PagedView.java
下面是PagedView的消息流程传递流程图
//滑动结束状态
protected final static int TOUCH_STATE_REST = 0;
//正在滑动
protected final static int TOUCH_STATE_SCROLLING = 1;
//滑动到上一页
protected final static int TOUCH_STATE_PREV_PAGE = 2;
//滑动到下一页
protected final static int TOUCH_STATE_NEXT_PAGE = 3;
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
/*
* This method JUST determines whether we want to intercept the motion.
* If we return true, onTouchEvent will be called and we do the actual
* scrolling there.
*/
acquireVelocityTrackerAndAddMovement(ev);
// Skip touch handling if there are no pages to swipe
if (getChildCount() <= 0) return super.onInterceptTouchEvent(ev);
/*
* Shortcut the most recurring case: the user is in the dragging
* state and he is moving his finger. We want to intercept this
* motion.
*/
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE) &&
(mTouchState == TOUCH_STATE_SCROLLING)) {
return true;
}
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_MOVE: {
/*
* mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
* whether the user has moved far enough from his original down touch.
*/
if (mActivePointerId != INVALID_POINTER) {
determineScrollingStart(ev);
break;
}
// if mActivePointerId is INVALID_POINTER, then we must have missed an ACTION_DOWN
// event. in that case, treat the first occurence of a move event as a ACTION_DOWN
// i.e. fall through to the next case (don't break)
// (We sometimes miss ACTION_DOWN events in Workspace because it ignores all events
// while it's small- this was causing a crash before we checked for INVALID_POINTER)
}
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
// Remember location of down touch
mDownMotionX = x;
mLastMotionX = x;
mLastMotionY = y;
mLastMotionXRemainder = 0;
mTotalMotionX = 0;
mActivePointerId = ev.getPointerId(0);
mAllowLongPress = true;
/*
* If being flinged and user touches the screen, initiate drag;
* otherwise don't. mScroller.isFinished should be false when
* being flinged.
*/
final int xDist = Math.abs(mScroller.getFinalX() - mScroller.getCurrX());
final boolean finishedScrolling = (mScroller.isFinished() || xDist < mTouchSlop);
if (finishedScrolling) {
mTouchState = TOUCH_STATE_REST;
mScroller.abortAnimation();
} else {
mTouchState = TOUCH_STATE_SCROLLING;
}
// check if this can be the beginning of a tap on the side of the pages
// to scroll the current page
if (mTouchState != TOUCH_STATE_PREV_PAGE && mTouchState != TOUCH_STATE_NEXT_PAGE) {
if (getChildCount() > 0) {
if (hitsPreviousPage(x, y)) {
mTouchState = TOUCH_STATE_PREV_PAGE;
} else if (hitsNextPage(x, y)) {
mTouchState = TOUCH_STATE_NEXT_PAGE;
}
}
}
break;
}
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
mTouchState = TOUCH_STATE_REST;
mAllowLongPress = false;
mActivePointerId = INVALID_POINTER;
releaseVelocityTracker();
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
releaseVelocityTracker();
break;
}
/*
* The only time we want to intercept motion events is if we are in the
* drag mode.
*/
return mTouchState != TOUCH_STATE_REST;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Skip touch handling if there are no pages to swipe
if (getChildCount() <= 0) return super.onTouchEvent(ev);
acquireVelocityTrackerAndAddMovement(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
/*
* If being flinged and user touches, stop the fling. isFinished
* will be false if being flinged.
*/
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
// Remember where the motion event started
mDownMotionX = mLastMotionX = ev.getX();
mLastMotionXRemainder = 0;
mTotalMotionX = 0;
mActivePointerId = ev.getPointerId(0);
if (mTouchState == TOUCH_STATE_SCROLLING) {
pageBeginMoving();
}
break;
case MotionEvent.ACTION_MOVE:
if (mTouchState == TOUCH_STATE_SCROLLING) {
// Scroll to follow the motion event
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float deltaX = mLastMotionX + mLastMotionXRemainder - x;
mTotalMotionX += Math.abs(deltaX);
// Only scroll and update mLastMotionX if we have moved some discrete amount. We
// keep the remainder because we are actually testing if we've moved from the last
// scrolled position (which is discrete).
if (Math.abs(deltaX) >= 1.0f) {
mTouchX += deltaX;
mSmoothingTime = System.nanoTime() / NANOTIME_DIV;
if (!mDeferScrollUpdate) {
scrollBy((int) deltaX, 0);
if (DEBUG) Log.d(TAG, "onTouchEvent().Scrolling: " + deltaX);
} else {
invalidate();
}
mLastMotionX = x;
mLastMotionXRemainder = deltaX - (int) deltaX;
} else {
awakenScrollBars();
}
} else {
determineScrollingStart(ev);
}
break;
case MotionEvent.ACTION_UP:
if (mTouchState == TOUCH_STATE_SCROLLING) {
final int activePointerId = mActivePointerId;
final int pointerIndex = ev.findPointerIndex(activePointerId);
final float x = ev.getX(pointerIndex);
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
int velocityX = (int) velocityTracker.getXVelocity(activePointerId);
final int deltaX = (int) (x - mDownMotionX);
final int pageWidth = getScaledMeasuredWidth(getPageAt(mCurrentPage));
boolean isSignificantMove = Math.abs(deltaX) > pageWidth *
SIGNIFICANT_MOVE_THRESHOLD;
mTotalMotionX += Math.abs(mLastMotionX + mLastMotionXRemainder - x);
boolean isFling = mTotalMotionX > MIN_LENGTH_FOR_FLING &&
Math.abs(velocityX) > mFlingThresholdVelocity;
// In the case that the page is moved far to one direction and then is flung
// in the opposite direction, we use a threshold to determine whether we should
// just return to the starting page, or if we should skip one further.
boolean returnToOriginalPage = false;
if (Math.abs(deltaX) > pageWidth * RETURN_TO_ORIGINAL_PAGE_THRESHOLD &&
Math.signum(velocityX) != Math.signum(deltaX) && isFling) {
returnToOriginalPage = true;
}
int finalPage;
// We give flings precedence over large moves, which is why we short-circuit our
// test for a large move if a fling has been registered. That is, a large
// move to the left and fling to the right will register as a fling to the right.
final boolean isRtl = isLayoutRtl();
boolean isDeltaXLeft = isRtl ? deltaX > 0 : deltaX < 0;
boolean isVelocityXLeft = isRtl ? velocityX > 0 : velocityX < 0;
if (((isSignificantMove && !isDeltaXLeft && !isFling) ||
(isFling && !isVelocityXLeft)) && mCurrentPage > 0) {
finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage - 1;
snapToPageWithVelocity(finalPage, velocityX);
} else if (((isSignificantMove && isDeltaXLeft && !isFling) ||
(isFling && isVelocityXLeft)) &&
mCurrentPage < getChildCount() - 1) {
finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage + 1;
snapToPageWithVelocity(finalPage, velocityX);
} else {
snapToDestination();
}
} else if (mTouchState == TOUCH_STATE_PREV_PAGE) {
// at this point we have not moved beyond the touch slop
// (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so
// we can just page
int nextPage = Math.max(0, mCurrentPage - 1);
if (nextPage != mCurrentPage) {
snapToPage(nextPage);
} else {
snapToDestination();
}
} else if (mTouchState == TOUCH_STATE_NEXT_PAGE) {
// at this point we have not moved beyond the touch slop
// (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so
// we can just page
int nextPage = Math.min(getChildCount() - 1, mCurrentPage + 1);
if (nextPage != mCurrentPage) {
snapToPage(nextPage);
} else {
snapToDestination();
}
} else {
onUnhandledTap(ev);
}
mTouchState = TOUCH_STATE_REST;
mActivePointerId = INVALID_POINTER;
releaseVelocityTracker();
break;
case MotionEvent.ACTION_CANCEL:
if (mTouchState == TOUCH_STATE_SCROLLING) {
snapToDestination();
}
mTouchState = TOUCH_STATE_REST;
mActivePointerId = INVALID_POINTER;
releaseVelocityTracker();
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
break;
}
return true;
}
/**
* Implement this method to handle generic motion events.
* <p>
* Generic motion events describe joystick movements, mouse hovers, track pad
* touches, scroll wheel movements and other input events. The
* {@link MotionEvent#getSource() source} of the motion event specifies
* the class of input that was received. Implementations of this method
* must examine the bits in the source before processing the event.
* The following code example shows how this is done.
* </p><p>
* Generic motion events with source class {@link InputDevice#SOURCE_CLASS_POINTER}
* are delivered to the view under the pointer. All other generic motion events are
* delivered to the focused view.
* </p>
* <pre> public boolean onGenericMotionEvent(MotionEvent event) {
* if (event.isFromSource(InputDevice.SOURCE_CLASS_JOYSTICK)) {
* if (event.getAction() == MotionEvent.ACTION_MOVE) {
* // process the joystick movement...
* return true;
* }
* }
* if (event.isFromSource(InputDevice.SOURCE_CLASS_POINTER)) {
* switch (event.getAction()) {
* case MotionEvent.ACTION_HOVER_MOVE:
* // process the mouse hover movement...
* return true;
* case MotionEvent.ACTION_SCROLL:
* // process the scroll wheel movement...
* return true;
* }
* }
* return super.onGenericMotionEvent(event);
* }</pre>
*
* @param event The generic motion event being processed.
* @return True if the event was handled, false otherwise.
*/
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0) {
switch (event.getAction()) {
case MotionEvent.ACTION_SCROLL: {
// Handle mouse (or ext. device) by shifting the page depending on the scroll
final float vscroll;
final float hscroll;
if ((event.getMetaState() & KeyEvent.META_SHIFT_ON) != 0) {
vscroll = 0;
hscroll = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
} else {
vscroll = -event.getAxisValue(MotionEvent.AXIS_VSCROLL);
hscroll = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
if (hscroll != 0 || vscroll != 0) {
if (DEBUG) Log.d(TAG, "vscroll: " + vscroll + " ,hscroll:"
+ hscroll);
}
boolean isForwardScroll = isLayoutRtl() ? (hscroll < 0 || vscroll < 0)
: (hscroll > 0 || vscroll > 0);
if (isForwardScroll) {
scrollRight();
} else {
scrollLeft();
}
return true;
}
}
}
}
return super.onGenericMotionEvent(event);
}
onGenericMotionEvent 函数一般处理Generic motion events describe joystick movements, mouse hovers, track pad touches, scroll wheel movements and other input events,其他的都是由onTouchEvent 处理