = INVALID_POINTER;
                releaseVelocityTracker();
                break;

            case MotionEvent.ACTION_POINTER_UP:
                onSecondaryPointerUp(ev);
                releaseVelocityTracker();
                break;
        }

        /*
         * The only time we want to intercept motion events is if we are in the
         * drag mode.
         */
        return mTouchState != TOUCH_STATE_REST;
    }

@Override
    public boolean onTouchEvent(MotionEvent ev) {
        // Skip touch handling if there are no pages to swipe
        if (getChildCount() <= 0) return super.onTouchEvent(ev);

        acquireVelocityTrackerAndAddMovement(ev);

        final int action = ev.getAction();

        switch (action & MotionEvent.ACTION_MASK) {
        case MotionEvent.ACTION_DOWN:
            /*
             * If being flinged and user touches, stop the fling. isFinished
             * will be false if being flinged.
             */
            if (!mScroller.isFinished()) {
                mScroller.abortAnimation();
            }

            // Remember where the motion event started
            mDownMotionX = mLastMotionX = ev.getX();
            mLastMotionXRemainder = 0;
            mTotalMotionX = 0;
            mActivePointerId = ev.getPointerId(0);
            if (mTouchState == TOUCH_STATE_SCROLLING) {
                pageBeginMoving();
            }
            break;

        case MotionEvent.ACTION_MOVE:
            if (mTouchState == TOUCH_STATE_SCROLLING) {
                // Scroll to follow the motion event
                final int pointerIndex = ev.findPointerIndex(mActivePointerId);
                final float x = ev.getX(pointerIndex);
                final float deltaX = mLastMotionX + mLastMotionXRemainder - x;

                mTotalMotionX += Math.abs(deltaX);

                // Only scroll and update mLastMotionX if we have moved some discrete amount.  We
                // keep the remainder because we are actually testing if we've moved from the last
                // scrolled position (which is discrete).
                if (Math.abs(deltaX) >= 1.0f) {
                    mTouchX += deltaX;
                    mSmoothingTime = System.nanoTime() / NANOTIME_DIV;
                    if (!mDeferScrollUpdate) {
                        scrollBy((int) deltaX, 0);
                        if (DEBUG) Log.d(TAG, "onTouchEvent().Scrolling: " + deltaX);
                    } else {
                        invalidate();
                    }
                    mLastMotionX = x;
                    mLastMotionXRemainder = deltaX - (int) deltaX;
                } else {
                    awakenScrollBars();
                }
            } else {
                determineScrollingStart(ev);
            }
            break;

        case MotionEvent.ACTION_UP:
            if (mTouchState == TOUCH_STATE_SCROLLING) {
                final int activePointerId = mActivePointerId;
                final int pointerIndex = ev.findPointerIndex(activePointerId);
                final float x = ev.getX(pointerIndex);
                final VelocityTracker velocityTracker = mVelocityTracker;
                velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
                int velocityX = (int) velocityTracker.getXVelocity(activePointerId);
                final int deltaX = (int) (x - mDownMotionX);
                final int pageWidth = getScaledMeasuredWidth(getPageAt(mCurrentPage));
                boolean isSignificantMove = Math.abs(deltaX) > pageWidth *
                        SIGNIFICANT_MOVE_THRESHOLD;

                mTotalMotionX += Math.abs(mLastMotionX + mLastMotionXRemainder - x);

                boolean isFling = mTotalMotionX > MIN_LENGTH_FOR_FLING &&
                        Math.abs(velocityX) > mFlingThresholdVelocity;

                // In the case that the page is moved far to one direction and then is flung
                // in the opposite direction, we use a threshold to determine whether we should
                // just return to the starting page, or if we should skip one further.
                boolean returnToOriginalPage = false;
                if (Math.abs(deltaX) > pageWidth * RETURN_TO_ORIGINAL_PAGE_THRESHOLD &&
                        Math.signum(velocityX) != Math.signum(deltaX) && isFling) {
                    returnToOriginalPage = true;
                }

                int finalPage;
                // We give flings precedence over large moves, which is why we short-circuit our
                // test for a large move if a fling has been registered. That is, a large
                // move to the left and fling to the right will register as a fling to the right.
                final boolean isRtl = isLayoutRtl();
                boolean isDeltaXLeft = isRtl ? deltaX > 0 : deltaX < 0;
                boolean isVelocityXLeft = isRtl ? velocityX > 0 : velocityX < 0;
                if (((isSignificantMove && !isDeltaXLeft && !isFling) ||
                        (isFling && !isVelocityXLeft)) && mCurrentPage > 0) {
                    finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage - 1;
                    snapToPageWithVelocity(finalPage, velocityX);
                } else if (((isSignificantMove && isDeltaXLeft && !isFling) ||
                        (isFling && isVelocityXLeft)) &&
                        mCurrentPage < getChildCount() - 1) {
                    finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage + 1;
                    snapToPageWithVelocity(finalPage, velocityX);
                } else {
                    snapToDestination();
                }
            } else if (mTouchState == TOUCH_STATE_PREV_PAGE) {
                // at this point we have not moved beyond the touch slop
                // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so
                // we can just page
                int nextPage = Math.max(0, mCurrentPage - 1);
                if (nextPage != mCurrentPage) {
                    snapToPage(nextPage);
                } else {
                    snapToDestination();
                }
            } else if (mTouchState == TOUCH_STATE_NEXT_PAGE) {
                // at this point we have not moved beyond the touch slop
                // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so
                // we can just page
                int nextPage = Math.min(getChildCount() - 1, mCurrentPage + 1);
                if (nextPage != mCurrentPage) {
                    snapToPage(nextPage);
                } else {
                    snapToDestination();
                }
            } else {
                onUnhandledTap(ev);
            }
            mTouchState = TOUCH_STATE_REST;
            mActivePointerId = INVALID_POINTER;
            releaseVelocityTracker();
            break;

        case MotionEvent.ACTION_CANCEL:
            if (mTouchState == TOUCH_STATE_SCROLLING) {
                snapToDestination();
            }
            mTouchState = TOUCH_STATE_REST;
            mActivePointerId = INVALID_POINTER;
            releaseVelocityTracker();
            break;

        case MotionEvent.ACTION_POINTER_UP:
            onSecondaryPointerUp(ev);
            break;
        }

        return true;
    }


/**
     * Implement this method to handle generic motion events.
     * <p>
     * Generic motion events describe joystick movements, mouse hovers, track pad
     * touches, scroll wheel movements and other input events.  The
     * {@link MotionEvent#getSource() source} of the motion event specifies
     * the class of input that was received.  Implementations of this method
     * must examine the bits in the source before processing the event.
     * The following code example shows how this is done.
     * </p><p>
     * Generic motion events with source class {@link InputDevice#SOURCE_CLASS_POINTER}
     * are delivered to the view under the pointer.  All other generic motion events are
     * delivered to the focused view.
     * </p>
     * <pre> public boolean onGenericMotionEvent(MotionEvent event) {
     *     if (event.isFromSource(InputDevice.SOURCE_CLASS_JOYSTICK)) {
     *         if (event.getAction() == MotionEvent.ACTION_MOVE) {
     *             // process the joystick movement...
     *             return true;
     *         }
     *     }
     *     if (event.isFromSource(InputDevice.SOURCE_CLASS_POINTER)) {
     *         switch (event.getAction()) {
     *             case MotionEvent.ACTION_HOVER_MOVE:
     *                 // process the mouse hover movement...
     *                 return true;
     *             case MotionEvent.ACTION_SCROLL:
     *                 // process the scroll wheel movement...
     *                 return true;
     *         }
     *     }
     *     return super.onGenericMotionEvent(event);
     * }</pre>
     *
     * @param event The generic motion event being processed.
     * @return True if the event was handled, false otherwise.
     */
 @Override
    public boolean onGenericMotionEvent(MotionEvent event) {
        if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0) {
            switch (event.getAction()) {
                case MotionEvent.ACTION_SCROLL: {
                    // Handle mouse (or ext. device) by shifting the page depending on the scroll
                    final float vscroll;
                    final float hscroll;
                    if ((event.getMetaState() & KeyEvent.META_SHIFT_ON) != 0) {
                        vscroll = 0;
                        hscroll = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
                    } else {
                        vscroll = -event.getAxisValue(MotionEvent.AXIS_VSCROLL);
                        hscroll = event.getAxisValue(MotionEvent.AXIS_HSCROLL);

                    if (hscroll != 0 || vscroll != 0) {
                                            if (DEBUG) Log.d(TAG, "vscroll: " + vscroll + " ,hscroll:"
                        + hscroll);
                    }
                        boolean isForwardScroll = isLayoutRtl() ? (hscroll < 0 || vscroll < 0)
                                                         : (hscroll > 0 || vscroll > 0);
                        if (isForwardScroll) {
                            scrollRight();
                        } else {
                            scrollLeft();
                        }
                        return true;
                    }
                }
            }
        }
        return super.onGenericMotionEvent(event);
    }

onGenericMotionEvent 函数一般处理Generic motion events describe joystick movements, mouse hovers, track pad touches, scroll wheel movements and other input events,其他的都是由onTouchEvent 处理

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