bool myAudio::init() {
Layer::init();
SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic("start.wav");
SimpleAudioEngine::sharedEngine()->preloadEffect("onclick.wav");
setTouchEnabled(true);
setTouchMode(kCCTouchesOneByOne);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic("start.wav");
return true;
};
Scene* myAudio::scene() {
Scene * p = Scene::create();
myAudio * q = myAudio::create();
p->addChild(q);
return p;
}
bool myAudio::onTouchBegan(Touch *touch, Event *unused_event) {
static bool flag = true;
if (flag)
// SimpleAudioEngine::sharedEngine()->playBackgroundMusic("start.wav");
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
else //SimpleAudioEngine::sharedEngine()->stopBackgroundMusic("start.wav");
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
flag = !flag;
return true;
};
bool myParticle::init() {
Layer::init();
// ParticleExplosion *particle = ParticleExplosion::create();
// ParticleFireworks *particle = ParticleFireworks::create();
// ParticleFire * particle = ParticleFire::create();
// ParticleSpiral * particle = ParticleSpiral::create();
// ParticleMeteor * particle = ParticleMeteor::create();
// ParticleSnow *particle = ParticleSnow::create();
//ParticleSmoke * particle = ParticleSmoke::create();
//ParticleSun *particle = ParticleSun::create();
//ParticleRain *particle = ParticleRain::create();
ParticleSystemQuad * particle = ParticleSystemQuad::create("ring.plist"); //这个是自定义的粒子效果
particle->setPosition(Vec2(240, 160));
addChild(particle);
return true;
};
数据本地化:
STL里面的string a; a.str_C(); 可以转换为char*;
cocos2d里面的是 String gettostring
Layer::init();
UserDefault::sharedUserDefault()->setIntegerForKey("nihao", 100);
UserDefault::sharedUserDefault()->flush();
int getNum = UserDefault::sharedUserDefault()->getIntegerForKey("nihao",120);
String a = "1314520";
int m = a.intValue();
log("%d", m);
bool datatransform::init() {
Layer::init();
UserDefault::sharedUserDefault()->setIntegerForKey("nihao", 100); //前面是KEY,后面是VALUE
UserDefault::sharedUserDefault()->flush();
int getNum = UserDefault::sharedUserDefault()->getIntegerForKey("nihao",120);
String a = "1314520";
int m = a.intValue();
log("%d", m);
//log("%s", FileUtils::getInstance()->getWritablePath().c_str());
std::string str = UserDefault::sharedUserDefault()->getXMLFilePath();
log("%s", str.c_str());
String mystring = UserDefault::sharedUserDefault()->getStringForKey("heiniao");
log("%s", mystring.getCString());
return true;
};
remove是吧一个数组中某一个数删除了,把这个数后面的所有数字都向前移一位。
fastremove就是吧最后 一个复制一份填补到前面删除的那一个位置
// XML文件
<?xml version="1.0" encoding="UTF-8"?>
<userDefaultRoot>
<nihao>100</nihao>
<heiniao>myheiniao</heiniao>
</userDefaultRoot>
当申请一个array的时候,如果需要你先 retian一下,在程序退出的时候在release,
可以在头文件中写入 void OnExit(){
array->release();
}
//字典是后面是KEY,前面是VALUE
Dictionary *mydic = Dictionary::create();
mydic->retain();
String *value = String::create("102332320");
String *value1 = String::create("200");
mydic->setObject(value, 23);
mydic->setObject(value1,24);
String * getinfo =(String *) mydic->objectForKey(23);
log("%s", getinfo->getCString());
<plist>
<dict>
<key>people</key>
<string>出品人</string>
<key>people</key>
<string>我的出品人</string>
<key>people</key>
<string>我爱的出品人</string>
</dict>
</plist>
Dictionary *mydic = Dictionary::createWithContentsOfFile("mydic.xml");
String * mystring =(String *)mydic->objectForKey("people");
log("%s",mystring->getCString());
如果在XML里面有 相同的key,那么久会显示出最后一个如上, 我爱的出品人
Dictionary *mydic = Dictionary::create();
mydic->retain();
String *value = String::create("102332320");
String *value1 = String::create("200");
mydic->setObject(value, 23); //23,24是key为int类型的,注意同一个mydic字典中,前后的key类型要一样。 同时也可以为string
mydic->setObject(value1,24);
String * getinfo =(String *) mydic->objectForKey(23);
log("%s", getinfo->getCString());